Practice your skills of measurement and estimation using this interactive measurement tool based around fascinating images from biology.
Experiment with the interactivity of "rolling" regular polygons, and explore how the different positions of the red dot affects its vertical and horizontal movement at each stage.
This set of resources for teachers offers interactive environments to support work on graphical interpretation at Key Stage 4.
Use your skill and knowledge to place various scientific lengths in order of size. Can you judge the length of objects with sizes ranging from 1 Angstrom to 1 million km with no wrong attempts?
Two engines, at opposite ends of a single track railway line, set off towards one another just as a fly, sitting on the front of one of the engines, sets off flying along the railway line...
Experiment with the interactivity of "rolling" regular polygons, and explore how the different positions of the red dot affects the distance it travels at each stage.
A circle rolls around the outside edge of a square so that its circumference always touches the edge of the square. Can you describe the locus of the centre of the circle?
Experiment with the interactivity of "rolling" regular polygons, and explore how the different positions of the red dot affects its speed at each stage.
Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.
Which dilutions can you make using only 10ml pipettes?
A ladder 3m long rests against a wall with one end a short distance from its base. Between the wall and the base of a ladder is a garden storage box 1m tall and 1m high. What is the maximum distance. . . .
Do you know how to find the area of a triangle? You can count the squares. What happens if we turn the triangle on end? Press the button and see. Try counting the number of units in the triangle now. . . .
It is possible to identify a particular card out of a pack of 15 with the use of some mathematical reasoning. What is this reasoning and can it be applied to other numbers of cards?
You can move the 4 pieces of the jigsaw and fit them into both outlines. Explain what has happened to the missing one unit of area.
Can you set the logic gates so that the number of bulbs which are on is the same as the number of switches which are on?
These formulae are often quoted, but rarely proved. In this article, we derive the formulae for the volumes of a square-based pyramid and a cone, using relatively simple mathematical concepts.
It's easy to work out the areas of most squares that we meet, but what if they were tilted?
Draw some isosceles triangles with an area of $9$cm$^2$ and a vertex at (20,20). If all the vertices must have whole number coordinates, how many is it possible to draw?
What are the areas of these triangles? What do you notice? Can you generalise to other "families" of triangles?
A red square and a blue square overlap so that the corner of the red square rests on the centre of the blue square. Show that, whatever the orientation of the red square, it covers a quarter of the. . . .
This rectangle is cut into five pieces which fit exactly into a triangular outline and also into a square outline where the triangle, the rectangle and the square have equal areas.
Investigate how logic gates work in circuits.
Explore displacement/time and velocity/time graphs with this mouse motion sensor.
Overlaying pentominoes can produce some effective patterns. Why not use LOGO to try out some of the ideas suggested here?
Practise your skills of proportional reasoning with this interactive haemocytometer.
Show how this pentagonal tile can be used to tile the plane and describe the transformations which map this pentagon to its images in the tiling.
The classic vector racing game brought to a screen near you.
The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.
A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .
This is an interactivity in which you have to sort the steps in the completion of the square into the correct order to prove the formula for the solutions of quadratic equations.
Two circles of equal radius touch at P. One circle is fixed whilst the other moves, rolling without slipping, all the way round. How many times does the moving coin revolve before returning to P?
Ask a friend to choose a number between 1 and 63. By identifying which of the six cards contains the number they are thinking of it is easy to tell them what the number is.
This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.
Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .
We can show that (x + 1)² = x² + 2x + 1 by considering the area of an (x + 1) by (x + 1) square. Show in a similar way that (x + 2)² = x² + 4x + 4
Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.
Euler discussed whether or not it was possible to stroll around Koenigsberg crossing each of its seven bridges exactly once. Experiment with different numbers of islands and bridges.
This problem is about investigating whether it is possible to start at one vertex of a platonic solid and visit every other vertex once only returning to the vertex you started at.
To avoid losing think of another very well known game where the patterns of play are similar.
Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?
Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.
Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.
A game for two people, or play online. Given a target number, say 23, and a range of numbers to choose from, say 1-4, players take it in turns to add to the running total to hit their target.
A game in which players take it in turns to choose a number. Can you block your opponent?
A game for 2 players. Can be played online. One player has 1 red counter, the other has 4 blue. The red counter needs to reach the other side, and the blue needs to trap the red.
Four cards are shuffled and placed into two piles of two. Starting with the first pile of cards - turn a card over... You win if all your cards end up in the trays before you run out of cards in. . . .
A counter is placed in the bottom right hand corner of a grid. You toss a coin and move the star according to the following rules: ... What is the probability that you end up in the top left-hand. . . .
Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.
How good are you at estimating angles?
Can you explain the strategy for winning this game with any target?