Resources tagged with: PrimaryGames-Strategy

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There are 12 results

Broad Topics > Primary Games > PrimaryGames-Strategy

Nim-7 for Two

Age 5 to 14 Challenge Level:

Nim-7 game for an adult and child. Who will be the one to take the last counter?


Age 7 to 16 Challenge Level:

A game for 2 players with similarities to NIM. Place one counter on each spot on the games board. Players take it is turns to remove 1 or 2 adjacent counters. The winner picks up the last counter.

Slippery Snail

Age 7 to 16 Challenge Level:

A game for two people, who take turns to move the counters. The player to remove the last counter from the board wins.

Twinkle Twinkle

Age 7 to 14 Challenge Level:

A game for 2 people. Take turns placing a counter on the star. You win when you have completed a line of 3 in your colour.

18 Hole Light Golf

Age 5 to 16 Challenge Level:

The computer starts with all the lights off, but then clicks 3, 4 or 5 times at random, leaving some lights on. Can you switch them off again?

Low Go

Age 7 to 16 Challenge Level:

A game for 2 players. Take turns to place a counter so that it occupies one of the lowest possible positions in the grid. The first player to complete a line of 4 wins.


Age 7 to 14 Challenge Level:

An animation that helps you understand the game of Nim.

Two Stones

Age 5 to 18

This game is known as Pong hau k'i in China and Ou-moul-ko-no in Korea. Find a friend to play or try the interactive version online.

Pumpkin Patch

Age 5 to 18

A game for two players based on a game from the Somali people of Africa. The first player to pick all the other's 'pumpkins' is the winner.

Mulinello Quadrupio

Age 5 to 18

A game from Italy. Play with a friend and see if you can be the first to get five pieces in a line.


Age 5 to 18

This game for two, was played in ancient Egypt as far back as 1400 BC. The game was taken by the Moors to Spain, where it is mentioned in 13th century manuscripts, and the Spanish name Alquerque. . . .


Age 5 to 18

An ancient game for two from Egypt. You'll need twelve distinctive 'stones' each to play. You could chalk out the board on the ground - do ask permission first.