Formulate and investigate a simple mathematical model for the design of a table mat.
The design technology curriculum requires students to be able to represent 3-dimensional objects on paper. This article introduces some of the mathematical ideas which underlie such methods.
Explore the properties of isometric drawings.
Explore the properties of perspective drawing.
We need computer programmers! Logo is a great entry-level programming language - and you can create stunning graphics while you learn.
What shape would fit your pens and pencils best? How can you make it?
Explore the properties of oblique projection.
Create a symmetrical fabric design based on a flower motif - and realise it in Logo.
What shape and size of drinks mat is best for flipping and catching?
What shapes should Elly cut out to make a witch's hat? How can she make a taller hat?
Can Jo make a gym bag for her trainers from the piece of fabric she has?
MoirÃ© patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!