Resources tagged with: Experimental probability

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There are 27 results

Broad Topics > Probability > Experimental probability

Mathsland National Lottery

Age 14 to 16 Challenge Level:

Can you work out the probability of winning the Mathsland National Lottery?

Can't Find a Coin?

Age 11 to 14 Challenge Level:

Can you generate a set of random results? Can you fool the random simulator?

Misunderstanding Randomness

Age 11 to 14 Challenge Level:

Which of these ideas about randomness are actually correct?

Coin Tossing Games

Age 14 to 16 Challenge Level:

You and I play a game involving successive throws of a fair coin. Suppose I pick HH and you pick TH. The coin is thrown repeatedly until we see either two heads in a row (I win) or a tail followed by. . . .

Which Spinners?

Age 14 to 18 Challenge Level:

Can you work out which spinners were used to generate the frequency charts?

Taking Chances

Age 11 to 14 Challenge Level:

This article, for students and teachers, is mainly about probability, the mathematical way of looking at random chance and is a shorter version of Taking Chances Extended.

Last One Standing

Age 14 to 16 Challenge Level:

Imagine a room full of people who keep flipping coins until they get a tail. Will anyone get six heads in a row?

Two's Company

Age 11 to 14 Challenge Level:

Seven balls are shaken. You win if the two blue balls end up touching. What is the probability of winning?

Odds and Evens

Age 11 to 14 Challenge Level:

Are these games fair? How can you tell?

Odds and Evens Made Fair

Age 14 to 16 Challenge Level:

In this follow-up to the problem Odds and Evens, we invite you to analyse a probability situation in order to find the general solution for a fair game.

Win or Lose?

Age 14 to 16 Challenge Level:

A gambler bets half the money in his pocket on the toss of a coin, winning an equal amount for a head and losing his money if the result is a tail. After 2n plays he has won exactly n times. Has. . . .

Who's the Winner?

Age 14 to 16 Challenge Level:

When two closely matched teams play each other, what is the most likely result?

Flippin' Discs

Age 11 to 14 Challenge Level:

Discs are flipped in the air. You win if all the faces show the same colour. What is the probability of winning?

Interactive Spinners

Age 11 to 14 Challenge Level:

This interactivity invites you to make conjectures and explore probabilities of outcomes related to two independent events.

Same Number!

Age 14 to 16 Challenge Level:

If everyone in your class picked a number from 1 to 225, do you think any two people would pick the same number?

What Does Random Look Like?

Age 11 to 14 Challenge Level:

Engage in a little mathematical detective work to see if you can spot the fakes.

The Random World

Age 11 to 18

Think that a coin toss is 50-50 heads or tails? Read on to appreciate the ever-changing and random nature of the world in which we live.

Cosy Corner

Age 11 to 14 Challenge Level:

Six balls are shaken. You win if at least one red ball ends in a corner. What is the probability of winning?

Red or Black Spinner

Age 3 to 16 Challenge Level:

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

Taking Chances Extended

Age 14 to 18

This article, for students and teachers, is mainly about probability, the mathematical way of looking at random chance.

Football World Cup Simulation

Age 7 to 16 Challenge Level:

A maths-based Football World Cup simulation for teachers and students to use.

Snail Trails

Age 11 to 14 Challenge Level:

This is a game for two players. You will need some small-square grid paper, a die and two felt-tip pens or highlighters. Players take turns to roll the die, then move that number of squares in. . . .

Game of PIG - Sixes

Age 7 to 18 Challenge Level:

Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?

Stop or Dare

Age 7 to 16 Challenge Level:

All you need for this game is a pack of cards. While you play the game, think about strategies that will increase your chances of winning.

Thank Your Lucky Stars

Age 14 to 16 Challenge Level:

A counter is placed in the bottom right hand corner of a grid. You toss a coin and move the star according to the following rules: ... What is the probability that you end up in the top left-hand. . . .

Investigating Epidemics

Age 11 to 16 Challenge Level:

Simple models which help us to investigate how epidemics grow and die out.

Sociable Cards

Age 11 to 14 Challenge Level:

Move your counters through this snake of cards and see how far you can go. Are you surprised by where you end up?