# Resources tagged with: Programming

### There are 23 results

Broad Topics >

Physical and Digital Manipulatives > Programming

##### Age 11 to 18 Challenge Level:

Learn to write procedures and build them into Logo programs. Learn to use variables.

##### Age 11 to 18 Challenge Level:

Write a Logo program, putting in variables, and see the effect when you change the variables.

##### Age 11 to 18 Challenge Level:

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

##### Age 11 to 18 Challenge Level:

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

##### Age 11 to 18 Challenge Level:

What happens when a procedure calls itself?

##### Age 11 to 18 Challenge Level:

Moiré patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!

##### Age 11 to 16

We need computer programmers! Logo is a great entry-level programming language - and you can create stunning graphics while you learn.

##### Age 11 to 18 Challenge Level:

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

##### Age 11 to 18 Challenge Level:

Turn through bigger angles and draw stars with Logo.

##### Age 11 to 16 Challenge Level:

Create a symmetrical fabric design based on a flower motif - and realise it in Logo.

##### Age 7 to 16 Challenge Level:

More Logo for beginners. Now learn more about the REPEAT command.

##### Age 16 to 18

This follows up the 'magic Squares for Special Occasions' article which tells you you to create a 4by4 magicsquare with a special date on the top line using no negative numbers and no repeats.

##### Age 7 to 16 Challenge Level:

Learn about Pen Up and Pen Down in Logo

##### Age 7 to 16 Challenge Level:

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

##### Age 7 to 16 Challenge Level:

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

##### Age 16 to 18 Challenge Level:

How would you judge a competition to draw a freehand square?

##### Age 7 to 16 Challenge Level:

A Short introduction to using Logo. This is the first in a twelve part series.

##### Age 16 to 18 Challenge Level:

Can you think like a computer and work out what this flow diagram
does?

##### Age 16 to 18

This is about a fiendishly difficult jigsaw and how to solve it
using a computer program.

##### Age 14 to 16 Challenge Level:

Can you work out what this procedure is doing?

##### Age 14 to 18

How do you write a computer program that creates the illusion of stretching elastic bands between pegs of a Geoboard? The answer contains some surprising mathematics.

##### Age 16 to 18

How was the data for this problem compiled? A guided tour through the process.

##### Age 16 to 18

This article explains the concepts involved in scientific
mathematical computing. It will be very useful and interesting to
anyone interested in computer programming or mathematics.