Resources tagged with: Design

Filter by: Content type:
Age range:
Challenge level:

There are 12 results

Broad Topics > Cross-curricular Contexts > Design

Designing Table Mats

Age 11 to 16
Challenge Level

Formulate and investigate a simple mathematical model for the design of a table mat.

3D Drawing

Age 11 to 16

The design technology curriculum requires students to be able to represent 3-dimensional objects on paper. This article introduces some of the mathematical ideas which underlie such methods.

Isometric Drawing

Age 11 to 14
Challenge Level

Explore the properties of isometric drawings.

Perspective Drawing

Age 11 to 16
Challenge Level

Explore the properties of perspective drawing.

Programming: Moiré Patterns

Age 11 to 16

We need computer programmers! Logo is a great entry-level programming language - and you can create stunning graphics while you learn.

Make Your Own Pencil Case

Age 11 to 14
Challenge Level

What shape would fit your pens and pencils best? How can you make it?

Oblique Projection

Age 11 to 14
Challenge Level

Explore the properties of oblique projection.

Flower Power

Age 11 to 16
Challenge Level

Create a symmetrical fabric design based on a flower motif - and realise it in Logo.

Flip Your Mat!

Age 7 to 14
Challenge Level

What shape and size of drinks mat is best for flipping and catching?

Witch's Hat

Age 11 to 16
Challenge Level

What shapes should Elly cut out to make a witch's hat? How can she make a taller hat?

Gym Bag

Age 11 to 16
Challenge Level

Can Jo make a gym bag for her trainers from the piece of fabric she has?

Making Moiré Patterns

Age 11 to 18
Challenge Level

Moiré patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!