# Resources tagged with: Design

### There are 12 results

Broad Topics >

Cross-curricular Contexts > Design

##### Age 11 to 16

Challenge Level

Formulate and investigate a simple mathematical model for the design of a table mat.

##### Age 11 to 16

The design technology curriculum requires students to be able to represent 3-dimensional objects on paper. This article introduces some of the mathematical ideas which underlie such methods.

##### Age 11 to 14

Challenge Level

Explore the properties of isometric drawings.

##### Age 11 to 16

Challenge Level

Explore the properties of perspective drawing.

##### Age 11 to 16

We need computer programmers! Logo is a great entry-level programming language - and you can create stunning graphics while you learn.

##### Age 11 to 14

Challenge Level

What shape would fit your pens and pencils best? How can you make it?

##### Age 11 to 14

Challenge Level

Explore the properties of oblique projection.

##### Age 11 to 16

Challenge Level

Create a symmetrical fabric design based on a flower motif - and realise it in Logo.

##### Age 7 to 14

Challenge Level

What shape and size of drinks mat is best for flipping and catching?

##### Age 11 to 16

Challenge Level

What shapes should Elly cut out to make a witch's hat? How can she make a taller hat?

##### Age 11 to 16

Challenge Level

Can Jo make a gym bag for her trainers from the piece of fabric she has?

##### Age 11 to 18

Challenge Level

MoirÃ© patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!