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Resources tagged with Interactivities similar to Twizzle Wind Up:

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Broad Topics > Information and Communications Technology > Interactivities

Napoleon's Theorem

Age 14 to 18 Challenge Level:

Triangle ABC has equilateral triangles drawn on its edges. Points P, Q and R are the centres of the equilateral triangles. What can you prove about the triangle PQR?

Trigonometric Protractor

Age 14 to 16 Challenge Level:

An environment that simulates a protractor carrying a right- angled triangle of unit hypotenuse.

Interactive Number Patterns

Age 14 to 16 Challenge Level:

How good are you at finding the formula for a number pattern ?

Cubic Rotations

Age 14 to 16 Challenge Level:

There are thirteen axes of rotational symmetry of a unit cube. Describe them all. What is the average length of the parts of the axes of symmetry which lie inside the cube?

Muggles Magic

Age 11 to 14 Challenge Level:

You can move the 4 pieces of the jigsaw and fit them into both outlines. Explain what has happened to the missing one unit of area.

Squaring the Rectangle

Age 14 to 18 Challenge Level:

Can you find a way to turn a rectangle into a square?

Magic W

Age 14 to 16 Challenge Level:

Find all the ways of placing the numbers 1 to 9 on a W shape, with 3 numbers on each leg, so that each set of 3 numbers has the same total.

Excel Interactive Resource: Fraction Multiplication

Age 11 to 16 Challenge Level:

Use Excel to explore multiplication of fractions.

Attractive Tablecloths

Age 14 to 16 Challenge Level:

Charlie likes tablecloths that use as many colours as possible, but insists that his tablecloths have some symmetry. Can you work out how many colours he needs for different tablecloth designs?

Overlap

Age 11 to 14 Challenge Level:

A red square and a blue square overlap so that the corner of the red square rests on the centre of the blue square. Show that, whatever the orientation of the red square, it covers a quarter of the. . . .

Nim-interactive

Age 11 to 16 Challenge Level:

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.

Colour in the Square

Age 7 to 16 Challenge Level:

Can you put the 25 coloured tiles into the 5 x 5 square so that no column, no row and no diagonal line have tiles of the same colour in them?

Red or Black Spinner

Age 3 to 16 Challenge Level:

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

Instant Insanity

Age 11 to 18 Challenge Level:

Given the nets of 4 cubes with the faces coloured in 4 colours, build a tower so that on each vertical wall no colour is repeated, that is all 4 colours appear.

Tessellation Interactivity

Age 7 to 16 Challenge Level:

An environment that enables you to investigate tessellations of regular polygons

Cushion Ball Interactivity

Age 14 to 16 Challenge Level:

The interactive diagram has two labelled points, A and B. It is designed to be used with the problem "Cushion Ball"

Ratio Pairs 3

Age 11 to 16 Challenge Level:

Match pairs of cards so that they have equivalent ratios.

Sheffuls

Age 14 to 16 Challenge Level:

Discover a handy way to describe reorderings and solve our anagram in the process.

Tracking Points

Age 14 to 16 Challenge Level:

Can you give the coordinates of the vertices of the fifth point in the patterm on this 3D grid?

Lost on Alpha Prime

Age 14 to 16 Challenge Level:

On the 3D grid a strange (and deadly) animal is lurking. Using the tracking system can you locate this creature as quickly as possible?

Age 14 to 18 Challenge Level:

This is an interactivity in which you have to sort the steps in the completion of the square into the correct order to prove the formula for the solutions of quadratic equations.

Rollin' Rollin' Rollin'

Age 11 to 14 Challenge Level:

Two circles of equal radius touch at P. One circle is fixed whilst the other moves, rolling without slipping, all the way round. How many times does the moving coin revolve before returning to P?

Spinners Environment

Age 5 to 18 Challenge Level:

A tool for generating random integers.

Circuit Maker

Age 11 to 18 Challenge Level:

Investigate how logic gates work in circuits.

Simple Counting Machine

Age 11 to 16 Challenge Level:

Can you set the logic gates so that the number of bulbs which are on is the same as the number of switches which are on?

Balances and Springs

Age 14 to 16 Challenge Level:

Balancing interactivity with springs and weights.

A Question of Scale

Age 14 to 16 Challenge Level:

Use your skill and knowledge to place various scientific lengths in order of size. Can you judge the length of objects with sizes ranging from 1 Angstrom to 1 million km with no wrong attempts?

Countdown Fractions

Age 11 to 16 Challenge Level:

Here is a chance to play a fractions version of the classic Countdown Game.

Using the Haemocytometer

Age 14 to 16 Challenge Level:

Practise your skills of proportional reasoning with this interactive haemocytometer.

White Box

Age 7 to 18 Challenge Level:

This game challenges you to locate hidden triangles in The White Box by firing rays and observing where the rays exit the Box.

Age 7 to 16 Challenge Level:

A metal puzzle which led to some mathematical questions.

Square It

Age 11 to 16 Challenge Level:

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

Motion Capture

Age 11 to 16 Challenge Level:

Explore displacement/time and velocity/time graphs with this mouse motion sensor.

Changing Places

Age 14 to 16 Challenge Level:

Place a red counter in the top left corner of a 4x4 array, which is covered by 14 other smaller counters, leaving a gap in the bottom right hand corner (HOME). What is the smallest number of moves. . . .

Spot the Card

Age 14 to 16 Challenge Level:

It is possible to identify a particular card out of a pack of 15 with the use of some mathematical reasoning. What is this reasoning and can it be applied to other numbers of cards?

Got a Strategy for Last Biscuit?

Age 11 to 16 Challenge Level:

Can you beat the computer in the challenging strategy game?

Loci Resources

Age 14 to 16 Challenge Level:

This set of resources for teachers offers interactive environments to support work on loci at Key Stage 4.

Fractions and Percentages Card Game

Age 11 to 16 Challenge Level:

Match the cards of the same value.

Age 7 to 16 Challenge Level:

A collection of our favourite pictorial problems, one for each day of Advent.

Inside Out

Age 14 to 16 Challenge Level:

There are 27 small cubes in a 3 x 3 x 3 cube, 54 faces being visible at any one time. Is it possible to reorganise these cubes so that by dipping the large cube into a pot of paint three times you. . . .

Just Rolling Round

Age 14 to 16 Challenge Level:

P is a point on the circumference of a circle radius r which rolls, without slipping, inside a circle of radius 2r. What is the locus of P?

Excel Interactive Resource: Haitch

Age 11 to 16 Challenge Level:

An Excel spreadsheet with an investigation.

Connect Three

Age 11 to 16 Challenge Level:

Can you be the first to complete a row of three?

Excel Interactive Resource: Equivalent Fraction Bars

Age 11 to 16 Challenge Level:

A simple file for the Interactive whiteboard or PC screen, demonstrating equivalent fractions.

Factors and Multiples - Secondary Resources

Age 11 to 16 Challenge Level:

A collection of resources to support work on Factors and Multiples at Secondary level.

Cubic Net

Age 14 to 18 Challenge Level:

This is an interactive net of a Rubik's cube. Twists of the 3D cube become mixes of the squares on the 2D net. Have a play and see how many scrambles you can undo!

Excel Interactive Resource: Long Multiplication

Age 11 to 16 Challenge Level:

Use an Excel spreadsheet to explore long multiplication.

Solving with Euclid's Algorithm

Age 14 to 18 Challenge Level:

A java applet that takes you through the steps needed to solve a Diophantine equation of the form Px+Qy=1 using Euclid's algorithm.

Tower Rescue

Age 7 to 18 Challenge Level:

Help the bee to build a stack of blocks far enough to save his friend trapped in the tower.