Resources tagged with: Games

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There are 95 results

Broad Topics > Thinking Mathematically > Games

Wari

Age 14 to 16 Challenge Level:

This is a simple version of an ancient game played all over the world. It is also called Mancala. What tactics will increase your chances of winning?

Jam

Age 14 to 16 Challenge Level:

A game for 2 players

Jam

Age 14 to 16 Challenge Level:

To avoid losing think of another very well known game where the patterns of play are similar.

The Triangle Game

Age 11 to 16 Challenge Level:

Can you discover whether this is a fair game?

Square It

Age 11 to 16 Challenge Level:

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

Sliding Puzzle

Age 11 to 16 Challenge Level:

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

Pentanim

Age 7 to 16 Challenge Level:

A game for 2 players with similarities to NIM. Place one counter on each spot on the games board. Players take it is turns to remove 1 or 2 adjacent counters. The winner picks up the last counter.

Nim

Age 14 to 16 Challenge Level:

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The loser is the player who takes the last counter.

Got It

Age 7 to 14 Challenge Level:

A game for two people, or play online. Given a target number, say 23, and a range of numbers to choose from, say 1-4, players take it in turns to add to the running total to hit their target.

Games Related to Nim

Age 5 to 16

This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.

Yih or Luk Tsut K'i or Three Men's Morris

Age 11 to 18 Challenge Level:

Some puzzles requiring no knowledge of knot theory, just a careful inspection of the patterns. A glimpse of the classification of knots and a little about prime knots, crossing numbers and. . . .

One, Three, Five, Seven

Age 11 to 16 Challenge Level:

A game for 2 players. Set out 16 counters in rows of 1,3,5 and 7. Players take turns to remove any number of counters from a row. The player left with the last counter looses.

Nim-like Games

Age 7 to 16 Challenge Level:

A collection of games on the NIM theme

Khun Phaen Escapes to Freedom

Age 11 to 14 Challenge Level:

Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.

Nim-7

Age 5 to 14 Challenge Level:

Can you work out how to win this game of Nim? Does it matter if you go first or second?

Winning Lines

Age 7 to 16

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.

Got it for Two

Age 7 to 14 Challenge Level:

Got It game for an adult and child. How can you play so that you know you will always win?

Nim-7 for Two

Age 5 to 14 Challenge Level:

Nim-7 game for an adult and child. Who will be the one to take the last counter?

Have You Got It?

Age 11 to 14 Challenge Level:

Can you explain the strategy for winning this game with any target?

Sprouts Explained

Age 7 to 18

This article invites you to get familiar with a strategic game called "sprouts". The game is simple enough for younger children to understand, and has also provided experienced mathematicians with. . . .

Ratio Sudoku 3

Age 11 to 16 Challenge Level:

A Sudoku with clues as ratios or fractions.

Sufficient but Not Necessary: Two Eyes and Seki in Go

Age 14 to 18

The game of go has a simple mechanism. This discussion of the principle of two eyes in go has shown that the game does not depend on equally clear-cut concepts.

Behind the Rules of Go

Age 14 to 18

This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.

Two Stones

Age 5 to 18

This game is known as Pong hau k'i in China and Ou-moul-ko-no in Korea. Find a friend to play or try the interactive version online.

Shapely Pairs

Age 11 to 14 Challenge Level:

A game in which players take it in turns to turn up two cards. If they can draw a triangle which satisfies both properties they win the pair of cards. And a few challenging questions to follow...

Age 5 to 18

A game from Italy. Play with a friend and see if you can be the first to get five pieces in a line.

Intersection Sudoku 1

Age 11 to 16 Challenge Level:

A Sudoku with a twist.

Got a Strategy for Last Biscuit?

Age 11 to 16 Challenge Level:

Can you beat the computer in the challenging strategy game?

Learning Mathematics Through Games Series: 4. from Strategy Games

Age 5 to 14

Basic strategy games are particularly suitable as starting points for investigations. Players instinctively try to discover a winning strategy, and usually the best way to do this is to analyse. . . .

Age 11 to 16 Challenge Level:

Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.

Property Chart

Age 11 to 14 Challenge Level:

A game in which players take it in turns to try to draw quadrilaterals (or triangles) with particular properties. Is it possible to fill the game grid?

Pumpkin Patch

Age 5 to 18

A game for two players based on a game from the Somali people of Africa. The first player to pick all the other's 'pumpkins' is the winner.

Mu Torere

Age 5 to 18

Try playing this game from New Zealand at the beach by drawing the board in the sand. Find an opponent and see if you can win by ending up with your shell in the centre space.

Twin Corresponding Sudoku

Age 11 to 18 Challenge Level:

This sudoku requires you to have "double vision" - two Sudoku's for the price of one

Factors and Multiples Game

Age 7 to 16 Challenge Level:

A game in which players take it in turns to choose a number. Can you block your opponent?

Estimating Angles

Age 7 to 14 Challenge Level:

How good are you at estimating angles?

Pole Star Sudoku

Age 14 to 18 Challenge Level:

A Sudoku based on clues that give the differences between adjacent cells.

Intersection Sudoku 2

Age 11 to 16 Challenge Level:

A Sudoku with a twist.

Sz'kwa

Age 5 to 18

This Chinese game for two players is a simple version of Wei ch'i or Go. Each player has 20 distinctive pieces - try coins, pebbles, shells. You could try marking the board out in wet sand.

Sprouts

Age 7 to 18 Challenge Level:

A game for 2 people. Take turns joining two dots, until your opponent is unable to move.

Countdown

Age 7 to 14 Challenge Level:

Here is a chance to play a version of the classic Countdown Game.

Going First

Age 14 to 18

This article shows how abstract thinking and a little number theory throw light on the scoring in the game Go.

Seega

Age 5 to 18

An ancient game for two from Egypt. You'll need twelve distinctive 'stones' each to play. You could chalk out the board on the ground - do ask permission first.

Corresponding Sudokus

Age 11 to 18

This second Sudoku article discusses "Corresponding Sudokus" which are pairs of Sudokus with terms that can be matched using a substitution rule.

Alquerque

Age 5 to 18

This game for two, was played in ancient Egypt as far back as 1400 BC. The game was taken by the Moors to Spain, where it is mentioned in 13th century manuscripts, and the Spanish name Alquerque. . . .

Nice or Nasty

Age 7 to 14 Challenge Level:

There are nasty versions of this dice game but we'll start with the nice ones...

Age 11 to 14 Challenge Level:

A game for 2 or more people, based on the traditional card game Rummy.

White Box

Age 7 to 18 Challenge Level:

This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.

Fifteen

Age 7 to 14 Challenge Level:

Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.

Low Go

Age 7 to 16 Challenge Level:

A game for 2 players. Take turns to place a counter so that it occupies one of the lowest possible positions in the grid. The first player to complete a line of 4 wins.