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Resources tagged with Mathematical modelling similar to Interactive Workout - Further:

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There are 72 results

Broad Topics > Using, Applying and Reasoning about Mathematics > Mathematical modelling

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Predator - Prey Systems

Age 16 to 18 Challenge Level:

See how differential equations might be used to make a realistic model of a system containing predators and their prey.

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Epidemic Modelling

Age 14 to 18 Challenge Level:

Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.

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Model Solutions

Age 16 to 18 Challenge Level:

How do these modelling assumption affect the solutions?

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Population Dynamics - Part 5

Age 16 to 18 Challenge Level:

Fifth in our series of problems on population dynamics for advanced students.

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Population Dynamics - Part 3

Age 16 to 18 Challenge Level:

Third in our series of problems on population dynamics for advanced students.

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Dam Busters 1

Age 16 to 18 Challenge Level:

At what positions and speeds can the bomb be dropped to destroy the dam?

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Population Dynamics Collection

Age 16 to 18 Challenge Level:

This is our collection of tasks on the mathematical theme of 'Population Dynamics' for advanced students and those interested in mathematical modelling.

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Population Dynamics - Part 6

Age 16 to 18 Challenge Level:

Sixth in our series of problems on population dynamics for advanced students.

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Population Dynamics - Part 4

Age 16 to 18 Challenge Level:

Fourth in our series of problems on population dynamics for advanced students.

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Branching Processes and Extinction

Age 16 to 18 Challenge Level:

An advanced mathematical exploration supporting our series of articles on population dynamics for advanced students.

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Population Dynamics - Part 1

Age 16 to 18 Challenge Level:

First in our series of problems on population dynamics for advanced students.

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Population Dynamics - Part 2

Age 16 to 18 Challenge Level:

Second in our series of problems on population dynamics for advanced students.

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Population Dynamics

Age 16 to 18 Challenge Level:

This problem opens a major sequence of activities on the mathematics of population dynamics for advanced students.

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Twenty20

Age 7 to 16 Challenge Level:

Fancy a game of cricket? Here is a mathematical version you can play indoors without breaking any windows.

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Bionrich

Age 14 to 18 Challenge Level:

bioNRICH is the area of the stemNRICH site devoted to the mathematics underlying the study of the biological sciences, designed to help develop the mathematics required to get the most from your. . . .

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Stemnrich - the Physical World

Age 11 to 16 Challenge Level:

PhysNRICH is the area of the StemNRICH site devoted to the mathematics underlying the study of physics

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The Mean Game

Age 16 to 18

Edward Wallace based his A Level Statistics Project on The Mean Game. Each picks 2 numbers. The winner is the player who picks a number closest to the mean of all the numbers picked.

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Population Ecology Using Probability

Age 16 to 18 Challenge Level:

An advanced mathematical exploration supporting our series of articles on population dynamics for advanced students.

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Cushion Ball

Age 16 to 18 Challenge Level:

The shortest path between any two points on a snooker table is the straight line between them but what if the ball must bounce off one wall, or 2 walls, or 3 walls?

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Concrete Calculation

Age 14 to 16 Challenge Level:

The builders have dug a hole in the ground to be filled with concrete for the foundations of our garage. How many cubic metres of ready-mix concrete should the builders order to fill this hole to. . . .

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What's a Knot?

Age 7 to 16 Challenge Level:

A brief video explaining the idea of a mathematical knot.

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Drawing Doodles and Naming Knots

Age 7 to 18

This article for students introduces the idea of naming knots using numbers. You'll need some paper and something to write with handy!

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Snooker

Age 16 to 18 Challenge Level:

A player has probability 0.4 of winning a single game. What is his probability of winning a 'best of 15 games' tournament?

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Chemnrich

Age 14 to 18 Challenge Level:

chemNRICH is the area of the stemNRICH site devoted to the mathematics underlying the study of chemistry, designed to help develop the mathematics required to get the most from your study. . . .

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Ramping it Up

Age 16 to 18 Challenge Level:

Look at the calculus behind the simple act of a car going over a step.

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Advanced Scientific Mathematics

Age 16 to 18 Challenge Level:

This is the section of stemNRICH devoted to the advanced applied mathematics underlying the study of the sciences at higher levels

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Modelling Assumptions in Mechanics

Age 16 to 18

An article demonstrating mathematically how various physical modelling assumptions affect the solution to the seemingly simple problem of the projectile.

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Fixing the Odds

Age 14 to 16 Challenge Level:

You have two bags, four red balls and four white balls. You must put all the balls in the bags although you are allowed to have one bag empty. How should you distribute the balls between the two. . . .

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Physnrich

Age 14 to 18 Challenge Level:

PhysNRICH is the area of the StemNRICH site devoted to the mathematics underlying the study of physics

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Problem Solving, Using and Applying and Functional Mathematics

Age 5 to 18 Challenge Level:

Problem solving is at the heart of the NRICH site. All the problems give learners opportunities to learn, develop or use mathematical concepts and skills. Read here for more information.

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The Not-so-simple Pendulum 1

Age 16 to 18 Challenge Level:

See how the motion of the simple pendulum is not-so-simple after all.

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Pdf Stories

Age 16 to 18 Challenge Level:

Invent scenarios which would give rise to these probability density functions.

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Ball Bearings

Age 16 to 18 Challenge Level:

If a is the radius of the axle, b the radius of each ball-bearing, and c the radius of the hub, why does the number of ball bearings n determine the ratio c/a? Find a formula for c/a in terms of n.

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Designing Table Mats

Age 11 to 16 Challenge Level:

Formulate and investigate a simple mathematical model for the design of a table mat.

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Bird-brained

Age 16 to 18 Challenge Level:

How many eggs should a bird lay to maximise the number of chicks that will hatch? An introduction to optimisation.

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Stonehenge

Age 16 to 18 Challenge Level:

Explain why, when moving heavy objects on rollers, the object moves twice as fast as the rollers. Try a similar experiment yourself.

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Big and Small Numbers in Physics - Group Task

Age 16 to 18 Challenge Level:

Work in groups to try to create the best approximations to these physical quantities.

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The Wrong Stats

Age 16 to 18 Challenge Level:

Why MUST these statistical statements probably be at least a little bit wrong?

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Rocking Chairs, Railway Games and Rayboxes

Age 5 to 18

In this article for teachers, Alan Parr looks at ways that mathematics teaching and learning can start from the useful and interesting things can we do with the subject, including. . . .

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Engnrich

Age 16 to 18 Challenge Level:

engNRICH is the area of the stemNRICH Advanced site devoted to the mathematics underlying the study of engineering

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Escalator

Age 14 to 16 Challenge Level:

At Holborn underground station there is a very long escalator. Two people are in a hurry and so climb the escalator as it is moving upwards, thus adding their speed to that of the moving steps. . . .

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Logic, Truth Tables and Switching Circuits

Age 11 to 18

Learn about the link between logical arguments and electronic circuits. Investigate the logical connectives by making and testing your own circuits and record your findings in truth tables.

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Guessing the Graph

Age 14 to 16 Challenge Level:

Can you suggest a curve to fit some experimental data? Can you work out where the data might have come from?

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Truth Tables and Electronic Circuits

Age 11 to 18

Investigate circuits and record your findings in this simple introduction to truth tables and logic.

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Lap Times

Age 14 to 16 Challenge Level:

Two cyclists, practising on a track, pass each other at the starting line and go at constant speeds... Can you find lap times that are such that the cyclists will meet exactly half way round the. . . .

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Impuzzable

Age 16 to 18

This is about a fiendishly difficult jigsaw and how to solve it using a computer program.

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Logic, Truth Tables and Switching Circuits Challenge

Age 11 to 18

Learn about the link between logical arguments and electronic circuits. Investigate the logical connectives by making and testing your own circuits and fill in the blanks in truth tables to record. . . .

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More Realistic Electric Kettle

Age 14 to 18 Challenge Level:

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The Use of Mathematics in Computer Games

Age 16 to 18

An account of how mathematics is used in computer games including geometry, vectors, transformations, 3D graphics, graph theory and simulations.

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Maximum Flow

Age 16 to 18 Challenge Level:

Given the graph of a supply network and the maximum capacity for flow in each section find the maximum flow across the network.