Resources tagged with: Practical Activity

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There are 28 results

Broad Topics > Thinking Mathematically > Practical Activity

First Forward Into Logo 8: More about Variables

Age 11 to 18 Challenge Level:

Write a Logo program, putting in variables, and see the effect when you change the variables.

First Forward Into Logo 6: Variables and Procedures

Age 11 to 18 Challenge Level:

Learn to write procedures and build them into Logo programs. Learn to use variables.

First Forward Into Logo 11: Sequences

Age 11 to 18 Challenge Level:

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

First Forward Into Logo 7: Angles of Polygons

Age 11 to 18 Challenge Level:

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

First Forward Into Logo 9: Stars

Age 11 to 18 Challenge Level:

Turn through bigger angles and draw stars with Logo.

First Forward Into Logo 10: Count up - Count Down

Age 11 to 18 Challenge Level:

What happens when a procedure calls itself?

First Forward Into Logo 12: Puzzling Sums

Age 11 to 18 Challenge Level:

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

First Forward Into Logo 2: Polygons

Age 7 to 16 Challenge Level:

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

Modular Origami Polyhedra

Age 7 to 16 Challenge Level:

These models have appeared around the Centre for Mathematical Sciences. Perhaps you would like to try to make some similar models of your own.

Well Balanced

Age 5 to 18 Challenge Level:

Exploring balance and centres of mass can be great fun. The resulting structures can seem impossible. Here are some images to encourage you to experiment with non-breakable objects of your own.

First Forward Into Logo 4: Circles

Age 7 to 16 Challenge Level:

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

First Forward Into Logo 3: Repeat REPEAT

Age 7 to 16 Challenge Level:

More Logo for beginners. Now learn more about the REPEAT command.

Whirling Fibonacci Squares

Age 11 to 16

Draw whirling squares and see how Fibonacci sequences and golden rectangles are connected.

First Forward Into Logo 5: Pen Up, Pen Down

Age 7 to 16 Challenge Level:

Learn about Pen Up and Pen Down in Logo

Muggles, Logo and Gradients

Age 11 to 18

Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.

Making Maths: Celtic Knot Tiles

Age 7 to 16 Challenge Level:

Make some celtic knot patterns using tiling techniques

Paper Folding - Models of the Platonic Solids

Age 11 to 16

A description of how to make the five Platonic solids out of paper.

Turning the Place Over

Age 11 to 18 Challenge Level:

As part of Liverpool08 European Capital of Culture there were a huge number of events and displays. One of the art installations was called "Turning the Place Over". Can you find our how it works?

Fitting Flat Shapes

Age 16 to 18 Challenge Level:

How efficiently can various flat shapes be fitted together?

Stonehenge

Age 16 to 18 Challenge Level:

Explain why, when moving heavy objects on rollers, the object moves twice as fast as the rollers. Try a similar experiment yourself.

Witch's Hat

Age 11 to 16 Challenge Level:

What shapes should Elly cut out to make a witch's hat? How can she make a taller hat?

The Best Card Trick?

Age 11 to 16 Challenge Level:

Time for a little mathemagic! Choose any five cards from a pack and show four of them to your partner. How can they work out the fifth?

Proof Sorter - Sum of an Arithmetic Sequence

Age 16 to 18 Challenge Level:

Put the steps of this proof in order to find the formula for the sum of an arithmetic sequence

Cubic Conundrum

Age 7 to 16 Challenge Level:

Which of the following cubes can be made from these nets?

Nine Colours

Age 11 to 16 Challenge Level:

Can you use small coloured cubes to make a 3 by 3 by 3 cube so that each face of the bigger cube contains one of each colour?

Factors and Multiples Game

Age 7 to 16 Challenge Level:

A game in which players take it in turns to choose a number. Can you block your opponent?

Cool as Ice

Age 11 to 16 Challenge Level:

Design and construct a prototype intercooler which will satisfy agreed quality control constraints.

Gym Bag

Age 11 to 16 Challenge Level:

Can Jo make a gym bag for her trainers from the piece of fabric she has?