Search by Topic

Resources tagged with Interactivities similar to An Average Average Speed:

Filter by: Content type:
Age range:
Challenge level:

There are 140 results

Broad Topics > Information and Communications Technology > Interactivities

problem icon

Motion Capture

Age 11 to 16 Challenge Level:

Explore displacement/time and velocity/time graphs with this mouse motion sensor.

problem icon

Investigating the Dilution Series

Age 14 to 16 Challenge Level:

Which dilutions can you make using only 10ml pipettes?

problem icon

Graphical Interpretation

Age 14 to 16 Challenge Level:

This set of resources for teachers offers interactive environments to support work on graphical interpretation at Key Stage 4.

problem icon

A Question of Scale

Age 14 to 16 Challenge Level:

Use your skill and knowledge to place various scientific lengths in order of size. Can you judge the length of objects with sizes ranging from 1 Angstrom to 1 million km with no wrong attempts?

problem icon

Epidemic Modelling

Age 14 to 18 Challenge Level:

Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.

problem icon

Exact Dilutions

Age 14 to 16 Challenge Level:

Which exact dilution ratios can you make using only 2 dilutions?

problem icon

Dilution Series Calculator

Age 14 to 16 Challenge Level:

Which dilutions can you make using 10ml pipettes and 100ml measuring cylinders?

problem icon

Gr8 Coach

Age 11 to 14 Challenge Level:

Can you coach your rowing eight to win?

problem icon

Spot the Card

Age 14 to 16 Challenge Level:

It is possible to identify a particular card out of a pack of 15 with the use of some mathematical reasoning. What is this reasoning and can it be applied to other numbers of cards?

problem icon

Slippage

Age 14 to 16 Challenge Level:

A ladder 3m long rests against a wall with one end a short distance from its base. Between the wall and the base of a ladder is a garden storage box 1m tall and 1m high. What is the maximum distance. . . .

problem icon

Trigonometric Protractor

Age 14 to 16 Challenge Level:

An environment that simulates a protractor carrying a right- angled triangle of unit hypotenuse.

problem icon

Mixed up Mixture

Age 14 to 16 Challenge Level:

Can you fill in the mixed up numbers in this dilution calculation?

problem icon

Red or Black Spinner

Age 3 to 16 Challenge Level:

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

problem icon

Lottery Simulator

Age 7 to 16 Challenge Level:

Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.

problem icon

Speeding Up, Slowing Down

Age 11 to 14 Challenge Level:

Experiment with the interactivity of "rolling" regular polygons, and explore how the different positions of the red dot affects its speed at each stage.

problem icon

How Far Does it Move?

Age 11 to 14 Challenge Level:

Experiment with the interactivity of "rolling" regular polygons, and explore how the different positions of the red dot affects the distance it travels at each stage.

problem icon

Up and Across

Age 11 to 14 Challenge Level:

Experiment with the interactivity of "rolling" regular polygons, and explore how the different positions of the red dot affects its vertical and horizontal movement at each stage.

problem icon

An Unhappy End

Age 11 to 14 Challenge Level:

Two engines, at opposite ends of a single track railway line, set off towards one another just as a fly, sitting on the front of one of the engines, sets off flying along the railway line...

problem icon

Using the Haemocytometer

Age 14 to 16 Challenge Level:

Practise your skills of proportional reasoning with this interactive haemocytometer.

problem icon

Rolling Around

Age 11 to 14 Challenge Level:

A circle rolls around the outside edge of a square so that its circumference always touches the edge of the square. Can you describe the locus of the centre of the circle?

problem icon

Bow Tie

Age 11 to 14 Challenge Level:

Show how this pentagonal tile can be used to tile the plane and describe the transformations which map this pentagon to its images in the tiling.

problem icon

Rollin' Rollin' Rollin'

Age 11 to 14 Challenge Level:

Two circles of equal radius touch at P. One circle is fixed whilst the other moves, rolling without slipping, all the way round. How many times does the moving coin revolve before returning to P?

problem icon

Guesswork

Age 14 to 16 Challenge Level:

Ask a friend to choose a number between 1 and 63. By identifying which of the six cards contains the number they are thinking of it is easy to tell them what the number is.

problem icon

Sliding Puzzle

Age 5 to 16 Challenge Level:

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

problem icon

Konigsberg Plus

Age 11 to 14 Challenge Level:

Euler discussed whether or not it was possible to stroll around Koenigsberg crossing each of its seven bridges exactly once. Experiment with different numbers of islands and bridges.

problem icon

Partitioning Revisited

Age 11 to 14 Challenge Level:

We can show that (x + 1)² = x² + 2x + 1 by considering the area of an (x + 1) by (x + 1) square. Show in a similar way that (x + 2)² = x² + 4x + 4

problem icon

Tilted Squares

Age 11 to 14 Challenge Level:

It's easy to work out the areas of most squares that we meet, but what if they were tilted?

problem icon

Online

Age 7 to 14 Challenge Level:

A game for 2 players that can be played online. Players take it in turns to select a word from the 9 words given. The aim is to select all the occurrences of the same letter.

problem icon

Diagonal Dodge

Age 7 to 14 Challenge Level:

A game for 2 players. Can be played online. One player has 1 red counter, the other has 4 blue. The red counter needs to reach the other side, and the blue needs to trap the red.

problem icon

Got It

Age 7 to 14 Challenge Level:

A game for two people, or play online. Given a target number, say 23, and a range of numbers to choose from, say 1-4, players take it in turns to add to the running total to hit their target.

problem icon

Nim-interactive

Age 11 to 16 Challenge Level:

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.

problem icon

Factor Lines

Age 7 to 14 Challenge Level:

Arrange the four number cards on the grid, according to the rules, to make a diagonal, vertical or horizontal line.

problem icon

Colour in the Square

Age 7 to 16 Challenge Level:

Can you put the 25 coloured tiles into the 5 x 5 square so that no column, no row and no diagonal line have tiles of the same colour in them?

problem icon

Squaring the Circle and Circling the Square

Age 14 to 16 Challenge Level:

If you continue the pattern, can you predict what each of the following areas will be? Try to explain your prediction.

problem icon

Disappearing Square

Age 11 to 14 Challenge Level:

Do you know how to find the area of a triangle? You can count the squares. What happens if we turn the triangle on end? Press the button and see. Try counting the number of units in the triangle now. . . .

problem icon

Game of PIG - Sixes

Age 7 to 18 Challenge Level:

Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?

problem icon

Khun Phaen Escapes to Freedom

Age 11 to 14 Challenge Level:

Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.

problem icon

Jam

Age 14 to 16 Challenge Level:

To avoid losing think of another very well known game where the patterns of play are similar.

problem icon

Icosian Game

Age 11 to 14 Challenge Level:

This problem is about investigating whether it is possible to start at one vertex of a platonic solid and visit every other vertex once only returning to the vertex you started at.

problem icon

Overlap

Age 11 to 14 Challenge Level:

A red square and a blue square overlap so that the corner of the red square rests on the centre of the blue square. Show that, whatever the orientation of the red square, it covers a quarter of the. . . .

problem icon

Fifteen

Age 7 to 14 Challenge Level:

Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.

problem icon

Changing Places

Age 14 to 16 Challenge Level:

Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .

problem icon

Card Game (a Simple Version of Clock Patience)

Age 14 to 16 Challenge Level:

Four cards are shuffled and placed into two piles of two. Starting with the first pile of cards - turn a card over... You win if all your cards end up in the trays before you run out of cards in. . . .

problem icon

Thank Your Lucky Stars

Age 14 to 16 Challenge Level:

A counter is placed in the bottom right hand corner of a grid. You toss a coin and move the star according to the following rules: ... What is the probability that you end up in the top left-hand. . . .

problem icon

Proof Sorter - Quadratic Equation

Age 14 to 18 Challenge Level:

This is an interactivity in which you have to sort the steps in the completion of the square into the correct order to prove the formula for the solutions of quadratic equations.

problem icon

Square It

Age 11 to 16 Challenge Level:

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

problem icon

Which Spinners?

Age 14 to 18 Challenge Level:

Can you work out which spinners were used to generate the frequency charts?

problem icon

Countdown

Age 7 to 14 Challenge Level:

Here is a chance to play a version of the classic Countdown Game.

problem icon

Balances and Springs

Age 14 to 16 Challenge Level:

Balancing interactivity with springs and weights.

problem icon

Drips

Age 7 to 14 Challenge Level:

An animation that helps you understand the game of Nim.