Resources tagged with: Mathematical modelling

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There are 67 results

Broad Topics > Thinking Mathematically > Mathematical modelling

Time to Evolve 2

Age 16 to 18 Challenge Level:

How is the length of time between the birth of an animal and the birth of its great great ... great grandparent distributed?

The Mean Game

Age 16 to 18

Edward Wallace based his A Level Statistics Project on The Mean Game. Each picks 2 numbers. The winner is the player who picks a number closest to the mean of all the numbers picked.

Snooker

Age 16 to 18 Challenge Level:

A player has probability 0.4 of winning a single game. What is his probability of winning a 'best of 15 games' tournament?

Investigating Epidemics

Age 11 to 16 Challenge Level:

Simple models which help us to investigate how epidemics grow and die out.

Fixing the Odds

Age 14 to 16 Challenge Level:

You have two bags, four red balls and four white balls. You must put all the balls in the bags although you are allowed to have one bag empty. How should you distribute the balls between the two. . . .

Scratch Cards

Age 14 to 16 Challenge Level:

To win on a scratch card you have to uncover three numbers that add up to more than fifteen. What is the probability of winning a prize?

The Wrong Stats

Age 16 to 18 Challenge Level:

Why MUST these statistical statements probably be at least a little bit wrong?

Impuzzable

Age 16 to 18

This is about a fiendishly difficult jigsaw and how to solve it using a computer program.

FA Cup

Age 16 to 18 Challenge Level:

In four years 2001 to 2004 Arsenal have been drawn against Chelsea in the FA cup and have beaten Chelsea every time. What was the probability of this? Lots of fractions in the calculations!

Spinners

Age 16 to 18 Challenge Level:

How do scores on dice and factors of polynomials relate to each other?

Branching Processes and Extinction

Age 16 to 18 Challenge Level:

An advanced mathematical exploration supporting our series of articles on population dynamics for advanced students.

Population Dynamics

Age 16 to 18 Challenge Level:

This problem opens a major sequence of activities on the mathematics of population dynamics for advanced students.

Pdf Stories

Age 16 to 18 Challenge Level:

Invent scenarios which would give rise to these probability density functions.

Twenty20

Age 7 to 16 Challenge Level:

Fancy a game of cricket? Here is a mathematical version you can play indoors without breaking any windows.

Elastic Maths

Age 14 to 18

How do you write a computer program that creates the illusion of stretching elastic bands between pegs of a Geoboard? The answer contains some surprising mathematics.

Predator - Prey Systems

Age 16 to 18 Challenge Level:

See how differential equations might be used to make a realistic model of a system containing predators and their prey.

Model Solutions

Age 16 to 18 Challenge Level:

How do these modelling assumption affect the solutions?

Rocking Chairs, Railway Games and Rayboxes

Age 5 to 18

In this article for teachers, Alan Parr looks at ways that mathematics teaching and learning can start from the useful and interesting things can we do with the subject, including. . . .

Advanced Scientific Mathematics

Age 16 to 18 Challenge Level:

This is the section of stemNRICH devoted to the advanced applied mathematics underlying the study of the sciences at higher levels

The Not-so-simple Pendulum 1

Age 16 to 18 Challenge Level:

See how the motion of the simple pendulum is not-so-simple after all.

Ramping it Up

Age 16 to 18 Challenge Level:

Look at the calculus behind the simple act of a car going over a step.

Chemnrich

Age 14 to 18 Challenge Level:

chemNRICH is the area of the stemNRICH site devoted to the mathematics underlying the study of chemistry, designed to help develop the mathematics required to get the most from your study. . . .

Bionrich

Age 14 to 18 Challenge Level:

bioNRICH is the area of the stemNRICH site devoted to the mathematics underlying the study of the biological sciences, designed to help develop the mathematics required to get the most from your. . . .

Physnrich

Age 14 to 18 Challenge Level:

PhysNRICH is the area of the StemNRICH site devoted to the mathematics underlying the study of physics

Population Dynamics - Part 1

Age 16 to 18 Challenge Level:

First in our series of problems on population dynamics for advanced students.

Population Dynamics - Part 2

Age 16 to 18 Challenge Level:

Second in our series of problems on population dynamics for advanced students.

Maximum Flow

Age 16 to 18 Challenge Level:

Given the graph of a supply network and the maximum capacity for flow in each section find the maximum flow across the network.

Truth Tables and Electronic Circuits

Age 11 to 18

Investigate circuits and record your findings in this simple introduction to truth tables and logic.

Drawing Doodles and Naming Knots

Age 7 to 18

This article for students introduces the idea of naming knots using numbers. You'll need some paper and something to write with handy!

Ball Bearings

Age 16 to 18 Challenge Level:

If a is the radius of the axle, b the radius of each ball-bearing, and c the radius of the hub, why does the number of ball bearings n determine the ratio c/a? Find a formula for c/a in terms of n.

Population Dynamics Collection

Age 16 to 18 Challenge Level:

This is our collection of tasks on the mathematical theme of 'Population Dynamics' for advanced students and those interested in mathematical modelling.

Population Ecology Using Probability

Age 16 to 18 Challenge Level:

An advanced mathematical exploration supporting our series of articles on population dynamics for advanced students.

Over-booking

Age 16 to 18 Challenge Level:

The probability that a passenger books a flight and does not turn up is 0.05. For an aeroplane with 400 seats how many tickets can be sold so that only 1% of flights are over-booked?

Shaping the Universe III - to Infinity and Beyond

Age 11 to 16

The third installment in our series on the shape of astronomical systems, this article explores galaxies and the universe beyond our solar system.

Population Dynamics - Part 6

Age 16 to 18 Challenge Level:

Sixth in our series of problems on population dynamics for advanced students.

Population Dynamics - Part 5

Age 16 to 18 Challenge Level:

Fifth in our series of problems on population dynamics for advanced students.

The Use of Mathematics in Computer Games

Age 16 to 18

An account of how mathematics is used in computer games including geometry, vectors, transformations, 3D graphics, graph theory and simulations.

Population Dynamics - Part 4

Age 16 to 18 Challenge Level:

Fourth in our series of problems on population dynamics for advanced students.

Tree Tops

Age 14 to 16 Challenge Level:

Can you make sense of information about trees in order to maximise the profits of a forestry company?

Population Dynamics - Part 3

Age 16 to 18 Challenge Level:

Third in our series of problems on population dynamics for advanced students.

Big and Small Numbers in Physics - Group Task

Age 16 to 18 Challenge Level:

Work in groups to try to create the best approximations to these physical quantities.

Engnrich

Age 16 to 18 Challenge Level:

engNRICH is the area of the stemNRICH Advanced site devoted to the mathematics underlying the study of engineering

Stemnrich - the Physical World

Age 11 to 16 Challenge Level:

PhysNRICH is the area of the StemNRICH site devoted to the mathematics underlying the study of physics

Bird-brained

Age 16 to 18 Challenge Level:

How many eggs should a bird lay to maximise the number of chicks that will hatch? An introduction to optimisation.

Guessing the Graph

Age 14 to 16 Challenge Level:

Can you suggest a curve to fit some experimental data? Can you work out where the data might have come from?

Designing Table Mats

Age 11 to 16 Challenge Level:

Formulate and investigate a simple mathematical model for the design of a table mat.

In Constantly Passing

Age 14 to 16 Challenge Level:

A car is travelling along a dual carriageway at constant speed. Every 3 minutes a bus passes going in the opposite direction, while every 6 minutes a bus passes the car travelling in the same. . . .

An Introduction to Computer Programming and Mathematics

Age 16 to 18

This article explains the concepts involved in scientific mathematical computing. It will be very useful and interesting to anyone interested in computer programming or mathematics.

Modelling Assumptions in Mechanics

Age 16 to 18

An article demonstrating mathematically how various physical modelling assumptions affect the solution to the seemingly simple problem of the projectile.

Cushion Ball

Age 16 to 18 Challenge Level:

The shortest path between any two points on a snooker table is the straight line between them but what if the ball must bounce off one wall, or 2 walls, or 3 walls?