Resources tagged with: Interactivities

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There are 72 results

Broad Topics > Physical and Digital Manipulatives > Interactivities

Tilting Triangles

Age 14 to 16 Challenge Level:

A right-angled isosceles triangle is rotated about the centre point of a square. What can you say about the area of the part of the square covered by the triangle as it rotates?

Square It

Age 11 to 16 Challenge Level:

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

The Triangle Game

Age 11 to 16 Challenge Level:

Can you discover whether this is a fair game?

3D Treasure Hunt

Age 14 to 18 Challenge Level:

Some treasure has been hidden in a three-dimensional grid! Can you work out a strategy to find it as efficiently as possible?

A Tilted Square

Age 14 to 16 Challenge Level:

The opposite vertices of a square have coordinates (a,b) and (c,d). What are the coordinates of the other vertices?

Cubic Net

Age 14 to 18 Challenge Level:

This is an interactive net of a Rubik's cube. Twists of the 3D cube become mixes of the squares on the 2D net. Have a play and see how many scrambles you can undo!

Napoleon's Hat

Age 16 to 18 Challenge Level:

Three equilateral triangles ABC, AYX and XZB are drawn with the point X a moveable point on AB. The points P, Q and R are the centres of the three triangles. What can you say about triangle PQR?

Squaring the Circle and Circling the Square

Age 14 to 16 Challenge Level:

If you continue the pattern, can you predict what each of the following areas will be? Try to explain your prediction.

Changing Places

Age 14 to 16 Challenge Level:

Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .

Jam

Age 14 to 16 Challenge Level:

To avoid losing think of another very well known game where the patterns of play are similar.

Matter of Scale

Age 14 to 16 Challenge Level:

Prove Pythagoras' Theorem using enlargements and scale factors.

Semi-regular Tessellations

Age 11 to 16 Challenge Level:

Semi-regular tessellations combine two or more different regular polygons to fill the plane. Can you find all the semi-regular tessellations?

Nine Colours

Age 11 to 16 Challenge Level:

Can you use small coloured cubes to make a 3 by 3 by 3 cube so that each face of the bigger cube contains one of each colour?

Squaring the Rectangle

Age 14 to 18 Challenge Level:

Can you find a way to turn a rectangle into a square?

30-60-90 Polypuzzle

Age 16 to 18 Challenge Level:

Re-arrange the pieces of the puzzle to form a rectangle and then to form an equilateral triangle. Calculate the angles and lengths.

Tessellation Interactivity

Age 7 to 16 Challenge Level:

An environment that enables you to investigate tessellations of regular polygons

Crossword 1

Age 16 to 18 Challenge Level:

A mathematically themed crossword.

Flower

Age 16 to 18 Challenge Level:

Six circles around a central circle make a flower. Watch the flower as you change the radii in this circle packing. Prove that with the given ratios of the radii the petals touch and fit perfectly.

Sliding Puzzle

Age 11 to 16 Challenge Level:

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

Inside Out

Age 14 to 16 Challenge Level:

There are 27 small cubes in a 3 x 3 x 3 cube, 54 faces being visible at any one time. Is it possible to reorganise these cubes so that by dipping the large cube into a pot of paint three times you. . . .

Euclid's Algorithm I

Age 16 to 18

How can we solve equations like 13x + 29y = 42 or 2x +4y = 13 with the solutions x and y being integers? Read this article to find out.

Interactive Number Patterns

Age 14 to 16 Challenge Level:

How good are you at finding the formula for a number pattern ?

Spinners Environment

Age 5 to 18 Challenge Level:

A tool for generating random integers.

Just Rolling Round

Age 14 to 16 Challenge Level:

P is a point on the circumference of a circle radius r which rolls, without slipping, inside a circle of radius 2r. What is the locus of P?

Trigonometric Protractor

Age 14 to 16 Challenge Level:

An environment that simulates a protractor carrying a right- angled triangle of unit hypotenuse.

Graphical Interpretation

Age 14 to 16 Challenge Level:

This set of resources for teachers offers interactive environments to support work on graphical interpretation at Key Stage 4.

Solving with Euclid's Algorithm

Age 14 to 18 Challenge Level:

A java applet that takes you through the steps needed to solve a Diophantine equation of the form Px+Qy=1 using Euclid's algorithm.

White Box

Age 7 to 18 Challenge Level:

This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.

Power Match

Age 16 to 18 Challenge Level:

Can you locate these values on this interactive logarithmic scale?

Investigating the Dilution Series

Age 14 to 16 Challenge Level:

Which dilutions can you make using only 10ml pipettes?

Mixed up Mixture

Age 14 to 16 Challenge Level:

Can you fill in the mixed up numbers in this dilution calculation?

Countdown Fractions

Age 11 to 16 Challenge Level:

Here is a chance to play a fractions version of the classic Countdown Game.

Complex Countdown

Age 16 to 18 Challenge Level:

Play a more cerebral countdown using complex numbers.

Red or Black Spinner

Age 3 to 16 Challenge Level:

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

Guesswork

Age 14 to 16 Challenge Level:

Ask a friend to choose a number between 1 and 63. By identifying which of the six cards contains the number they are thinking of it is easy to tell them what the number is.

Loci Resources

Age 14 to 16 Challenge Level:

This set of resources for teachers offers interactive environments to support work on loci at Key Stage 4.

Spot the Card

Age 14 to 16 Challenge Level:

It is possible to identify a particular card out of a pack of 15 with the use of some mathematical reasoning. What is this reasoning and can it be applied to other numbers of cards?

Fractions and Percentages Card Game

Age 11 to 16 Challenge Level:

Can you find the pairs that represent the same amount of money?

Lottery Simulator

Age 7 to 16 Challenge Level:

Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.

Interactive Workout - Mathmo

Age 16 to 18 Short Challenge Level:

Mathmo is a revision tool for post-16 mathematics. It's great installed as a smartphone app, but it works well in pads and desktops and notebooks too. Give yourself a mathematical workout!

A Question of Scale

Age 14 to 16 Challenge Level:

Use your skill and knowledge to place various scientific lengths in order of size. Can you judge the length of objects with sizes ranging from 1 Angstrom to 1 million km with no wrong attempts?

Direct Logic

Age 16 to 18 Challenge Level:

Can you work through these direct proofs, using our interactive proof sorters?

Got a Strategy for Last Biscuit?

Age 11 to 16 Challenge Level:

Can you beat the computer in the challenging strategy game?

Cyclic Triangles

Age 16 to 18 Challenge Level:

Make and prove a conjecture about the cyclic quadrilateral inscribed in a circle of radius r that has the maximum perimeter and the maximum area.

Proof Sorter - Sum of an AP

Age 16 to 18 Challenge Level:

Use this interactivity to sort out the steps of the proof of the formula for the sum of an arithmetic series. The 'thermometer' will tell you how you are doing

Excel Interactive Resource: Fraction Multiplication

Age 11 to 16 Challenge Level:

Use Excel to explore multiplication of fractions.

Proof Sorter - the Square Root of 2 Is Irrational

Age 16 to 18 Challenge Level:

Try this interactivity to familiarise yourself with the proof that the square root of 2 is irrational. Sort the steps of the proof into the correct order.

Cuisenaire Environment

Age 5 to 16 Challenge Level:

An environment which simulates working with Cuisenaire rods.

Cushion Ball

Age 16 to 18 Challenge Level:

The shortest path between any two points on a snooker table is the straight line between them but what if the ball must bounce off one wall, or 2 walls, or 3 walls?

Excel Interactive Resource: Haitch

Age 11 to 16 Challenge Level:

An Excel spreadsheet with an investigation.