Design and test a paper helicopter. What is the best design?

Many natural systems appear to be in equilibrium until suddenly a critical point is reached, setting up a mudslide or an avalanche or an earthquake. In this project, students will use a simple. . . .

The third installment in our series on the shape of astronomical systems, this article explores galaxies and the universe beyond our solar system.

Maths is everywhere in the world! Take a look at these images. What mathematics can you see?

Can you rank these sets of quantities in order, from smallest to largest? Can you provide convincing evidence for your rankings?

Is there a temperature at which Celsius and Fahrenheit readings are the same?

Mathematics has always been a powerful tool for studying, measuring and calculating the movements of the planets, and this article gives several examples.

This article for students gives some instructions about how to make some different braids.

Mathematics has allowed us now to measure lots of things about eclipses and so calculate exactly when they will happen, where they can be seen from, and what they will look like.

Learn about Pen Up and Pen Down in Logo

More Logo for beginners. Now learn more about the REPEAT command.

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

Moiré patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!

Can you rank these quantities in order? You may need to find out extra information or perform some experiments to justify your rankings.

A Short introduction to using Logo. This is the first in a twelve part series.

Turn through bigger angles and draw stars with Logo.

This article explores ths history of theories about the shape of our planet. It is the first in a series of articles looking at the significance of geometric shapes in the history of astronomy.

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

What happens when a procedure calls itself?

Write a Logo program, putting in variables, and see the effect when you change the variables.

The second in a series of articles on visualising and modelling shapes in the history of astronomy.

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

Can you place these quantities in order from smallest to largest?

Learn to write procedures and build them into Logo programs. Learn to use variables.

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

Can you order pictures of the development of a frog from frogspawn and of a bean seed growing into a plant?

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.