Turn through bigger angles and draw stars with Logo.
A Short introduction to using Logo. This is the first in a twelve part series.
More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.
Learn about Pen Up and Pen Down in Logo
Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.
This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.
What happens when a procedure calls itself?
More Logo for beginners. Now learn more about the REPEAT command.
Write a Logo program, putting in variables, and see the effect when you change the variables.
Learn to write procedures and build them into Logo programs. Learn to use variables.
Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?
This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.
Helen made the conjecture that "every multiple of six has more factors than the two numbers either side of it". Is this conjecture true?
We need computer programmers! Logo is a great entry-level programming language - and you can create stunning graphics while you learn.
Moiré patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!
Create a symmetrical fabric design based on a flower motif - and realise it in Logo.
The well known Fibonacci sequence is 1 ,1, 2, 3, 5, 8, 13, 21.... How many Fibonacci sequences can you find containing the number 196 as one of the terms?
Can you work out what this procedure is doing?
How do you write a computer program that creates the illusion of stretching elastic bands between pegs of a Geoboard? The answer contains some surprising mathematics.