# Resources tagged with: Mathematical modelling

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##### Other tags that relate to Procedure Solver
Mathematical modelling. Logo. STEM - General. Engineering. Logic. Combinatorics. Physics. Practical Activity. Programming. Algorithms.

### There are 68 results

Broad Topics > Using, Applying and Reasoning about Mathematics > Mathematical modelling

### An Introduction to Computer Programming and Mathematics

##### Age 16 to 18

This article explains the concepts involved in scientific mathematical computing. It will be very useful and interesting to anyone interested in computer programming or mathematics.

### Shaping the Universe III - to Infinity and Beyond

##### Age 11 to 16

The third installment in our series on the shape of astronomical systems, this article explores galaxies and the universe beyond our solar system.

### Drawing Doodles and Naming Knots

##### Age 7 to 18

This article for students introduces the idea of naming knots using numbers. You'll need some paper and something to write with handy!

### Truth Tables and Electronic Circuits

##### Age 11 to 18

Investigate circuits and record your findings in this simple introduction to truth tables and logic.

### Stonehenge

##### Age 16 to 18 Challenge Level:

Explain why, when moving heavy objects on rollers, the object moves twice as fast as the rollers. Try a similar experiment yourself.

### Elastic Maths

##### Age 14 to 18

How do you write a computer program that creates the illusion of stretching elastic bands between pegs of a Geoboard? The answer contains some surprising mathematics.

### Impuzzable

##### Age 16 to 18

This is about a fiendishly difficult jigsaw and how to solve it using a computer program.

### Predator - Prey Systems

##### Age 16 to 18 Challenge Level:

See how differential equations might be used to make a realistic model of a system containing predators and their prey.

### Where to Land

##### Age 14 to 16 Challenge Level:

Chris is enjoying a swim but needs to get back for lunch. If she can swim at 3 m/s and run at 7m/sec, how far along the bank should she land in order to get back as quickly as possible?

### Branching Processes and Extinction

##### Age 16 to 18 Challenge Level:

An advanced mathematical exploration supporting our series of articles on population dynamics for advanced students.

### The Legacy

##### Age 14 to 16 Challenge Level:

Your school has been left a million pounds in the will of an ex- pupil. What model of investment and spending would you use in order to ensure the best return on the money?

### Population Dynamics

##### Age 16 to 18 Challenge Level:

This problem opens a major sequence of activities on the mathematics of population dynamics for advanced students.

### Model Solutions

##### Age 16 to 18 Challenge Level:

How do these modelling assumption affect the solutions?

### The Wrong Stats

##### Age 16 to 18 Challenge Level:

Why MUST these statistical statements probably be at least a little bit wrong?

### Modelling Assumptions in Mechanics

##### Age 16 to 18

An article demonstrating mathematically how various physical modelling assumptions affect the solution to the seemingly simple problem of the projectile.

### In Constantly Passing

##### Age 14 to 16 Challenge Level:

A car is travelling along a dual carriageway at constant speed. Every 3 minutes a bus passes going in the opposite direction, while every 6 minutes a bus passes the car travelling in the same. . . .

##### Age 16 to 18 Challenge Level:

This is the section of stemNRICH devoted to the advanced applied mathematics underlying the study of the sciences at higher levels

### Population Dynamics - Part 2

##### Age 16 to 18 Challenge Level:

Second in our series of problems on population dynamics for advanced students.

### Ramping it Up

##### Age 16 to 18 Challenge Level:

Look at the calculus behind the simple act of a car going over a step.

### Chemnrich

##### Age 14 to 18 Challenge Level:

chemNRICH is the area of the stemNRICH site devoted to the mathematics underlying the study of chemistry, designed to help develop the mathematics required to get the most from your study. . . .

### Bionrich

##### Age 14 to 18 Challenge Level:

bioNRICH is the area of the stemNRICH site devoted to the mathematics underlying the study of the biological sciences, designed to help develop the mathematics required to get the most from your. . . .

### Physnrich

##### Age 14 to 18 Challenge Level:

PhysNRICH is the area of the StemNRICH site devoted to the mathematics underlying the study of physics

### Engnrich

##### Age 16 to 18 Challenge Level:

engNRICH is the area of the stemNRICH Advanced site devoted to the mathematics underlying the study of engineering

### Big and Small Numbers in Physics - Group Task

##### Age 16 to 18 Challenge Level:

Work in groups to try to create the best approximations to these physical quantities.

### The Not-so-simple Pendulum 1

##### Age 16 to 18 Challenge Level:

See how the motion of the simple pendulum is not-so-simple after all.

### Rocking Chairs, Railway Games and Rayboxes

##### Age 5 to 18

In this article for teachers, Alan Parr looks at ways that mathematics teaching and learning can start from the useful and interesting things can we do with the subject, including. . . .

### Stemnrich - the Physical World

##### Age 11 to 16 Challenge Level:

PhysNRICH is the area of the StemNRICH site devoted to the mathematics underlying the study of physics

### Population Dynamics - Part 1

##### Age 16 to 18 Challenge Level:

First in our series of problems on population dynamics for advanced students.

### Maximum Flow

##### Age 16 to 18 Challenge Level:

Given the graph of a supply network and the maximum capacity for flow in each section find the maximum flow across the network.

### Population Dynamics - Part 3

##### Age 16 to 18 Challenge Level:

Third in our series of problems on population dynamics for advanced students.

### FA Cup

##### Age 16 to 18 Challenge Level:

In four years 2001 to 2004 Arsenal have been drawn against Chelsea in the FA cup and have beaten Chelsea every time. What was the probability of this? Lots of fractions in the calculations!

### Guessing the Graph

##### Age 14 to 16 Challenge Level:

Can you suggest a curve to fit some experimental data? Can you work out where the data might have come from?

### Population Dynamics Collection

##### Age 16 to 18 Challenge Level:

This is our collection of tasks on the mathematical theme of 'Population Dynamics' for advanced students and those interested in mathematical modelling.

### Population Ecology Using Probability

##### Age 16 to 18 Challenge Level:

An advanced mathematical exploration supporting our series of articles on population dynamics for advanced students.

### Escalator

##### Age 14 to 16 Challenge Level:

At Holborn underground station there is a very long escalator. Two people are in a hurry and so climb the escalator as it is moving upwards, thus adding their speed to that of the moving steps. . . .

### Population Dynamics - Part 6

##### Age 16 to 18 Challenge Level:

Sixth in our series of problems on population dynamics for advanced students.

### Concrete Calculation

##### Age 14 to 16 Challenge Level:

The builders have dug a hole in the ground to be filled with concrete for the foundations of our garage. How many cubic metres of ready-mix concrete should the builders order to fill this hole to. . . .

### Over-booking

##### Age 16 to 18 Challenge Level:

The probability that a passenger books a flight and does not turn up is 0.05. For an aeroplane with 400 seats how many tickets can be sold so that only 1% of flights are over-booked?

### Scratch Cards

##### Age 14 to 16 Challenge Level:

To win on a scratch card you have to uncover three numbers that add up to more than fifteen. What is the probability of winning a prize?

### Overarch 2

##### Age 16 to 18 Challenge Level:

Bricks are 20cm long and 10cm high. How high could an arch be built without mortar on a flat horizontal surface, to overhang by 1 metre? How big an overhang is it possible to make like this?

### Chocolate 2010

##### Age 14 to 16 Challenge Level:

First of all, pick the number of times a week that you would like to eat chocolate. Multiply this number by 2...

### The Mean Game

##### Age 16 to 18

Edward Wallace based his A Level Statistics Project on The Mean Game. Each picks 2 numbers. The winner is the player who picks a number closest to the mean of all the numbers picked.

### The Use of Mathematics in Computer Games

##### Age 16 to 18

An account of how mathematics is used in computer games including geometry, vectors, transformations, 3D graphics, graph theory and simulations.

### Population Dynamics - Part 5

##### Age 16 to 18 Challenge Level:

Fifth in our series of problems on population dynamics for advanced students.

### Dam Busters 1

##### Age 16 to 18 Challenge Level:

At what positions and speeds can the bomb be dropped to destroy the dam?

### Population Dynamics - Part 4

##### Age 16 to 18 Challenge Level:

Fourth in our series of problems on population dynamics for advanced students.

### Shaping the Universe II - the Solar System

##### Age 11 to 16

The second in a series of articles on visualising and modelling shapes in the history of astronomy.

### Shaping the Universe I - Planet Earth

##### Age 11 to 16

This article explores ths history of theories about the shape of our planet. It is the first in a series of articles looking at the significance of geometric shapes in the history of astronomy.

### Twenty20

##### Age 7 to 16 Challenge Level:

Fancy a game of cricket? Here is a mathematical version you can play indoors without breaking any windows.

### Pdf Stories

##### Age 16 to 18 Challenge Level:

Invent scenarios which would give rise to these probability density functions.