Try out this number trick. What happens with different starting numbers? What do you notice?

Find the sum of all three-digit numbers each of whose digits is odd.

This article for primary teachers encourages exploration of two fundamental ideas, exchange and 'unitising', which will help children become more fluent when calculating.

What do the digits in the number fifteen add up to? How many other numbers have digits with the same total but no zeros?

In the multiplication calculation, some of the digits have been replaced by letters and others by asterisks. Can you reconstruct the original multiplication?

Can you substitute numbers for the letters in these sums?

The Scot, John Napier, invented these strips about 400 years ago to help calculate multiplication and division. Can you work out how to use Napier's bones to find the answer to these multiplications?

Number problems at primary level that require careful consideration.

Number problems at primary level to work on with others.

Can you work out some different ways to balance this equation?

Can you complete this calculation by filling in the missing numbers? In how many different ways can you do it?

Have a go at balancing this equation. Can you find different ways of doing it?

Can you replace the letters with numbers? Is there only one solution in each case?

Alf describes how the Gattegno chart helped a class of 7-9 year olds gain an awareness of place value and of the inverse relationship between multiplication and division.

Number problems at primary level that may require resilience.

Can you find the chosen number from the grid using the clues?

Investigate the different ways these aliens count in this challenge. You could start by thinking about how each of them would write our number 7.

This multiplication uses each of the digits 0 - 9 once and once only. Using the information given, can you replace the stars in the calculation with figures?

One of the key ideas associated with place value is that the position of a digit affects its value. These activities support children in understanding this idea.

This article for primary teachers expands on the key ideas which underpin early number sense and place value, and suggests activities to support learners as they get to grips with these ideas.

What happens when you round these three-digit numbers to the nearest 100?

This feature aims to support you in developing children's early number sense and understanding of place value.

What two-digit numbers can you make with these two dice? What can't you make?

Becky created a number plumber which multiplies by 5 and subtracts 4. What do you notice about the numbers that it produces? Can you explain your findings?

More upper primary number sense and place value tasks.

Use your knowledge of place value to try to win this game. How will you maximise your score?

This article develops the idea of 'ten-ness' as an important element of place value.

Four of these clues are needed to find the chosen number on this grid and four are true but do nothing to help in finding the number. Can you sort out the clues and find the number?

A school song book contains 700 songs. The numbers of the songs are displayed by combining special small single-digit cards. What is the minimum number of small cards that is needed?

In this 100 square, look at the green square which contains the numbers 2, 3, 12 and 13. What is the sum of the numbers that are diagonally opposite each other? What do you notice?

Start by putting one million (1 000 000) into the display of your calculator. Can you reduce this to 7 using just the 7 key and add, subtract, multiply, divide and equals as many times as you like?

Each child in Class 3 took four numbers out of the bag. Who had made the highest even number?

I am less than 25. My ones digit is twice my tens digit. My digits add up to an even number.

Try out some calculations. Are you surprised by the results?

Choose four different digits from 1-9 and put one in each box so that the resulting four two-digit numbers add to a total of 100.

These tasks will help learners develop their understanding of place value, particularly giving them opportunities to express numbers as amounts.

A game to be played against the computer, or in groups. Pick a 7-digit number. A random digit is generated. What must you subract to remove the digit from your number? the first to zero wins.

Lee was writing all the counting numbers from 1 to 20. She stopped for a rest after writing seventeen digits. What was the last number she wrote?

These tasks will help children understand the 'ten-ness' of ten, a fundamental part of place value.

In this article, Alf outlines six activities using the Gattegno chart, which help to develop understanding of place value, multiplication and division.

There are six numbers written in five different scripts. Can you sort out which is which?

Which is quicker, counting up to 30 in ones or counting up to 300 in tens? Why?

Use two dice to generate two numbers with one decimal place. What happens when you round these numbers to the nearest whole number?

What happens when you round these numbers to the nearest whole number?

This 100 square jigsaw is written in code. It starts with 1 and ends with 100. Can you build it up?

The Number Jumbler can always work out your chosen symbol. Can you work out how?