A Short introduction to using Logo. This is the first in a twelve part series.

Turn through bigger angles and draw stars with Logo.

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

What happens when a procedure calls itself?

Create a symmetrical fabric design based on a flower motif - and realise it in Logo.

More Logo for beginners. Now learn more about the REPEAT command.

Moiré patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!

Write a Logo program, putting in variables, and see the effect when you change the variables.

How would you judge a competition to draw a freehand square?

Learn to write procedures and build them into Logo programs. Learn to use variables.

Learn about Pen Up and Pen Down in Logo

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

How do you write a computer program that creates the illusion of stretching elastic bands between pegs of a Geoboard? The answer contains some surprising mathematics.