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Resources tagged with Interactivities similar to Dicey Dice:

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Broad Topics > Information and Communications Technology > Interactivities

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Card Game (a Simple Version of Clock Patience)

Age 14 to 16 Challenge Level:

Four cards are shuffled and placed into two piles of two. Starting with the first pile of cards - turn a card over... You win if all your cards end up in the trays before you run out of cards in. . . .

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Which Spinners?

Age 14 to 18 Challenge Level:

Can you work out which spinners were used to generate the frequency charts?

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Lottery Simulator

Age 7 to 16 Challenge Level:

Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.

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Thank Your Lucky Stars

Age 14 to 16 Challenge Level:

A counter is placed in the bottom right hand corner of a grid. You toss a coin and move the star according to the following rules: ... What is the probability that you end up in the top left-hand. . . .

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Epidemic Modelling

Age 14 to 18 Challenge Level:

Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.

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Game of PIG - Sixes

Age 7 to 18 Challenge Level:

Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?

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Red or Black Spinner

Age 3 to 16 Challenge Level:

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

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Interactive Workout - Mathmo

Age 16 to 18 Short Challenge Level:

Mathmo is a revision tool for post-16 mathematics. It's great installed as a smartphone app, but it works well in pads and desktops and notebooks too. Give yourself a mathematical workout!

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Interactive Workout - Further

Age 16 to 18 Challenge Level:

Give your further pure mathematics skills a workout with this interactive and reusable set of activities.

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Weekly Challenge 44: Prime Counter

Age 16 to 18 Challenge Level:

A weekly challenge concerning prime numbers.

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Dilution Series Calculator

Age 14 to 16 Challenge Level:

Which dilutions can you make using 10ml pipettes and 100ml measuring cylinders?

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Conversion Sorter

Age 14 to 16 Challenge Level:

Can you break down this conversion process into logical steps?

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Exact Dilutions

Age 14 to 16 Challenge Level:

Which exact dilution ratios can you make using only 2 dilutions?

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Mixed up Mixture

Age 14 to 16 Challenge Level:

Can you fill in the mixed up numbers in this dilution calculation?

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Motion Capture

Age 11 to 16 Challenge Level:

Explore displacement/time and velocity/time graphs with this mouse motion sensor.

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Power Match

Age 16 to 18 Challenge Level:

Can you locate these values on this interactive logarithmic scale?

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A Question of Scale

Age 14 to 16 Challenge Level:

Use your skill and knowledge to place various scientific lengths in order of size. Can you judge the length of objects with sizes ranging from 1 Angstrom to 1 million km with no wrong attempts?

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Investigating the Dilution Series

Age 14 to 16 Challenge Level:

Which dilutions can you make using only 10ml pipettes?

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Spot the Card

Age 14 to 16 Challenge Level:

It is possible to identify a particular card out of a pack of 15 with the use of some mathematical reasoning. What is this reasoning and can it be applied to other numbers of cards?

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Crossword 1

Age 16 to 18 Challenge Level:

A mathematically themed crossword.

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Slippage

Age 14 to 16 Challenge Level:

A ladder 3m long rests against a wall with one end a short distance from its base. Between the wall and the base of a ladder is a garden storage box 1m tall and 1m high. What is the maximum distance. . . .

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Excel Interactive Resource: Fraction Multiplication

Age 11 to 16 Challenge Level:

Use Excel to explore multiplication of fractions.

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Loci Resources

Age 14 to 16 Challenge Level:

This set of resources for teachers offers interactive environments to support work on loci at Key Stage 4.

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Spinners

Age 16 to 18 Challenge Level:

How do scores on dice and factors of polynomials relate to each other?

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Tracking Points

Age 14 to 16 Challenge Level:

Can you give the coordinates of the vertices of the fifth point in the patterm on this 3D grid?

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Squaring the Rectangle

Age 14 to 18 Challenge Level:

Can you find a way to turn a rectangle into a square?

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Cushion Ball Interactivity

Age 14 to 16 Challenge Level:

The interactive diagram has two labelled points, A and B. It is designed to be used with the problem "Cushion Ball"

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Using the Haemocytometer

Age 14 to 16 Challenge Level:

Practise your skills of proportional reasoning with this interactive haemocytometer.

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Excel Interactive Resource: Long Multiplication

Age 11 to 16 Challenge Level:

Use an Excel spreadsheet to explore long multiplication.

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Excel Interactive Resource: Equivalent Fraction Bars

Age 11 to 16 Challenge Level:

A simple file for the Interactive whiteboard or PC screen, demonstrating equivalent fractions.

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Excel Interactive Resource: the up and Down Game

Age 11 to 16 Challenge Level:

Use an interactive Excel spreadsheet to explore number in this exciting game!

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Excel Interactive Resource: Multiples Chain

Age 11 to 16 Challenge Level:

Use an interactive Excel spreadsheet to investigate factors and multiples.

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Excel Interactive Resource: Fraction Addition & Fraction Subtraction

Age 11 to 16 Challenge Level:

Use Excel to practise adding and subtracting fractions.

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Excel Interactive Resource: Interactive Division

Age 11 to 16 Challenge Level:

Use an Excel to investigate division. Explore the relationships between the process elements using an interactive spreadsheet.

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Cushion Ball

Age 16 to 18 Challenge Level:

The shortest path between any two points on a snooker table is the straight line between them but what if the ball must bounce off one wall, or 2 walls, or 3 walls?

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Solving with Euclid's Algorithm

Age 14 to 18 Challenge Level:

A java applet that takes you through the steps needed to solve a Diophantine equation of the form Px+Qy=1 using Euclid's algorithm.

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Excel Interactive Resource: Number Grid Functions

Age 11 to 16 Challenge Level:

Use Excel to investigate the effect of translations around a number grid.

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Excel Interactive Resource: Haitch

Age 11 to 16 Challenge Level:

An Excel spreadsheet with an investigation.

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Countdown Fractions

Age 11 to 16 Challenge Level:

Here is a chance to play a fractions version of the classic Countdown Game.

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Advent Calendar 2009

Age 7 to 16 Challenge Level:

A collection of our favourite pictorial problems, one for each day of Advent.

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Spinners Environment

Age 5 to 18 Challenge Level:

A tool for generating random integers.

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Factors and Multiples - Secondary Resources

Age 11 to 16 Challenge Level:

A collection of resources to support work on Factors and Multiples at Secondary level.

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White Box

Age 7 to 18 Challenge Level:

This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.

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Cellular

Age 7 to 16 Challenge Level:

Cellular is an animation that helps you make geometric sequences composed of square cells.

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Matrix Countdown

Age 16 to 18 Challenge Level:

Play countdown with matrices

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Direct Logic

Age 16 to 18 Challenge Level:

Can you work through these direct proofs, using our interactive proof sorters?

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Factors and Multiples Game

Age 7 to 16 Challenge Level:

A game in which players take it in turns to choose a number. Can you block your opponent?

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Cubic Rotations

Age 14 to 16 Challenge Level:

There are thirteen axes of rotational symmetry of a unit cube. Describe them all. What is the average length of the parts of the axes of symmetry which lie inside the cube?

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Guesswork

Age 14 to 16 Challenge Level:

Ask a friend to choose a number between 1 and 63. By identifying which of the six cards contains the number they are thinking of it is easy to tell them what the number is.

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Flower

Age 16 to 18 Challenge Level:

Six circles around a central circle make a flower. Watch the flower as you change the radii in this circle packing. Prove that with the given ratios of the radii the petals touch and fit perfectly.