This second Sudoku article discusses "Corresponding Sudokus" which are pairs of Sudokus with terms that can be matched using a substitution rule.
This sudoku requires you to have "double vision" - two Sudoku's for the price of one
This article invites you to get familiar with a strategic game called "sprouts". The game is simple enough for younger children to understand, and has also provided experienced mathematicians with. . . .
Some puzzles requiring no knowledge of knot theory, just a careful inspection of the patterns. A glimpse of the classification of knots and a little about prime knots, crossing numbers and. . . .
A Sudoku based on clues that give the differences between adjacent cells.
The game of go has a simple mechanism. This discussion of the principle of two eyes in go has shown that the game does not depend on equally clear-cut concepts.
This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.
This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.
This article shows how abstract thinking and a little number theory throw light on the scoring in the game Go.
A game for two players based on a game from the Somali people of Africa. The first player to pick all the other's 'pumpkins' is the winner.
The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.
This is an interactive net of a Rubik's cube. Twists of the 3D cube become mixes of the squares on the 2D net. Have a play and see how many scrambles you can undo!
This is a simple version of an ancient game played all over the world. It is also called Mancala. What tactics will increase your chances of winning?
A game for 2 players with similarities to NIM. Place one counter on each spot on the games board. Players take it is turns to remove 1 or 2 adjacent counters. The winner picks up the last counter.
Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The loser is the player who takes the last counter.
A game from Italy. Play with a friend and see if you can be the first to get five pieces in a line.
To avoid losing think of another very well known game where the patterns of play are similar.
This game for two, was played in ancient Egypt as far back as 1400 BC. The game was taken by the Moors to Spain, where it is mentioned in 13th century manuscripts, and the Spanish name Alquerque. . . .
This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.
This game is known as Pong hau k'i in China and Ou-moul-ko-no in Korea. Find a friend to play or try the interactive version online.
A game for 2 players
An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.
A game for two people, or play online. Given a target number, say 23, and a range of numbers to choose from, say 1-4, players take it in turns to add to the running total to hit their target.
Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.
An ancient game for two from Egypt. You'll need twelve distinctive 'stones' each to play. You could chalk out the board on the ground - do ask permission first.
Can you work out how to win this game of Nim? Does it matter if you go first or second?
Try playing this game from New Zealand at the beach by drawing the board in the sand. Find an opponent and see if you can win by ending up with your shell in the centre space.
This Chinese game for two players is a simple version of Wei ch'i or Go. Each player has 20 distinctive pieces - try coins, pebbles, shells. You could try marking the board out in wet sand.
A game for 2 people. Take turns joining two dots, until your opponent is unable to move.
Nim-7 game for an adult and child. Who will be the one to take the last counter?
A collection of games on the NIM theme
Can you explain the strategy for winning this game with any target?
A game for 2 players. Set out 16 counters in rows of 1,3,5 and 7. Players take turns to remove any number of counters from a row. The player left with the last counter looses.
Can you discover whether this is a fair game?
Got It game for an adult and child. How can you play so that you know you will always win?
A game in which players take it in turns to choose a number. Can you block your opponent?
A game to make and play based on the number line.
Add or subtract the two numbers on the spinners and try to complete a row of three. Are there some numbers that are good to aim for?
Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.
Use the tangram pieces to make our pictures, or to design some of your own!
Can you beat the computer in the challenging strategy game?
How good are you at estimating angles?
Solve this Sudoku puzzle whose clues are in the form of sums of the numbers which should appear in diagonal opposite cells.
Basic strategy games are particularly suitable as starting points for investigations. Players instinctively try to discover a winning strategy, and usually the best way to do this is to analyse. . . .
A new card game for two players.
A Sudoku with a twist.
A Sudoku with clues as ratios.
A Sudoku with a twist.
Given the products of diagonally opposite cells - can you complete this Sudoku?
A game for two people, who take turns to move the counters. The player to remove the last counter from the board wins.