All you need for this game is a pack of cards. While you play the game, think about strategies that will increase your chances of winning.

This sudoku requires you to have "double vision" - two Sudoku's for the price of one

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

Match pairs of cards so that they have equivalent ratios.

The game of go has a simple mechanism. This discussion of the principle of two eyes in go has shown that the game does not depend on equally clear-cut concepts.

A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.

This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

A Sudoku that uses transformations as supporting clues.

This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?

This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.

A game for 2 players. Take turns to place a counter so that it occupies one of the lowest possible positions in the grid. The first player to complete a line of 4 wins.

Two sudokus in one. Challenge yourself to make the necessary connections.

Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.

Two sudokus in one. Challenge yourself to make the necessary connections.

The computer starts with all the lights off, but then clicks 3, 4 or 5 times at random, leaving some lights on. Can you switch them off again?

To avoid losing think of another very well known game where the patterns of play are similar.

Solve this Sudoku puzzle whose clues are in the form of sums of the numbers which should appear in diagonal opposite cells.

This article shows how abstract thinking and a little number theory throw light on the scoring in the game Go.

A maths-based Football World Cup simulation for teachers and students to use.

A Sudoku based on clues that give the differences between adjacent cells.

Everthing you have always wanted to do with dominoes! Some of these games are good for practising your mental calculation skills, and some are good for your reasoning skills.

A game for 2 people. Take turns joining two dots, until your opponent is unable to move.

A game for two people, who take turns to move the counters. The player to remove the last counter from the board wins.

This second Sudoku article discusses "Corresponding Sudokus" which are pairs of Sudokus with terms that can be matched using a substitution rule.

Have a go at this game which has been inspired by the Big Internet Math-Off 2019. Can you gain more columns of lily pads than your opponent?

This is an interactive net of a Rubik's cube. Twists of the 3D cube become mixes of the squares on the 2D net. Have a play and see how many scrambles you can undo!

This is a simple version of an ancient game played all over the world. It is also called Mancala. What tactics will increase your chances of winning?

A game for 2 players with similarities to NIM. Place one counter on each spot on the games board. Players take it is turns to remove 1 or 2 adjacent counters. The winner picks up the last counter.

A game in which players take it in turns to choose a number. Can you block your opponent?

This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.

Can you beat the computer in the challenging strategy game?

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.

A game for 2 players. Set out 16 counters in rows of 1,3,5 and 7. Players take turns to remove any number of counters from a row. The player left with the last counter looses.

Given the products of diagonally opposite cells - can you complete this Sudoku?

Gillian Hatch analyses what goes on when mathematical games are used as a pedagogic device.