Some Games That May Be Nice or Nasty for an adult and child. Use your knowledge of place value to beat your opponent.
There are nasty versions of this dice game but we'll start with the nice ones...
This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.
Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The loser is the player who takes the last counter.
A game for 2 players with similarities to NIM. Place one counter on each spot on the games board. Players take it is turns to remove 1 or 2 adjacent counters. The winner picks up the last counter.
This article invites you to get familiar with a strategic game called "sprouts". The game is simple enough for younger children to understand, and has also provided experienced mathematicians with. . . .
This second Sudoku article discusses "Corresponding Sudokus" which are pairs of Sudokus with terms that can be matched using a substitution rule.
An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.
A game for two people, who take turns to move the counters. The player to remove the last counter from the board wins.
A collection of games on the NIM theme
A Sudoku based on clues that give the differences between adjacent cells.
A game for 2 players. Set out 16 counters in rows of 1,3,5 and 7. Players take turns to remove any number of counters from a row. The player left with the last counter looses.
Who said that adding, subtracting, multiplying and dividing couldn't be fun?
Got It game for an adult and child. How can you play so that you know you will always win?
This sudoku requires you to have "double vision" - two Sudoku's for the price of one
Can you explain the strategy for winning this game with any target?
Can you work out how to win this game of Nim? Does it matter if you go first or second?
Nim-7 game for an adult and child. Who will be the one to take the last counter?
The computer starts with all the lights off, but then clicks 3, 4 or 5 times at random, leaving some lights on. Can you switch them off again?
A game for 2 players. Given an arrangement of matchsticks, players take it is turns to remove a matchstick, along with all of the matchsticks that touch it.
Solve this Sudoku puzzle whose clues are in the form of sums of the numbers which should appear in diagonal opposite cells.
Some puzzles requiring no knowledge of knot theory, just a careful inspection of the patterns. A glimpse of the classification of knots and a little about prime knots, crossing numbers and. . . .
Can you beat the computer in the challenging strategy game?
Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.
A game for 2 players. Take turns to place a counter so that it occupies one of the lowest possible positions in the grid. The first player to complete a line of 4 wins.
This article, the second in the series, looks at some different types of games and the sort of mathematical thinking they can develop.
A game for 2 players
The game of go has a simple mechanism. This discussion of the principle of two eyes in go has shown that the game does not depend on equally clear-cut concepts.
A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.
A new card game for two players.
Follow-up to the February Game Rules of FEMTO.
Spiralling Decimals game for an adult and child. Can you get three decimals next to each other on the spiral before your partner?
Play this game and see if you can figure out the computer's chosen number.
A Sudoku with clues as ratios.
This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.
The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.
Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.
A Sudoku with a twist.
Here is a chance to play a version of the classic Countdown Game.
This article supplies teachers with information that may be useful in better understanding the nature of games and their role in teaching and learning mathematics.
A game for two people, or play online. Given a target number, say 23, and a range of numbers to choose from, say 1-4, players take it in turns to add to the running total to hit their target.
A Sudoku with a twist.
To avoid losing think of another very well known game where the patterns of play are similar.
Gillian Hatch analyses what goes on when mathematical games are used as a pedagogic device.
Add or subtract the two numbers on the spinners and try to complete a row of three. Are there some numbers that are good to aim for?
Can you discover whether this is a fair game?
Given the products of diagonally opposite cells - can you complete this Sudoku?
Investigations based on an Indian game.
How good are you at estimating angles?
This is a simple version of an ancient game played all over the world. It is also called Mancala. What tactics will increase your chances of winning?