# Resources tagged with: Logo

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##### Other tags that relate to LOGO Challenge - the Logic of LOGO
Visualising. Generalising. Working systematically. Squares. Games. Practical Activity. Logo. Addition & subtraction. Factors and multiples. STEM - General.

### There are 45 results

Broad Topics > Physical and Digital Manipulatives > Logo

### LOGO Challenge - the Logic of LOGO

##### Age 11 to 16Challenge Level

Just four procedures were used to produce a design. How was it done? Can you be systematic and elegant so that someone can follow your logic?

### LOGO Challenge - the Humble Square

##### Age 7 to 16Challenge Level

Look at how the pattern is built up - in that way you will know how to break the final pattern down into more manageable pieces.

### First Forward Into Logo 1: Square Five

##### Age 7 to 16Challenge Level

A Short introduction to using Logo. This is the first in a twelve part series.

### LOGO Challenge - Sequences and Pentagrams

##### Age 11 to 18Challenge Level

Explore this how this program produces the sequences it does. What are you controlling when you change the values of the variables?

### LOGO Challenge - Pentagram Pylons

##### Age 11 to 18Challenge Level

Pentagram Pylons - can you elegantly recreate them? Or, the European flag in LOGO - what poses the greater problem?

### Logoland - Sequences

##### Age 11 to 14Challenge Level

Make some intricate patterns in LOGO

### LOGO Challenge 4 - Squares to Procedures

##### Age 11 to 16Challenge Level

This LOGO Challenge emphasises the idea of breaking down a problem into smaller manageable parts. Working on squares and angles.

### LOGO Challenge - Triangles-squares-stars

##### Age 11 to 16Challenge Level

Can you recreate these designs? What are the basic units? What movement is required between each unit? Some elegant use of procedures will help - variables not essential.

### LOGO Challenge - Following On

##### Age 11 to 18Challenge Level

Remember that you want someone following behind you to see where you went. Can yo work out how these patterns were created and recreate them?

### LOGO Challenge - Circles as Bugs

##### Age 11 to 16Challenge Level

Here are some circle bugs to try to replicate with some elegant programming, plus some sequences generated elegantly in LOGO.

### Logo Challenge 3 - Star Square

##### Age 7 to 16Challenge Level

Creating designs with squares - using the REPEAT command in LOGO. This requires some careful thought on angles

##### Age 11 to 16Challenge Level

Using logo to investigate spirals

### First Forward Into Logo 8: More about Variables

##### Age 11 to 18Challenge Level

Write a Logo program, putting in variables, and see the effect when you change the variables.

### First Forward Into Logo 2: Polygons

##### Age 7 to 16Challenge Level

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

### LOGO Challenge - Trees

##### Age 14 to 18Challenge Level

Recursion and the some beautiful results

### LOGO Challenge - Tilings

##### Age 11 to 16Challenge Level

Three examples of particular tilings of the plane, namely those where - NOT all corners of the tile are vertices of the tiling. You might like to produce an elegant program to replicate one or all. . . .

### First Forward Into Logo 4: Circles

##### Age 7 to 16Challenge Level

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

### First Forward Into Logo 6: Variables and Procedures

##### Age 11 to 18Challenge Level

Learn to write procedures and build them into Logo programs. Learn to use variables.

### First Forward Into Logo 11: Sequences

##### Age 11 to 18Challenge Level

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

### LOGO Challenge - Blob

##### Age 14 to 18Challenge Level

Working with recursion. What is going on how does each iteration feen into the next? All within a geometric setting.

### First Forward Into Logo 5: Pen Up, Pen Down

##### Age 7 to 16Challenge Level

Learn about Pen Up and Pen Down in Logo

### First Forward Into Logo 12: Puzzling Sums

##### Age 11 to 18Challenge Level

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

### Friezes Using Logo

##### Age 11 to 14Challenge Level

Experimenting with variables and friezes.

### First Forward Into Logo 10: Count up - Count Down

##### Age 11 to 18Challenge Level

What happens when a procedure calls itself?

### Schlafli Tessellations

##### Age 11 to 18Challenge Level

are somewhat mundane they do pose a demanding challenge in terms of 'elegant' LOGO procedures. This problem considers the eight semi-regular tessellations which pose a demanding challenge in terms of. . . .

### LOGO Challenge - Circles as Animals

##### Age 11 to 16Challenge Level

See if you can anticipate successive 'generations' of the two animals shown here.

### LOGO Challenge - Recollection

##### Age 11 to 18Challenge Level

Several procedures to think about but there are several things you can do to help yourself such as breaking the procedures down stepwise (rather than into smaller peices) What does the first line do?. . . .

### Trees and Friezes

##### Age 11 to 14Challenge Level

This problem is based on the idea of building patterns using transformations.

### LOGO Challenge 7 - More Stars and Squares

##### Age 11 to 16Challenge Level

Can you use LOGO to create a systematic reproduction of a basic design? An introduction to variables in a familiar setting.

### LOGO Challenge 2 - Diamonds Are Forever

##### Age 7 to 16Challenge Level

The challenge is to produce elegant solutions. Elegance here implies simplicity. The focus is on rhombi, in particular those formed by jointing two equilateral triangles along an edge.

### Making Moiré Patterns

##### Age 11 to 18Challenge Level

MoirÃ© patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!

### Programming: Moiré Patterns

##### Age 11 to 16

We need computer programmers! Logo is a great entry-level programming language - and you can create stunning graphics while you learn.

### LOGO Challenge 12 - Concentric Circles

##### Age 11 to 16Challenge Level

Can you reproduce the design comprising a series of concentric circles? Test your understanding of the realtionship betwwn the circumference and diameter of a circle.

### LOGO Challenge 11 - More on Circles

##### Age 11 to 16Challenge Level

Thinking of circles as polygons with an infinite number of sides - but how does this help us with our understanding of the circumference of circle as pi x d? This challenge investigates. . . .

##### Age 11 to 18

Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.

### First Forward Into Logo 9: Stars

##### Age 11 to 18Challenge Level

Turn through bigger angles and draw stars with Logo.

### First Forward Into Logo 7: Angles of Polygons

##### Age 11 to 18Challenge Level

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

### LOGO Challenge 5 - Patch

##### Age 11 to 16Challenge Level

Using LOGO, can you construct elegant procedures that will draw this family of 'floor coverings'?

### LOGO Challenge 6 - Triangles and Stars

##### Age 11 to 16Challenge Level

Recreating the designs in this challenge requires you to break a problem down into manageable chunks and use the relationships between triangles and hexagons. An exercise in detail and elegance.

### LOGO Challenge 8 - Rhombi

##### Age 7 to 16Challenge Level

Explore patterns based on a rhombus. How can you enlarge the pattern - or explode it?

### LOGO Challenge 9 - Overlapping Polygons

##### Age 7 to 16Challenge Level

This LOGO challenge starts by looking at 10-sided polygons then generalises the findings to any polygon, putting particular emphasis on external angles

### LOGO Challenge 10 - Circles

##### Age 11 to 16Challenge Level

In LOGO circles can be described in terms of polygons with an infinite (in this case large number) of sides - investigate this definition further.

### Flower Power

##### Age 11 to 16Challenge Level

Create a symmetrical fabric design based on a flower motif - and realise it in Logo.

### LOGO Challenge 1 - Star Square

##### Age 7 to 16Challenge Level

Can you use LOGO to create this star pattern made from squares. Only basic LOGO knowledge needed.