# Resources tagged with: STEM - design technology

### There are 21 results

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Cross-curricular Contexts > STEM - design technology

##### Age 11 to 16 Challenge Level:

This is the technology section of stemNRICH - Core.

##### Age 7 to 14 Challenge Level:

Many natural systems appear to be in equilibrium until suddenly a critical point is reached, setting up a mudslide or an avalanche or an earthquake. In this project, students will use a simple. . . .

##### Age 11 to 14 Challenge Level:

If I don't have the size of cake tin specified in my recipe, will the size I do have be OK?

##### Age 11 to 16 Challenge Level:

Formulate and investigate a simple mathematical model for the design of a table mat.

##### Age 11 to 16

The design technology curriculum requires students to be able to represent 3-dimensional objects on paper. This article introduces some of the mathematical ideas which underlie such methods.

##### Age 11 to 16 Challenge Level:

Explore the properties of perspective drawing.

##### Age 11 to 14 Challenge Level:

Explore the properties of isometric drawings.

##### Age 7 to 14 Challenge Level:

A simple robot to make, plus robots in everyday life to investigate.

##### Age 11 to 14 Challenge Level:

What shape would fit your pens and pencils best? How can you make it?

##### Age 11 to 14 Challenge Level:

Is it cheaper to cook a meal from scratch or to buy a ready meal? What difference does the number of people you're cooking for make?

##### Age 11 to 16 Challenge Level:

Creating a schedule to cook a meal consisting of two different recipes, plus rice.

##### Age 7 to 11 Challenge Level:

If Tom wants to learn to cook his favourite supper, he needs to make a schedule so that everything is ready at the same time.

##### Age 11 to 14 Challenge Level:

Build a scaffold out of drinking-straws to support a cup of water

##### Age 7 to 16 Challenge Level:

Design and test a paper helicopter. What is the best design?

##### Age 11 to 14 Challenge Level:

Explore the properties of oblique projection.

##### Age 11 to 16 Challenge Level:

Design and construct a prototype intercooler which will satisfy agreed quality control constraints.

##### Age 11 to 16 Challenge Level:

Create a symmetrical fabric design based on a flower motif - and realise it in Logo.

##### Age 11 to 14 Challenge Level:

My recipe is for 12 cakes - how do I change it if I want to make a different number of cakes?

##### Age 11 to 16 Challenge Level:

What shapes should Elly cut out to make a witch's hat? How can she make a taller hat?

##### Age 7 to 14 Challenge Level:

What shape and size of drinks mat is best for flipping and catching?

##### Age 11 to 18 Challenge Level:

Moiré patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!