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#### Resources tagged with Interactivities similar to Discussing Risk and Reward:

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### There are 101 results

Broad Topics > Information and Communications Technology > Interactivities

### Red or Black Spinner

##### Age 3 to 16 Challenge Level:

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

### Lottery Simulator

##### Age 7 to 16 Challenge Level:

Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.

### Which Spinners?

##### Age 14 to 18 Challenge Level:

Can you work out which spinners were used to generate the frequency charts?

### Game of PIG - Sixes

##### Age 7 to 18 Challenge Level:

Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?

### Epidemic Modelling

##### Age 14 to 18 Challenge Level:

Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.

### Cushion Ball Interactivity

##### Age 14 to 16 Challenge Level:

The interactive diagram has two labelled points, A and B. It is designed to be used with the problem "Cushion Ball"

### Countdown Fractions

##### Age 11 to 16 Challenge Level:

Here is a chance to play a fractions version of the classic Countdown Game.

### Ratio Pairs 3

##### Age 11 to 16 Challenge Level:

Match pairs of cards so that they have equivalent ratios.

### Spinners

##### Age 16 to 18 Challenge Level:

How do scores on dice and factors of polynomials relate to each other?

### Crossword 1

##### Age 16 to 18 Challenge Level:

A mathematically themed crossword.

### Tessellation Interactivity

##### Age 7 to 16 Challenge Level:

An environment that enables you to investigate tessellations of regular polygons

### Fractions and Percentages Card Game

##### Age 11 to 16 Challenge Level:

Match the cards of the same value.

### Card Game (a Simple Version of Clock Patience)

##### Age 14 to 16 Challenge Level:

Four cards are shuffled and placed into two piles of two. Starting with the first pile of cards - turn a card over... You win if all your cards end up in the trays before you run out of cards in. . . .

##### Age 14 to 16 Challenge Level:

A counter is placed in the bottom right hand corner of a grid. You toss a coin and move the star according to the following rules: ... What is the probability that you end up in the top left-hand. . . .

### Proof Sorter - the Square Root of 2 Is Irrational

##### Age 16 to 18 Challenge Level:

Try this interactivity to familiarise yourself with the proof that the square root of 2 is irrational. Sort the steps of the proof into the correct order.

### Colour in the Square

##### Age 7 to 16 Challenge Level:

Can you put the 25 coloured tiles into the 5 x 5 square so that no column, no row and no diagonal line have tiles of the same colour in them?

### Excel Interactive Resource: Fraction Multiplication

##### Age 11 to 16 Challenge Level:

Use Excel to explore multiplication of fractions.

### Loci Resources

##### Age 14 to 16 Challenge Level:

This set of resources for teachers offers interactive environments to support work on loci at Key Stage 4.

### Tower Rescue

##### Age 7 to 18 Challenge Level:

Help the bee to build a stack of blocks far enough to save his friend trapped in the tower.

### Tracking Points

##### Age 14 to 16 Challenge Level:

Can you give the coordinates of the vertices of the fifth point in the patterm on this 3D grid?

### Power Match

##### Age 16 to 18 Challenge Level:

Can you locate these values on this interactive logarithmic scale?

### Excel Interactive Resource: Long Multiplication

##### Age 11 to 16 Challenge Level:

Use an Excel spreadsheet to explore long multiplication.

### Excel Interactive Resource: Equivalent Fraction Bars

##### Age 11 to 16 Challenge Level:

A simple file for the Interactive whiteboard or PC screen, demonstrating equivalent fractions.

### Excel Interactive Resource: the up and Down Game

##### Age 11 to 16 Challenge Level:

Use an interactive Excel spreadsheet to explore number in this exciting game!

### Weekly Challenge 44: Prime Counter

##### Age 16 to 18 Challenge Level:

A weekly challenge concerning prime numbers.

### Excel Interactive Resource: Multiples Chain

##### Age 11 to 16 Challenge Level:

Use an interactive Excel spreadsheet to investigate factors and multiples.

### Factors and Multiples - Secondary Resources

##### Age 11 to 16 Challenge Level:

A collection of resources to support work on Factors and Multiples at Secondary level.

### Excel Interactive Resource: Haitch

##### Age 11 to 16 Challenge Level:

An Excel spreadsheet with an investigation.

### Excel Interactive Resource: Fraction Addition & Fraction Subtraction

##### Age 11 to 16 Challenge Level:

Use Excel to practise adding and subtracting fractions.

### Solving with Euclid's Algorithm

##### Age 14 to 18 Challenge Level:

A java applet that takes you through the steps needed to solve a Diophantine equation of the form Px+Qy=1 using Euclid's algorithm.

### Percentages for Key Stage 4

##### Age 14 to 16 Challenge Level:

A group of interactive resources to support work on percentages Key Stage 4.

### Excel Interactive Resource: Number Grid Functions

##### Age 11 to 16 Challenge Level:

Use Excel to investigate the effect of translations around a number grid.

### Spinners Environment

##### Age 5 to 18 Challenge Level:

A tool for generating random integers.

### Excel Interactive Resource: Interactive Division

##### Age 11 to 16 Challenge Level:

Use an Excel to investigate division. Explore the relationships between the process elements using an interactive spreadsheet.

### Complex Countdown

##### Age 16 to 18 Challenge Level:

Play a more cerebral countdown using complex numbers.

### Matrix Countdown

##### Age 16 to 18 Challenge Level:

Play countdown with matrices

### Interactive Workout - Mathmo

##### Age 16 to 18 Short Challenge Level:

Mathmo is a revision tool for post-16 mathematics. It's great installed as a smartphone app, but it works well in pads and desktops and notebooks too. Give yourself a mathematical workout!

### Square It

##### Age 11 to 16 Challenge Level:

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

### Proof Sorter - Sum of an AP

##### Age 16 to 18 Challenge Level:

Use this interactivity to sort out the steps of the proof of the formula for the sum of an arithmetic series. The 'thermometer' will tell you how you are doing

### Slippage

##### Age 14 to 16 Challenge Level:

A ladder 3m long rests against a wall with one end a short distance from its base. Between the wall and the base of a ladder is a garden storage box 1m tall and 1m high. What is the maximum distance. . . .

### Flower

##### Age 16 to 18 Challenge Level:

Six circles around a central circle make a flower. Watch the flower as you change the radii in this circle packing. Prove that with the given ratios of the radii the petals touch and fit perfectly.

### Mesh

##### Age 16 to 18 Challenge Level:

A spherical balloon lies inside a wire frame. How much do you need to deflate it to remove it from the frame if it remains a sphere?

### Spot the Card

##### Age 14 to 16 Challenge Level:

It is possible to identify a particular card out of a pack of 15 with the use of some mathematical reasoning. What is this reasoning and can it be applied to other numbers of cards?

### Factors and Multiples Game

##### Age 7 to 16 Challenge Level:

A game in which players take it in turns to choose a number. Can you block your opponent?

### Cubic Rotations

##### Age 14 to 16 Challenge Level:

There are thirteen axes of rotational symmetry of a unit cube. Describe them all. What is the average length of the parts of the axes of symmetry which lie inside the cube?

### Changing Places

##### Age 14 to 16 Challenge Level:

Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .

### Guesswork

##### Age 14 to 16 Challenge Level:

Ask a friend to choose a number between 1 and 63. By identifying which of the six cards contains the number they are thinking of it is easy to tell them what the number is.

### Circuit Maker

##### Age 11 to 18 Challenge Level:

Investigate how logic gates work in circuits.

### Dilution Series Calculator

##### Age 14 to 16 Challenge Level:

Which dilutions can you make using 10ml pipettes and 100ml measuring cylinders?

### Exact Dilutions

##### Age 14 to 16 Challenge Level:

Which exact dilution ratios can you make using only 2 dilutions?