# Resources tagged with: Programming

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There are 25 NRICH Mathematical resources connected to Programming, you may find related items under Physical and Digital Manipulatives.

Broad Topics > Physical and Digital Manipulatives > Programming

### Fibs

##### Age 11 to 14Challenge Level

The well known Fibonacci sequence is 1 ,1, 2, 3, 5, 8, 13, 21.... How many Fibonacci sequences can you find containing the number 196 as one of the terms?

### Challenging Data Tasks: the Making of "where Are You Flying?"

##### Age 16 to 18

How was the data for this problem compiled? A guided tour through the process.

### Flower Power

##### Age 11 to 16Challenge Level

Create a symmetrical fabric design based on a flower motif - and realise it in Logo.

##### Age 11 to 18Challenge Level

MoirÃ© patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!

##### Age 11 to 16

We need computer programmers! Logo is a great entry-level programming language - and you can create stunning graphics while you learn.

### Mystery Procedure

##### Age 14 to 16Challenge Level

Can you work out what this procedure is doing?

### The Best Square

##### Age 16 to 18Challenge Level

How would you judge a competition to draw a freehand square?

### An Introduction to Computer Programming and Mathematics

##### Age 16 to 18

This article explains the concepts involved in scientific mathematical computing. It will be very useful and interesting to anyone interested in computer programming or mathematics.

### Procedure Solver

##### Age 16 to 18Challenge Level

Can you think like a computer and work out what this flow diagram does?

### First Forward Into Logo 12: Puzzling Sums

##### Age 11 to 18Challenge Level

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

### First Forward Into Logo 11: Sequences

##### Age 11 to 18Challenge Level

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

### First Forward Into Logo 8: More about Variables

##### Age 11 to 18Challenge Level

Write a Logo program, putting in variables, and see the effect when you change the variables.

### First Forward Into Logo 5: Pen Up, Pen Down

##### Age 7 to 16Challenge Level

Learn about Pen Up and Pen Down in Logo

### First Forward Into Logo 9: Stars

##### Age 11 to 18Challenge Level

Turn through bigger angles and draw stars with Logo.

### First Forward Into Logo 7: Angles of Polygons

##### Age 11 to 18Challenge Level

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

### First Forward Into Logo 6: Variables and Procedures

##### Age 11 to 18Challenge Level

Learn to write procedures and build them into Logo programs. Learn to use variables.

### First Forward Into Logo 4: Circles

##### Age 7 to 16Challenge Level

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

### First Forward Into Logo 2: Polygons

##### Age 7 to 16Challenge Level

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

### Elastic Maths

##### Age 14 to 18

How do you write a computer program that creates the illusion of stretching elastic bands between pegs of a Geoboard? The answer contains some surprising mathematics.

### First Forward Into Logo 10: Count up - Count Down

##### Age 11 to 18Challenge Level

What happens when a procedure calls itself?

### First Forward Into Logo 1: Square Five

##### Age 7 to 16Challenge Level

A Short introduction to using Logo. This is the first in a twelve part series.

### A Computer Program to Find Magic Squares

##### Age 16 to 18

This follows up the 'magic Squares for Special Occasions' article which tells you you to create a 4by4 magicsquare with a special date on the top line using no negative numbers and no repeats.

### Impuzzable

##### Age 16 to 18

This is about a fiendishly difficult jigsaw and how to solve it using a computer program.

### Helen's Conjecture

##### Age 14 to 16Challenge Level

Helen made the conjecture that "every multiple of six has more factors than the two numbers either side of it". Is this conjecture true?