A game for 2 people. Take turns joining two dots, until your opponent is unable to move.

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

I found these clocks in the Arts Centre at the University of Warwick intriguing - do they really need four clocks and what times would be ambiguous with only two or three of them?

Given the nets of 4 cubes with the faces coloured in 4 colours, build a tower so that on each vertical wall no colour is repeated, that is all 4 colours appear.

This task depends on groups working collaboratively, discussing and reasoning to agree a final product.

An extension of noughts and crosses in which the grid is enlarged and the length of the winning line can to altered to 3, 4 or 5.

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

Hover your mouse over the counters to see which ones will be removed. Click to remove them. The winner is the last one to remove a counter. How you can make sure you win?

How can the same pieces of the tangram make this bowl before and after it was chipped? Use the interactivity to try and work out what is going on!

A game for 2 players. Given a board of dots in a grid pattern, players take turns drawing a line by connecting 2 adjacent dots. Your goal is to complete more squares than your opponent.

This article for teachers discusses examples of problems in which there is no obvious method but in which children can be encouraged to think deeply about the context and extend their ability to. . . .

What happens when you turn these cogs? Investigate the differences between turning two cogs of different sizes and two cogs which are the same.

Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.

If you can copy a network without lifting your pen off the paper and without drawing any line twice, then it is traversable. Decide which of these diagrams are traversable.

This article looks at levels of geometric thinking and the types of activities required to develop this thinking.

These points all mark the vertices (corners) of ten hidden squares. Can you find the 10 hidden squares?

Which of these dice are right-handed and which are left-handed?

Investigate how the four L-shapes fit together to make an enlarged L-shape. You could explore this idea with other shapes too.

A Hamiltonian circuit is a continuous path in a graph that passes through each of the vertices exactly once and returns to the start. How many Hamiltonian circuits can you find in these graphs?

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

A shape and space game for 2,3 or 4 players. Be the last person to be able to place a pentomino piece on the playing board. Play with card, or on the computer.

An irregular tetrahedron is composed of four different triangles. Can such a tetrahedron be constructed where the side lengths are 4, 5, 6, 7, 8 and 9 units of length?

Triangular numbers can be represented by a triangular array of squares. What do you notice about the sum of identical triangle numbers?

Imagine a 3 by 3 by 3 cube made of 9 small cubes. Each face of the large cube is painted a different colour. How many small cubes will have two painted faces? Where are they?

Investigate the number of paths you can take from one vertex to another in these 3D shapes. Is it possible to take an odd number and an even number of paths to the same vertex?

Can you cross each of the seven bridges that join the north and south of the river to the two islands, once and once only, without retracing your steps?

This problem is about investigating whether it is possible to start at one vertex of a platonic solid and visit every other vertex once only returning to the vertex you started at.

The reader is invited to investigate changes (or permutations) in the ringing of church bells, illustrated by braid diagrams showing the order in which the bells are rung.

Use the lines on this figure to show how the square can be divided into 2 halves, 3 thirds, 6 sixths and 9 ninths.

How many different triangles can you make on a circular pegboard that has nine pegs?

Can you fit the tangram pieces into the outline of Mah Ling?

Can you fit the tangram pieces into the outlines of the lobster, yacht and cyclist?

Can you fit the tangram pieces into the outlines of the people?

Can you see why 2 by 2 could be 5? Can you predict what 2 by 10 will be?

Imagine a wheel with different markings painted on it at regular intervals. Can you predict the colour of the 18th mark? The 100th mark?

Can you fit the tangram pieces into the outlines of the convex shapes?

Why do you think that the red player chose that particular dot in this game of Seeing Squares?

Can you fit the tangram pieces into the outline of the plaque design?

Can you fit the tangram pieces into the silhouette of the junk?

Can you fit the tangram pieces into the outlines of Mah Ling and Chi Wing?

Can you fit the tangram pieces into the outline of the playing piece?

Can you fit the tangram pieces into the outline of the clock?

Can you fit the tangram pieces into the outline of Granma T?

Can you fit the tangram pieces into the outlines of the rabbits?

Can you fit the tangram pieces into the outlines of the chairs?

Can you fit the tangram pieces into the outline of the dragon?

Can you fit the tangram pieces into the outlines of Wai Ping, Wu Ming and Chi Wing?

Read about the adventures of Granma T and her grandchildren in this series of stories, accompanied by interactive tangrams.

Can you fit the tangram pieces into the outlines of the camel and giraffe?

Can you logically construct these silhouettes using the tangram pieces?