Resources tagged with: Programming

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There are 24 results

Broad Topics > Physical and Digital Manipulatives > Programming

An Introduction to Computer Programming and Mathematics

Age 16 to 18

This article explains the concepts involved in scientific mathematical computing. It will be very useful and interesting to anyone interested in computer programming or mathematics.

The Best Square

Age 16 to 18 Challenge Level:

How would you judge a competition to draw a freehand square?

Impuzzable

Age 16 to 18

This is about a fiendishly difficult jigsaw and how to solve it using a computer program.

Procedure Solver

Age 16 to 18 Challenge Level:

Can you think like a computer and work out what this flow diagram does?

A Computer Program to Find Magic Squares

Age 16 to 18

This follows up the 'magic Squares for Special Occasions' article which tells you you to create a 4by4 magicsquare with a special date on the top line using no negative numbers and no repeats.

First Forward Into Logo 6: Variables and Procedures

Age 11 to 18 Challenge Level:

Learn to write procedures and build them into Logo programs. Learn to use variables.

First Forward Into Logo 5: Pen Up, Pen Down

Age 7 to 16 Challenge Level:

Learn about Pen Up and Pen Down in Logo

Making Moiré Patterns

Age 11 to 18 Challenge Level:

Moiré patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!

First Forward Into Logo 9: Stars

Age 11 to 18 Challenge Level:

Turn through bigger angles and draw stars with Logo.

First Forward Into Logo 8: More about Variables

Age 11 to 18 Challenge Level:

Write a Logo program, putting in variables, and see the effect when you change the variables.

First Forward Into Logo 10: Count up - Count Down

Age 11 to 18 Challenge Level:

What happens when a procedure calls itself?

First Forward Into Logo 7: Angles of Polygons

Age 11 to 18 Challenge Level:

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

First Forward Into Logo 3: Repeat REPEAT

Age 7 to 16 Challenge Level:

More Logo for beginners. Now learn more about the REPEAT command.

First Forward Into Logo 11: Sequences

Age 11 to 18 Challenge Level:

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

First Forward Into Logo 12: Puzzling Sums

Age 11 to 18 Challenge Level:

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

First Forward Into Logo 1: Square Five

Age 7 to 16 Challenge Level:

A Short introduction to using Logo. This is the first in a twelve part series.

Elastic Maths

Age 14 to 18

How do you write a computer program that creates the illusion of stretching elastic bands between pegs of a Geoboard? The answer contains some surprising mathematics.

Flower Power

Age 11 to 16 Challenge Level:

Create a symmetrical fabric design based on a flower motif - and realise it in Logo.

Helen's Conjecture

Age 14 to 16 Challenge Level:

Helen made the conjecture that "every multiple of six has more factors than the two numbers either side of it". Is this conjecture true?

Programming: Moiré Patterns

Age 11 to 16

We need computer programmers! Logo is a great entry-level programming language - and you can create stunning graphics while you learn.

Mystery Procedure

Age 14 to 16 Challenge Level:

Can you work out what this procedure is doing?

First Forward Into Logo 4: Circles

Age 7 to 16 Challenge Level:

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

First Forward Into Logo 2: Polygons

Age 7 to 16 Challenge Level:

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

Challenging Data Tasks: the Making of "where Are You Flying?"

Age 16 to 18

How was the data for this problem compiled? A guided tour through the process.