Resources tagged with: Games

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There are 92 results

Broad Topics > Thinking Mathematically > Games

Twin Corresponding Sudokus II

Age 11 to 16 Challenge Level:

Two sudokus in one. Challenge yourself to make the necessary connections.

Latin Lilies

Age 7 to 16 Challenge Level:

Have a go at this game which has been inspired by the Big Internet Math-Off 2019. Can you gain more columns of lily pads than your opponent?

Intersection Sums Sudoku

Age 7 to 16 Challenge Level:

A Sudoku with clues given as sums of entries.

Wallpaper Sudoku

Age 11 to 16 Challenge Level:

A Sudoku that uses transformations as supporting clues.

Seasonal Twin Sudokus

Age 11 to 16 Challenge Level:

This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?

Twinkle Twinkle

Age 7 to 14 Challenge Level:

A game for 2 people. Take turns placing a counter on the star. You win when you have completed a line of 3 in your colour.

Twin Corresponding Sudoku III

Age 11 to 16 Challenge Level:

Two sudokus in one. Challenge yourself to make the necessary connections.

Intersection Sudoku 1

Age 11 to 16 Challenge Level:

A Sudoku with a twist.

Diagonal Product Sudoku

Age 11 to 16 Challenge Level:

Given the products of diagonally opposite cells - can you complete this Sudoku?

Diagonal Sums Sudoku

Age 7 to 16 Challenge Level:

Solve this Sudoku puzzle whose clues are in the form of sums of the numbers which should appear in diagonal opposite cells.

Quadruple Clue Sudoku

Age 11 to 16 Challenge Level:

Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.

Intersection Sudoku 2

Age 11 to 16 Challenge Level:

A Sudoku with a twist.

FEMTO: Follow Up

Age 14 to 16 Challenge Level:

Follow-up to the February Game Rules of FEMTO.

Turnablock

Age 14 to 16 Challenge Level:

A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.

Squayles

Age 11 to 14 Challenge Level:

A game for 2 players. Given an arrangement of matchsticks, players take it is turns to remove a matchstick, along with all of the matchsticks that touch it.

Countdown

Age 7 to 14 Challenge Level:

Here is a chance to play a version of the classic Countdown Game.

Winning Lines

Age 7 to 16

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.

Got a Strategy for Last Biscuit?

Age 11 to 16 Challenge Level:

Can you beat the computer in the challenging strategy game?

Games Related to Nim

Age 5 to 16

This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.

FEMTO

Age 14 to 16 Challenge Level:

A new card game for two players.

Learning Mathematics Through Games Series: 1. Why Games?

Age 5 to 14

This article supplies teachers with information that may be useful in better understanding the nature of games and their role in teaching and learning mathematics.

Fifteen

Age 7 to 14 Challenge Level:

Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.

Patience

Age 11 to 14 Challenge Level:

A simple game of patience which often comes out. Can you explain why?

Ratio Sudoku 2

Age 11 to 16 Challenge Level:

A Sudoku with clues as ratios.

History Mystery

Age 7 to 16 Challenge Level:

Can you identify the mathematicians?

Low Go

Age 7 to 16 Challenge Level:

A game for 2 players. Take turns to place a counter so that it occupies one of the lowest possible positions in the grid. The first player to complete a line of 4 wins.

Charlie's Delightful Machine

Age 11 to 16 Challenge Level:

Here is a machine with four coloured lights. Can you develop a strategy to work out the rules controlling each light?

Spiralling Decimals

Age 7 to 14 Challenge Level:

Take turns to place a decimal number on the spiral. Can you get three consecutive numbers?

Got it for Two

Age 7 to 14 Challenge Level:

Got It game for an adult and child. How can you play so that you know you will always win?

Factors and Multiples Game for Two

Age 7 to 14 Challenge Level:

Factors and Multiples game for an adult and child. How can you make sure you win this game?

Nim-7 for Two

Age 5 to 14 Challenge Level:

Nim-7 game for an adult and child. Who will be the one to take the last counter?

Spiralling Decimals for Two

Age 7 to 14 Challenge Level:

Spiralling Decimals game for an adult and child. Can you get three decimals next to each other on the spiral before your partner?

Have You Got It?

Age 11 to 14 Challenge Level:

Can you explain the strategy for winning this game with any target?

Ratio Sudoku 1

Age 11 to 16 Challenge Level:

A Sudoku with clues as ratios.

Learning Mathematics Through Games Series: 2.types of Games

Age 5 to 14

This article, the second in the series, looks at some different types of games and the sort of mathematical thinking they can develop.

Pentanim

Age 7 to 16 Challenge Level:

A game for 2 players with similarities to NIM. Place one counter on each spot on the games board. Players take it is turns to remove 1 or 2 adjacent counters. The winner picks up the last counter.

Dominoes

Age 7 to 16 Challenge Level:

Everthing you have always wanted to do with dominoes! Some of these games are good for practising your mental calculation skills, and some are good for your reasoning skills.

Nim-7

Age 5 to 14 Challenge Level:

Can you work out how to win this game of Nim? Does it matter if you go first or second?

Ratio Sudoku 3

Age 11 to 16 Challenge Level:

A Sudoku with clues as ratios or fractions.

One, Three, Five, Seven

Age 11 to 16 Challenge Level:

A game for 2 players. Set out 16 counters in rows of 1,3,5 and 7. Players take turns to remove any number of counters from a row. The player left with the last counter looses.

Slippery Snail

Age 7 to 16 Challenge Level:

A game for two people, who take turns to move the counters. The player to remove the last counter from the board wins.

Using Games in the Classroom

Age 7 to 16

Gillian Hatch analyses what goes on when mathematical games are used as a pedagogic device.

First Connect Three

Age 7 to 14 Challenge Level:

Add or subtract the two numbers on the spinners and try to complete a row of three. Are there some numbers that are good to aim for?

Lambs and Tigers

Age 11 to 14 Challenge Level:

Investigations based on an Indian game.

Learning Mathematics Through Games Series: 4. from Strategy Games

Age 5 to 14

Basic strategy games are particularly suitable as starting points for investigations. Players instinctively try to discover a winning strategy, and usually the best way to do this is to analyse. . . .

Making Maths: Snake Pits

Age 5 to 14 Challenge Level:

A game to make and play based on the number line.

Nim-like Games

Age 7 to 16 Challenge Level:

A collection of games on the NIM theme

Quadrilaterals Game

Age 11 to 14 Challenge Level:

A game for 2 or more people, based on the traditional card game Rummy.

Nim

Age 14 to 16 Challenge Level:

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The loser is the player who takes the last counter.

Diamond Collector

Age 11 to 16 Challenge Level:

Collect as many diamonds as you can by drawing three straight lines.