# Resources tagged with: Practical Activity

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### There are 60 results

Broad Topics > Thinking Mathematically > Practical Activity

### First Forward Into Logo 2: Polygons

##### Age 7 to 16Challenge Level

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

##### Age 11 to 18

Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.

### First Forward Into Logo 4: Circles

##### Age 7 to 16Challenge Level

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

### First Forward Into Logo 5: Pen Up, Pen Down

##### Age 7 to 16Challenge Level

Learn about Pen Up and Pen Down in Logo

### Making Rectangles, Making Squares

##### Age 11 to 14Challenge Level

How many differently shaped rectangles can you build using these equilateral and isosceles triangles? Can you make a square?

### Notes on a Triangle

##### Age 11 to 14Challenge Level

Can you describe what happens in this film?

### Attractive Rotations

##### Age 11 to 14Challenge Level

Here is a chance to create some attractive images by rotating shapes through multiples of 90 degrees, or 30 degrees, or 72 degrees or...

### Celtic Knotwork Patterns

##### Age 7 to 14

This article for pupils gives an introduction to Celtic knotwork patterns and a feel for how you can draw them.

### First Forward Into Logo 12: Puzzling Sums

##### Age 11 to 18Challenge Level

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

### First Forward Into Logo 8: More about Variables

##### Age 11 to 18Challenge Level

Write a Logo program, putting in variables, and see the effect when you change the variables.

### First Forward Into Logo 9: Stars

##### Age 11 to 18Challenge Level

Turn through bigger angles and draw stars with Logo.

### First Forward Into Logo 6: Variables and Procedures

##### Age 11 to 18Challenge Level

Learn to write procedures and build them into Logo programs. Learn to use variables.

### First Forward Into Logo 11: Sequences

##### Age 11 to 18Challenge Level

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

### Making Maths: String and Circles

##### Age 7 to 14Challenge Level

You could use just coloured pencils and paper to create this design, but it will be more eye-catching if you can get hold of hammer, nails and string.

### Well Balanced

##### Age 5 to 18Challenge Level

Exploring balance and centres of mass can be great fun. The resulting structures can seem impossible. Here are some images to encourage you to experiment with non-breakable objects of your own.

### Modular Origami Polyhedra

##### Age 7 to 16Challenge Level

These models have appeared around the Centre for Mathematical Sciences. Perhaps you would like to try to make some similar models of your own.

### Which Solids Can We Make?

##### Age 11 to 14Challenge Level

Interior angles can help us to work out which polygons will tessellate. Can we use similar ideas to predict which polygons combine to create semi-regular solids?

##### Age 7 to 14Challenge Level

What shape and size of drinks mat is best for flipping and catching?

### First Forward Into Logo 7: Angles of Polygons

##### Age 11 to 18Challenge Level

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

### First Forward Into Logo 10: Count up - Count Down

##### Age 11 to 18Challenge Level

What happens when a procedure calls itself?

### Making Maths: Snake Pits

##### Age 5 to 14Challenge Level

A game to make and play based on the number line.

### Fractions Jigsaw

##### Age 11 to 14Challenge Level

A jigsaw where pieces only go together if the fractions are equivalent.

### Whirling Fibonacci Squares

##### Age 11 to 16

Draw whirling squares and see how Fibonacci sequences and golden rectangles are connected.

### Back to the Practical?

##### Age 7 to 14

In this article for teachers, Bernard uses some problems to suggest that once a numerical pattern has been spotted from a practical starting point, going back to the practical can help explain. . . .

### Making Maths: Clinometer

##### Age 11 to 14Challenge Level

You can use a clinometer to measure the height of tall things that you can't possibly reach to the top of, Make a clinometer and use it to help you estimate the heights of tall objects.

### Making Maths: Make a Pendulum

##### Age 7 to 14Challenge Level

Galileo, a famous inventor who lived about 400 years ago, came up with an idea similar to this for making a time measuring instrument. Can you turn your pendulum into an accurate minute timer?

### Making Maths: Walking Through a Playing Card?

##### Age 7 to 14Challenge Level

It might seem impossible but it is possible. How can you cut a playing card to make a hole big enough to walk through?

### Making Maths: Celtic Knot Tiles

##### Age 7 to 16Challenge Level

Make some celtic knot patterns using tiling techniques

### Making Maths: Archimedes' Spiral

##### Age 7 to 14Challenge Level

Make a spiral mobile.

### Tangram Pictures

##### Age 5 to 14Challenge Level

Use the tangram pieces to make our pictures, or to design some of your own!

### Paper Folding - Models of the Platonic Solids

##### Age 11 to 16

A description of how to make the five Platonic solids out of paper.

### Making Maths: Equilateral Triangle Folding

##### Age 7 to 14Challenge Level

Make an equilateral triangle by folding paper and use it to make patterns of your own.

### Turning the Place Over

##### Age 11 to 18Challenge Level

As part of Liverpool08 European Capital of Culture there were a huge number of events and displays. One of the art installations was called "Turning the Place Over". Can you find our how it works?

### Gym Bag

##### Age 11 to 16Challenge Level

Can Jo make a gym bag for her trainers from the piece of fabric she has?

### Witch's Hat

##### Age 11 to 16Challenge Level

What shapes should Elly cut out to make a witch's hat? How can she make a taller hat?

### Rolling Triangle

##### Age 11 to 14Challenge Level

The triangle ABC is equilateral. The arc AB has centre C, the arc BC has centre A and the arc CA has centre B. Explain how and why this shape can roll along between two parallel tracks.

### Straw Scaffold

##### Age 11 to 14Challenge Level

Build a scaffold out of drinking-straws to support a cup of water

### Constructing Triangles

##### Age 11 to 14Challenge Level

Generate three random numbers to determine the side lengths of a triangle. What triangles can you draw?

### Cool as Ice

##### Age 11 to 16Challenge Level

Design and construct a prototype intercooler which will satisfy agreed quality control constraints.

### Make Your Own Pencil Case

##### Age 11 to 14Challenge Level

What shape would fit your pens and pencils best? How can you make it?

### Observing the Sun and the Moon

##### Age 7 to 14Challenge Level

How does the time of dawn and dusk vary? What about the Moon, how does that change from night to night? Is the Sun always the same? Gather data to help you explore these questions.

### Cunning Card Trick

##### Age 11 to 14Challenge Level

Delight your friends with this cunning trick! Can you explain how it works?

### Sociable Cards

##### Age 11 to 14Challenge Level

Move your counters through this snake of cards and see how far you can go. Are you surprised by where you end up?

### Marbles

##### Age 11 to 14Challenge Level

I start with a red, a green and a blue marble. I can trade any of my marbles for two others, one of each colour. Can I end up with five more blue marbles than red after a number of such trades?

### Nine Colours

##### Age 11 to 16Challenge Level

Can you use small coloured cubes to make a 3 by 3 by 3 cube so that each face of the bigger cube contains one of each colour?

### Drawing Celtic Knots

##### Age 11 to 14Challenge Level

Here is a chance to create some Celtic knots and explore the mathematics behind them.

### Tower of Hanoi

##### Age 11 to 14Challenge Level

The Tower of Hanoi is an ancient mathematical challenge. Working on the building blocks may help you to explain the patterns you notice.

### Factors and Multiples Game

##### Age 7 to 16Challenge Level

A game in which players take it in turns to choose a number. Can you block your opponent?