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Resources tagged with Interactivities similar to Polar Bearings:

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Broad Topics > Information and Communications Technology > Interactivities

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Napoleon's Hat

Age 16 to 18 Challenge Level:

Three equilateral triangles ABC, AYX and XZB are drawn with the point X a moveable point on AB. The points P, Q and R are the centres of the three triangles. What can you say about triangle PQR?

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Cushion Ball

Age 16 to 18 Challenge Level:

The shortest path between any two points on a snooker table is the straight line between them but what if the ball must bounce off one wall, or 2 walls, or 3 walls?

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Napoleon's Theorem

Age 14 to 18 Challenge Level:

Triangle ABC has equilateral triangles drawn on its edges. Points P, Q and R are the centres of the equilateral triangles. What can you prove about the triangle PQR?

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Cushion Ball Interactivity

Age 14 to 16 Challenge Level:

The interactive diagram has two labelled points, A and B. It is designed to be used with the problem "Cushion Ball"

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Sheffuls

Age 14 to 16 Challenge Level:

Discover a handy way to describe reorderings and solve our anagram in the process.

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Zodiac

Age 14 to 16 Challenge Level:

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Using the Haemocytometer

Age 14 to 16 Challenge Level:

Practise your skills of proportional reasoning with this interactive haemocytometer.

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Countdown Fractions

Age 11 to 16 Challenge Level:

Here is a chance to play a fractions version of the classic Countdown Game.

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Overlaid

Age 7 to 16 Challenge Level:

Overlaying pentominoes can produce some effective patterns. Why not use LOGO to try out some of the ideas suggested here?

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Lost on Alpha Prime

Age 14 to 16 Challenge Level:

On the 3D grid a strange (and deadly) animal is lurking. Using the tracking system can you locate this creature as quickly as possible?

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Advent Calendar 2009

Age 7 to 16 Challenge Level:

A collection of our favourite pictorial problems, one for each day of Advent.

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Polycircles

Age 14 to 16 Challenge Level:

Show that for any triangle it is always possible to construct 3 touching circles with centres at the vertices. Is it possible to construct touching circles centred at the vertices of any polygon?

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Power Match

Age 16 to 18 Challenge Level:

Can you locate these values on this interactive logarithmic scale?

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Mesh

Age 16 to 18 Challenge Level:

A spherical balloon lies inside a wire frame. How much do you need to deflate it to remove it from the frame if it remains a sphere?

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Cubic Rotations

Age 14 to 16 Challenge Level:

There are thirteen axes of rotational symmetry of a unit cube. Describe them all. What is the average length of the parts of the axes of symmetry which lie inside the cube?

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Proof Sorter - the Square Root of 2 Is Irrational

Age 16 to 18 Challenge Level:

Try this interactivity to familiarise yourself with the proof that the square root of 2 is irrational. Sort the steps of the proof into the correct order.

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Excel Interactive Resource: Fraction Multiplication

Age 11 to 16 Challenge Level:

Use Excel to explore multiplication of fractions.

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Loci Resources

Age 14 to 16 Challenge Level:

This set of resources for teachers offers interactive environments to support work on loci at Key Stage 4.

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White Box

Age 7 to 18 Challenge Level:

This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.

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A Tilted Square

Age 14 to 16 Challenge Level:

The opposite vertices of a square have coordinates (a,b) and (c,d). What are the coordinates of the other vertices?

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Attractive Tablecloths

Age 14 to 16 Challenge Level:

Charlie likes tablecloths that use as many colours as possible, but insists that his tablecloths have some symmetry. Can you work out how many colours he needs for different tablecloth designs?

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Tracking Points

Age 14 to 16 Challenge Level:

Can you give the coordinates of the vertices of the fifth point in the patterm on this 3D grid?

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Crossword 1

Age 16 to 18 Challenge Level:

A mathematically themed crossword.

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Excel Interactive Resource: Long Multiplication

Age 11 to 16 Challenge Level:

Use an Excel spreadsheet to explore long multiplication.

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Excel Interactive Resource: Equivalent Fraction Bars

Age 11 to 16 Challenge Level:

A simple file for the Interactive whiteboard or PC screen, demonstrating equivalent fractions.

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Excel Interactive Resource: the up and Down Game

Age 11 to 16 Challenge Level:

Use an interactive Excel spreadsheet to explore number in this exciting game!

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Excel Interactive Resource: Multiples Chain

Age 11 to 16 Challenge Level:

Use an interactive Excel spreadsheet to investigate factors and multiples.

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Interactive Workout - Mathmo

Age 16 to 18 Short Challenge Level:

Mathmo is a revision tool for post-16 mathematics. It's great installed as a smartphone app, but it works well in pads and desktops and notebooks too. Give yourself a mathematical workout!

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Excel Interactive Resource: Interactive Division

Age 11 to 16 Challenge Level:

Use an Excel to investigate division. Explore the relationships between the process elements using an interactive spreadsheet.

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Solving with Euclid's Algorithm

Age 14 to 18 Challenge Level:

A java applet that takes you through the steps needed to solve a Diophantine equation of the form Px+Qy=1 using Euclid's algorithm.

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Excel Interactive Resource: Haitch

Age 11 to 16 Challenge Level:

An Excel spreadsheet with an investigation.

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Excel Interactive Resource: Number Grid Functions

Age 11 to 16 Challenge Level:

Use Excel to investigate the effect of translations around a number grid.

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Excel Interactive Resource: Fraction Addition & Fraction Subtraction

Age 11 to 16 Challenge Level:

Use Excel to practise adding and subtracting fractions.

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Weekly Challenge 44: Prime Counter

Age 16 to 18 Challenge Level:

A weekly challenge concerning prime numbers.

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Interactive Workout - Further

Age 16 to 18 Challenge Level:

Give your further pure mathematics skills a workout with this interactive and reusable set of activities.

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Tower Rescue

Age 7 to 18 Challenge Level:

Help the bee to build a stack of blocks far enough to save his friend trapped in the tower.

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Percentages for Key Stage 4

Age 14 to 16 Challenge Level:

A group of interactive resources to support work on percentages Key Stage 4.

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Lottery Simulator

Age 7 to 16 Challenge Level:

Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.

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Cyclic Triangles

Age 16 to 18 Challenge Level:

Make and prove a conjecture about the cyclic quadrilateral inscribed in a circle of radius r that has the maximum perimeter and the maximum area.

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Got a Strategy for Last Biscuit?

Age 11 to 16 Challenge Level:

Can you beat the computer in the challenging strategy game?

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Fractions and Percentages Card Game

Age 11 to 16 Challenge Level:

Match the cards of the same value.

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Vector Countdown

Age 16 to 18 Challenge Level:

Play countdown with vectors.

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Complex Countdown

Age 16 to 18 Challenge Level:

Play a more cerebral countdown using complex numbers.

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Matrix Countdown

Age 16 to 18 Challenge Level:

Play countdown with matrices

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Guesswork

Age 14 to 16 Challenge Level:

Ask a friend to choose a number between 1 and 63. By identifying which of the six cards contains the number they are thinking of it is easy to tell them what the number is.

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Flower

Age 16 to 18 Challenge Level:

Six circles around a central circle make a flower. Watch the flower as you change the radii in this circle packing. Prove that with the given ratios of the radii the petals touch and fit perfectly.

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Changing Places

Age 14 to 16 Challenge Level:

Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .

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Red or Black Spinner

Age 3 to 16 Challenge Level:

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

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Spinners Environment

Age 5 to 18 Challenge Level:

A tool for generating random integers.

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Square It

Age 11 to 16 Challenge Level:

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.