# Resources tagged with: Design

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### There are 12 results

Broad Topics > Cross-curricular Contexts > Design

### Making Moiré Patterns

##### Age 11 to 18 Challenge Level:

Moiré patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!

### Programming: Moiré Patterns

##### Age 11 to 16

We need computer programmers! Logo is a great entry-level programming language - and you can create stunning graphics while you learn.

##### Age 7 to 14 Challenge Level:

What shape and size of drinks mat is best for flipping and catching?

### Flower Power

##### Age 11 to 16 Challenge Level:

Create a symmetrical fabric design based on a flower motif - and realise it in Logo.

### Gym Bag

##### Age 11 to 16 Challenge Level:

Can Jo make a gym bag for her trainers from the piece of fabric she has?

### Oblique Projection

##### Age 11 to 14 Challenge Level:

Explore the properties of oblique projection.

### Witch's Hat

##### Age 11 to 16 Challenge Level:

What shapes should Elly cut out to make a witch's hat? How can she make a taller hat?

### Make Your Own Pencil Case

##### Age 11 to 14 Challenge Level:

What shape would fit your pens and pencils best? How can you make it?

### Designing Table Mats

##### Age 11 to 16 Challenge Level:

Formulate and investigate a simple mathematical model for the design of a table mat.

### 3D Drawing

##### Age 11 to 16

The design technology curriculum requires students to be able to represent 3-dimensional objects on paper. This article introduces some of the mathematical ideas which underlie such methods.

### Isometric Drawing

##### Age 11 to 14 Challenge Level:

Explore the properties of isometric drawings.

### Perspective Drawing

##### Age 11 to 16 Challenge Level:

Explore the properties of perspective drawing.