# Resources tagged with: DT

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##### Other tags that relate to Making Moiré Patterns
Programming. Sport. Introducing algebra. STEM - design technology. DT. Mathematical modelling. STEM - General. Design. Practical Activity. Logo.

### There are 8 results

Broad Topics > Cross-curricular Contexts > DT

### Making Moiré Patterns

##### Age 11 to 18 Challenge Level:

Moiré patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!

### Programming: Moiré Patterns

##### Age 11 to 16

We need computer programmers! Logo is a great entry-level programming language - and you can create stunning graphics while you learn.

##### Age 14 to 18 Challenge Level:

How would you design the tiering of seats in a stadium so that all spectators have a good view?

### Gym Bag

##### Age 11 to 16 Challenge Level:

Can Jo make a gym bag for her trainers from the piece of fabric she has?

### 3D Drawing

##### Age 11 to 16

The design technology curriculum requires students to be able to represent 3-dimensional objects on paper. This article introduces some of the mathematical ideas which underlie such methods.

### Elastic Maths

##### Age 14 to 18

How do you write a computer program that creates the illusion of stretching elastic bands between pegs of a Geoboard? The answer contains some surprising mathematics.

### Truth Tables and Electronic Circuits

##### Age 11 to 18

Investigate circuits and record your findings in this simple introduction to truth tables and logic.

### Logic

##### Age 7 to 14

What does logic mean to us and is that different to mathematical logic? We will explore these questions in this article.