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Resources tagged with Interactivities similar to Sheep in Wolf's Clothing:

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There are 74 results

Broad Topics > Information and Communications Technology > Interactivities

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Complex Countdown

Age 16 to 18 Challenge Level:

Play a more cerebral countdown using complex numbers.

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Matrix Countdown

Age 16 to 18 Challenge Level:

Play countdown with matrices

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Factors and Multiples - Secondary Resources

Age 11 to 16 Challenge Level:

A collection of resources to support work on Factors and Multiples at Secondary level.

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Napoleon's Theorem

Age 14 to 18 Challenge Level:

Triangle ABC has equilateral triangles drawn on its edges. Points P, Q and R are the centres of the equilateral triangles. What can you prove about the triangle PQR?

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Excel Interactive Resource: Fraction Multiplication

Age 11 to 16 Challenge Level:

Use Excel to explore multiplication of fractions.

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30-60-90 Polypuzzle

Age 16 to 18 Challenge Level:

Re-arrange the pieces of the puzzle to form a rectangle and then to form an equilateral triangle. Calculate the angles and lengths.

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Ratio Pairs 3

Age 11 to 16 Challenge Level:

Match pairs of cards so that they have equivalent ratios.

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Cushion Ball Interactivity

Age 14 to 16 Challenge Level:

The interactive diagram has two labelled points, A and B. It is designed to be used with the problem "Cushion Ball"

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Tessellation Interactivity

Age 7 to 16 Challenge Level:

An environment that enables you to investigate tessellations of regular polygons

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Countdown Fractions

Age 11 to 16 Challenge Level:

Here is a chance to play a fractions version of the classic Countdown Game.

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Squaring the Rectangle

Age 14 to 18 Challenge Level:

Can you find a way to turn a rectangle into a square?

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Power Match

Age 16 to 18 Challenge Level:

Can you locate these values on this interactive logarithmic scale?

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Euclid's Algorithm I

Age 16 to 18

How can we solve equations like 13x + 29y = 42 or 2x +4y = 13 with the solutions x and y being integers? Read this article to find out.

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Loci Resources

Age 14 to 16 Challenge Level:

This set of resources for teachers offers interactive environments to support work on loci at Key Stage 4.

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Fractions and Percentages Card Game

Age 11 to 16 Challenge Level:

Match the cards of the same value.

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Excel Interactive Resource: Interactive Division

Age 11 to 16 Challenge Level:

Use an Excel to investigate division. Explore the relationships between the process elements using an interactive spreadsheet.

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Attractive Tablecloths

Age 14 to 16 Challenge Level:

Charlie likes tablecloths that use as many colours as possible, but insists that his tablecloths have some symmetry. Can you work out how many colours he needs for different tablecloth designs?

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Changing Places

Age 14 to 16 Challenge Level:

Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .

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Guesswork

Age 14 to 16 Challenge Level:

Ask a friend to choose a number between 1 and 63. By identifying which of the six cards contains the number they are thinking of it is easy to tell them what the number is.

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Spinners Environment

Age 5 to 18 Challenge Level:

A tool for generating random integers.

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Crossword 1

Age 16 to 18 Challenge Level:

A mathematically themed crossword.

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White Box

Age 7 to 18 Challenge Level:

This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.

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Excel Interactive Resource: Long Multiplication

Age 11 to 16 Challenge Level:

Use an Excel spreadsheet to explore long multiplication.

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Red or Black Spinner

Age 3 to 16 Challenge Level:

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

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Trigonometric Protractor

Age 14 to 16 Challenge Level:

An environment that simulates a protractor carrying a right- angled triangle of unit hypotenuse.

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Solving with Euclid's Algorithm

Age 14 to 18 Challenge Level:

A java applet that takes you through the steps needed to solve a Diophantine equation of the form Px+Qy=1 using Euclid's algorithm.

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Excel Interactive Resource: Haitch

Age 11 to 16 Challenge Level:

An Excel spreadsheet with an investigation.

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Excel Interactive Resource: Fraction Addition & Fraction Subtraction

Age 11 to 16 Challenge Level:

Use Excel to practise adding and subtracting fractions.

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Interactive Workout - Mathmo

Age 16 to 18 Short Challenge Level:

Mathmo is a revision tool for post-16 mathematics. It's great installed as a smartphone app, but it works well in pads and desktops and notebooks too. Give yourself a mathematical workout!

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Excel Interactive Resource: Multiples Chain

Age 11 to 16 Challenge Level:

Use an interactive Excel spreadsheet to investigate factors and multiples.

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Proof Sorter - the Square Root of 2 Is Irrational

Age 16 to 18 Challenge Level:

Try this interactivity to familiarise yourself with the proof that the square root of 2 is irrational. Sort the steps of the proof into the correct order.

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Excel Interactive Resource: Equivalent Fraction Bars

Age 11 to 16 Challenge Level:

A simple file for the Interactive whiteboard or PC screen, demonstrating equivalent fractions.

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Excel Interactive Resource: the up and Down Game

Age 11 to 16 Challenge Level:

Use an interactive Excel spreadsheet to explore number in this exciting game!

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Excel Interactive Resource: Number Grid Functions

Age 11 to 16 Challenge Level:

Use Excel to investigate the effect of translations around a number grid.

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Percentages for Key Stage 4

Age 14 to 16 Challenge Level:

A group of interactive resources to support work on percentages Key Stage 4.

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Cubic Net

Age 14 to 18 Challenge Level:

This is an interactive net of a Rubik's cube. Twists of the 3D cube become mixes of the squares on the 2D net. Have a play and see how many scrambles you can undo!

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Using the Haemocytometer

Age 14 to 16 Challenge Level:

Practise your skills of proportional reasoning with this interactive haemocytometer.

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Direct Logic

Age 16 to 18 Challenge Level:

Can you work through these direct proofs, using our interactive proof sorters?

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Interactive Number Patterns

Age 14 to 16 Challenge Level:

How good are you at finding the formula for a number pattern ?

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Lottery Simulator

Age 7 to 16 Challenge Level:

Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.

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Cyclic Triangles

Age 16 to 18 Challenge Level:

Make and prove a conjecture about the cyclic quadrilateral inscribed in a circle of radius r that has the maximum perimeter and the maximum area.

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Got a Strategy for Last Biscuit?

Age 11 to 16 Challenge Level:

Can you beat the computer in the challenging strategy game?

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Spot the Card

Age 14 to 16 Challenge Level:

It is possible to identify a particular card out of a pack of 15 with the use of some mathematical reasoning. What is this reasoning and can it be applied to other numbers of cards?

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Square It

Age 11 to 16 Challenge Level:

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

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Flower

Age 16 to 18 Challenge Level:

Six circles around a central circle make a flower. Watch the flower as you change the radii in this circle packing. Prove that with the given ratios of the radii the petals touch and fit perfectly.

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A Question of Scale

Age 14 to 16 Challenge Level:

Use your skill and knowledge to place various scientific lengths in order of size. Can you judge the length of objects with sizes ranging from 1 Angstrom to 1 million km with no wrong attempts?

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A Tilted Square

Age 14 to 16 Challenge Level:

The opposite vertices of a square have coordinates (a,b) and (c,d). What are the coordinates of the other vertices?

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Proof Sorter - Sum of an AP

Age 16 to 18 Challenge Level:

Use this interactivity to sort out the steps of the proof of the formula for the sum of an arithmetic series. The 'thermometer' will tell you how you are doing

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Sliding Puzzle

Age 11 to 16 Challenge Level:

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

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Cushion Ball

Age 16 to 18 Challenge Level:

The shortest path between any two points on a snooker table is the straight line between them but what if the ball must bounce off one wall, or 2 walls, or 3 walls?