Search by Topic

Resources tagged with Interactivities similar to Tetra Perp:

Filter by: Content type:
Age range:
Challenge level:

There are 108 results

Broad Topics > Information and Communications Technology > Interactivities

problem icon

Vector Countdown

Age 16 to 18 Challenge Level:

Play countdown with vectors.

problem icon

Napoleon's Theorem

Age 14 to 18 Challenge Level:

Triangle ABC has equilateral triangles drawn on its edges. Points P, Q and R are the centres of the equilateral triangles. What can you prove about the triangle PQR?

problem icon

Matrix Countdown

Age 16 to 18 Challenge Level:

Play countdown with matrices

problem icon

Tessellation Interactivity

Age 7 to 16 Challenge Level:

An environment that enables you to investigate tessellations of regular polygons

problem icon

Slippage

Age 14 to 16 Challenge Level:

A ladder 3m long rests against a wall with one end a short distance from its base. Between the wall and the base of a ladder is a garden storage box 1m tall and 1m high. What is the maximum distance. . . .

problem icon

30-60-90 Polypuzzle

Age 16 to 18 Challenge Level:

Re-arrange the pieces of the puzzle to form a rectangle and then to form an equilateral triangle. Calculate the angles and lengths.

problem icon

Zodiac

Age 14 to 16 Challenge Level:

problem icon

Spinners

Age 16 to 18 Challenge Level:

How do scores on dice and factors of polynomials relate to each other?

problem icon

Overlaid

Age 7 to 16 Challenge Level:

Overlaying pentominoes can produce some effective patterns. Why not use LOGO to try out some of the ideas suggested here?

problem icon

Matter of Scale

Age 14 to 16 Challenge Level:

Prove Pythagoras' Theorem using enlargements and scale factors.

problem icon

Shuffles

Age 16 to 18 Challenge Level:

An environment for exploring the properties of small groups.

problem icon

Cubic Rotations

Age 14 to 16 Challenge Level:

There are thirteen axes of rotational symmetry of a unit cube. Describe them all. What is the average length of the parts of the axes of symmetry which lie inside the cube?

problem icon

A Question of Scale

Age 14 to 16 Challenge Level:

Use your skill and knowledge to place various scientific lengths in order of size. Can you judge the length of objects with sizes ranging from 1 Angstrom to 1 million km with no wrong attempts?

problem icon

Investigating the Dilution Series

Age 14 to 16 Challenge Level:

Which dilutions can you make using only 10ml pipettes?

problem icon

Scientific Measurement

Age 14 to 16 Challenge Level:

Practice your skills of measurement and estimation using this interactive measurement tool based around fascinating images from biology.

problem icon

Link Puzzle

Age 7 to 16 Challenge Level:

A metal puzzle which led to some mathematical questions.

problem icon

Spot the Card

Age 14 to 16 Challenge Level:

It is possible to identify a particular card out of a pack of 15 with the use of some mathematical reasoning. What is this reasoning and can it be applied to other numbers of cards?

problem icon

Attractive Tablecloths

Age 14 to 16 Challenge Level:

Charlie likes tablecloths that use as many colours as possible, but insists that his tablecloths have some symmetry. Can you work out how many colours he needs for different tablecloth designs?

problem icon

Epidemic Modelling

Age 14 to 18 Challenge Level:

Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.

problem icon

Tilting Triangles

Age 14 to 16 Challenge Level:

A right-angled isosceles triangle is rotated about the centre point of a square. What can you say about the area of the part of the square covered by the triangle as it rotates?

problem icon

Squaring the Circle and Circling the Square

Age 14 to 16 Challenge Level:

If you continue the pattern, can you predict what each of the following areas will be? Try to explain your prediction.

problem icon

Cushion Ball

Age 16 to 18 Challenge Level:

The shortest path between any two points on a snooker table is the straight line between them but what if the ball must bounce off one wall, or 2 walls, or 3 walls?

problem icon

Circuit Maker

Age 11 to 18 Challenge Level:

Investigate how logic gates work in circuits.

problem icon

Simple Counting Machine

Age 11 to 16 Challenge Level:

Can you set the logic gates so that the number of bulbs which are on is the same as the number of switches which are on?

problem icon

Trigonometric Protractor

Age 14 to 16 Challenge Level:

An environment that simulates a protractor carrying a right- angled triangle of unit hypotenuse.

problem icon

Loci Resources

Age 14 to 16 Challenge Level:

This set of resources for teachers offers interactive environments to support work on loci at Key Stage 4.

problem icon

Interactive Number Patterns

Age 14 to 16 Challenge Level:

How good are you at finding the formula for a number pattern ?

problem icon

Balances and Springs

Age 14 to 16 Challenge Level:

Balancing interactivity with springs and weights.

problem icon

Power Match

Age 16 to 18 Challenge Level:

Can you locate these values on this interactive logarithmic scale?

problem icon

Just Rolling Round

Age 14 to 16 Challenge Level:

P is a point on the circumference of a circle radius r which rolls, without slipping, inside a circle of radius 2r. What is the locus of P?

problem icon

Which Spinners?

Age 14 to 18 Challenge Level:

Can you work out which spinners were used to generate the frequency charts?

problem icon

Fractions and Percentages Card Game

Age 11 to 16 Challenge Level:

Match the cards of the same value.

problem icon

Got a Strategy for Last Biscuit?

Age 11 to 16 Challenge Level:

Can you beat the computer in the challenging strategy game?

problem icon

Excel Interactive Resource: Haitch

Age 11 to 16 Challenge Level:

An Excel spreadsheet with an investigation.

problem icon

Changing Places

Age 14 to 16 Challenge Level:

Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .

problem icon

Guesswork

Age 14 to 16 Challenge Level:

Ask a friend to choose a number between 1 and 63. By identifying which of the six cards contains the number they are thinking of it is easy to tell them what the number is.

problem icon

Flower

Age 16 to 18 Challenge Level:

Six circles around a central circle make a flower. Watch the flower as you change the radii in this circle packing. Prove that with the given ratios of the radii the petals touch and fit perfectly.

problem icon

Mesh

Age 16 to 18 Challenge Level:

A spherical balloon lies inside a wire frame. How much do you need to deflate it to remove it from the frame if it remains a sphere?

problem icon

Square It

Age 11 to 16 Challenge Level:

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

problem icon

Napier's Location Arithmetic

Age 14 to 16 Challenge Level:

Have you seen this way of doing multiplication ?

problem icon

Graphical Interpretation

Age 14 to 16 Challenge Level:

This set of resources for teachers offers interactive environments to support work on graphical interpretation at Key Stage 4.

problem icon

Solving with Euclid's Algorithm

Age 14 to 18 Challenge Level:

A java applet that takes you through the steps needed to solve a Diophantine equation of the form Px+Qy=1 using Euclid's algorithm.

problem icon

Cyclic Triangles

Age 16 to 18 Challenge Level:

Make and prove a conjecture about the cyclic quadrilateral inscribed in a circle of radius r that has the maximum perimeter and the maximum area.

problem icon

Exact Dilutions

Age 14 to 16 Challenge Level:

Which exact dilution ratios can you make using only 2 dilutions?

problem icon

Interactive Workout - Further

Age 16 to 18 Challenge Level:

Give your further pure mathematics skills a workout with this interactive and reusable set of activities.

problem icon

Lottery Simulator

Age 7 to 16 Challenge Level:

Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.

problem icon

Interactive Workout - Mathmo

Age 16 to 18 Short Challenge Level:

Mathmo is a revision tool for post-16 mathematics. It's great installed as a smartphone app, but it works well in pads and desktops and notebooks too. Give yourself a mathematical workout!

problem icon

White Box

Age 7 to 18 Challenge Level:

This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.

problem icon

Weekly Challenge 44: Prime Counter

Age 16 to 18 Challenge Level:

A weekly challenge concerning prime numbers.

problem icon

Complex Countdown

Age 16 to 18 Challenge Level:

Play a more cerebral countdown using complex numbers.