Given the products of diagonally opposite cells - can you complete this Sudoku?

This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.

This second Sudoku article discusses "Corresponding Sudokus" which are pairs of Sudokus with terms that can be matched using a substitution rule.

The game of go has a simple mechanism. This discussion of the principle of two eyes in go has shown that the game does not depend on equally clear-cut concepts.

Solve this Sudoku puzzle whose clues are in the form of sums of the numbers which should appear in diagonal opposite cells.

This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?

A Sudoku based on clues that give the differences between adjacent cells.

A Sudoku that uses transformations as supporting clues.

Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.

This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.

Two sudokus in one. Challenge yourself to make the necessary connections.

Have a go at this game which has been inspired by the Big Internet Math-Off 2019. Can you gain more columns of lily pads than your opponent?

This sudoku requires you to have "double vision" - two Sudoku's for the price of one

Two sudokus in one. Challenge yourself to make the necessary connections.

A game for 2 players. Take turns to place a counter so that it occupies one of the lowest possible positions in the grid. The first player to complete a line of 4 wins.

This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.

This is a simple version of an ancient game played all over the world. It is also called Mancala. What tactics will increase your chances of winning?

A game for 2 players with similarities to NIM. Place one counter on each spot on the games board. Players take it is turns to remove 1 or 2 adjacent counters. The winner picks up the last counter.

This article shows how abstract thinking and a little number theory throw light on the scoring in the game Go.

The computer starts with all the lights off, but then clicks 3, 4 or 5 times at random, leaving some lights on. Can you switch them off again?

A game for two people, who take turns to move the counters. The player to remove the last counter from the board wins.

A game for 2 people. Take turns joining two dots, until your opponent is unable to move.

Got It game for an adult and child. How can you play so that you know you will always win?

A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.

Can you explain the strategy for winning this game with any target?

A game for 2 players. Given an arrangement of matchsticks, players take it is turns to remove a matchstick, along with all of the matchsticks that touch it.

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.

All you need for this game is a pack of cards. While you play the game, think about strategies that will increase your chances of winning.

Match pairs of cards so that they have equivalent ratios.

To avoid losing think of another very well known game where the patterns of play are similar.

Spiralling Decimals game for an adult and child. Can you get three decimals next to each other on the spiral before your partner?

Nim-7 game for an adult and child. Who will be the one to take the last counter?

A game for 2 people. Take turns placing a counter on the star. You win when you have completed a line of 3 in your colour.

Everthing you have always wanted to do with dominoes! Some of these games are good for practising your mental calculation skills, and some are good for your reasoning skills.

A game for 2 players. Set out 16 counters in rows of 1,3,5 and 7. Players take turns to remove any number of counters from a row. The player left with the last counter looses.

Here is a machine with four coloured lights. Can you develop a strategy to work out the rules controlling each light?

This is an interactive net of a Rubik's cube. Twists of the 3D cube become mixes of the squares on the 2D net. Have a play and see how many scrambles you can undo!

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.