Overlaying pentominoes can produce some effective patterns. Why not use LOGO to try out some of the ideas suggested here?
Triangle ABC has equilateral triangles drawn on its edges. Points P, Q and R are the centres of the equilateral triangles. What can you prove about the triangle PQR?
Practise your skills of proportional reasoning with this interactive haemocytometer.
Mathmo is a revision tool for post-16 mathematics. It's great installed as a smartphone app, but it works well in pads and desktops and notebooks too. Give yourself a mathematical workout!
This resources contains a series of interactivities designed to support work on transformations at Key Stage 4.
There are thirteen axes of rotational symmetry of a unit cube. Describe them all. What is the average length of the parts of the axes of symmetry which lie inside the cube?
Charlie likes tablecloths that use as many colours as possible, but insists that his tablecloths have some symmetry. Can you work out how many colours he needs for different tablecloth designs?
The opposite vertices of a square have coordinates (a,b) and (c,d). What are the coordinates of the other vertices?
On the 3D grid a strange (and deadly) animal is lurking. Using the tracking system can you locate this creature as quickly as possible?
Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.
Can you locate these values on this interactive logarithmic scale?
The shortest path between any two points on a snooker table is the straight line between them but what if the ball must bounce off one wall, or 2 walls, or 3 walls?
Three equilateral triangles ABC, AYX and XZB are drawn with the point X a moveable point on AB. The points P, Q and R are the centres of the three triangles. What can you say about triangle PQR?
Take any parallelogram and draw squares on the sides of the parallelogram. What can you prove about the quadrilateral formed by joining the centres of these squares?
A weekly challenge concerning prime numbers.
This set of resources for teachers offers interactive environments to support work on loci at Key Stage 4.
Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .
A spherical balloon lies inside a wire frame. How much do you need to deflate it to remove it from the frame if it remains a sphere?
Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.
Make and prove a conjecture about the cyclic quadrilateral inscribed in a circle of radius r that has the maximum perimeter and the maximum area.
Six circles around a central circle make a flower. Watch the flower as you change the radii in this circle packing. Prove that with the given ratios of the radii the petals touch and fit perfectly.
Can you beat the computer in the challenging strategy game?
Match the cards of the same value.
Use this interactivity to sort out the steps of the proof of the formula for the sum of an arithmetic series. The 'thermometer' will tell you how you are doing
To avoid losing think of another very well known game where the patterns of play are similar.
How good are you at estimating angles?
A counter is placed in the bottom right hand corner of a grid. You toss a coin and move the star according to the following rules: ... What is the probability that you end up in the top left-hand. . . .
Four cards are shuffled and placed into two piles of two. Starting with the first pile of cards - turn a card over... You win if all your cards end up in the trays before you run out of cards in. . . .
This is an interactivity in which you have to sort the steps in the completion of the square into the correct order to prove the formula for the solutions of quadratic equations.
This is an interactivity in which you have to sort into the correct order the steps in the proof of the formula for the sum of a geometric series.
A metal puzzle which led to some mathematical questions.
The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.
Try this interactivity to familiarise yourself with the proof that the square root of 2 is irrational. Sort the steps of the proof into the correct order.
With red and blue beads on a circular wire; 'put a red bead between any two of the same colour and a blue between different colours then remove the original beads'. Keep repeating this. What happens?
Can you set the logic gates so that the number of bulbs which are on is the same as the number of switches which are on?
Can you work through these direct proofs, using our interactive proof sorters?
Play countdown with vectors.
Play countdown with matrices
Can you break down this conversion process into logical steps?
Here is a chance to play a fractions version of the classic Countdown Game.
A collection of our favourite pictorial problems, one for each day of Advent.
Play a more cerebral countdown using complex numbers.
This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.
A tool for generating random integers.
Can you fill in the mixed up numbers in this dilution calculation?
Which dilutions can you make using 10ml pipettes and 100ml measuring cylinders?
Balancing interactivity with springs and weights.
A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .
This resource contains interactive problems to support work on number sequences at Key Stage 4.
How good are you at finding the formula for a number pattern ?