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Resources tagged with Experimental probability similar to Data Matching:

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Broad Topics > Probability > Experimental probability

Distribution Maker

Age 16 to 18 Challenge Level:

This tool allows you to create custom-specified random numbers, such as the total on three dice.

Age 14 to 16 Challenge Level:

In this follow-up to the problem Odds and Evens, we invite you to analyse a probability situation in order to find the general solution for a fair game.

Epidemic Modelling

Age 14 to 18 Challenge Level:

Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.

Very Old Man

Age 16 to 18 Challenge Level:

Is the age of this very old man statistically believable?

Time to Evolve 2

Age 16 to 18 Challenge Level:

How is the length of time between the birth of an animal and the birth of its great great ... great grandparent distributed?

Random Squares

Age 16 to 18 Challenge Level:

What is a random pattern?

The Monte Carlo Method

Age 16 to 18 Challenge Level:

Estimate areas using random grids

Investigating Epidemics

Age 11 to 16 Challenge Level:

Simple models which help us to investigate how epidemics grow and die out.

The Derren Brown Coin Flipping Scam

Age 16 to 18 Challenge Level:

Calculate probabilities associated with the Derren Brown coin scam in which he flipped 10 heads in a row.

Red or Black Spinner

Age 3 to 16 Challenge Level:

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

X-dice

Age 16 to 18 Challenge Level:

Explore these X-dice with numbers other than 1 to 6 on their faces. Which one is best?

Introducing Distributions

Age 14 to 16 Challenge Level:

When five dice are rolled together which do you expect to see more often, no sixes or all sixes ?

Same Number!

Age 14 to 16 Challenge Level:

If everyone in your class picked a number from 1 to 225, do you think any two people would pick the same number?

Last One Standing

Age 14 to 16 Challenge Level:

Imagine a room full of people who keep flipping coins until they get a tail. Will anyone get six heads in a row?

Mathsland National Lottery

Age 14 to 16 Challenge Level:

Can you work out the probability of winning the Mathsland National Lottery? Try our simulator to test out your ideas.

Taking Chances Extended

Age 14 to 18

This article, for students and teachers, is mainly about probability, the mathematical way of looking at random chance.

Stop or Dare

Age 7 to 16 Challenge Level:

All you need for this game is a pack of cards. While you play the game, think about strategies that will increase your chances of winning.

The Mean Game

Age 16 to 18

Edward Wallace based his A Level Statistics Project on The Mean Game. Each picks 2 numbers. The winner is the player who picks a number closest to the mean of all the numbers picked.

Probably a Code?

Age 16 to 18 Challenge Level:

Is the regularity shown in this encoded message noise or structure?

Game of PIG - Sixes

Age 7 to 18 Challenge Level:

Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?

Coin Tossing Games

Age 14 to 16 Challenge Level:

You and I play a game involving successive throws of a fair coin. Suppose I pick HH and you pick TH. The coin is thrown repeatedly until we see either two heads in a row (I win) or a tail followed by. . . .

Win or Lose?

Age 14 to 16 Challenge Level:

A gambler bets half the money in his pocket on the toss of a coin, winning an equal amount for a head and losing his money if the result is a tail. After 2n plays he has won exactly n times. Has. . . .

Who's the Winner?

Age 14 to 16 Challenge Level:

When two closely matched teams play each other, what is the most likely result?

Lottery Simulator

Age 7 to 16 Challenge Level:

Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.

Football World Cup Simulation

Age 7 to 16 Challenge Level:

A maths-based Football World Cup simulation for teachers and students to use.

The Random World

Age 11 to 18

Think that a coin toss is 50-50 heads or tails? Read on to appreciate the ever-changing and random nature of the world in which we live.

Probability Resources

Age 14 to 16 Challenge Level:

This set of resources for teachers offers interactive environments to support probability work at Key Stage 4.

Which Spinners?

Age 14 to 18 Challenge Level:

Can you work out which spinners were used to generate the frequency charts?

Succession in Randomia

Age 16 to 18 Challenge Level:

By tossing a coin one of three princes is chosen to be the next King of Randomia. Does each prince have an equal chance of taking the throne?