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Resources tagged with Experimental probability similar to Last One Standing:

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Broad Topics > Probability > Experimental probability

Last One Standing

Age 14 to 16 Challenge Level:

Imagine a room full of people who keep flipping coins until they get a tail. Will anyone get six heads in a row?

Mathsland National Lottery

Age 14 to 16 Challenge Level:

Can you work out the probability of winning the Mathsland National Lottery? Try our simulator to test out your ideas.

Coin Tossing Games

Age 14 to 16 Challenge Level:

You and I play a game involving successive throws of a fair coin. Suppose I pick HH and you pick TH. The coin is thrown repeatedly until we see either two heads in a row (I win) or a tail followed by. . . .

The Random World

Age 11 to 18

Think that a coin toss is 50-50 heads or tails? Read on to appreciate the ever-changing and random nature of the world in which we live.

Same Number!

Age 14 to 16 Challenge Level:

If everyone in your class picked a number from 1 to 225, do you think any two people would pick the same number?

Can't Find a Coin?

Age 11 to 14 Challenge Level:

Can you generate a set of random results? Can you fool the random simulator?

Misunderstanding Randomness

Age 11 to 14 Challenge Level:

Which of these ideas about randomness are actually correct?

Which Spinners?

Age 14 to 18 Challenge Level:

Can you work out which spinners were used to generate the frequency charts?

Taking Chances

Age 11 to 14 Challenge Level:

This article, for students and teachers, is mainly about probability, the mathematical way of looking at random chance and is a shorter version of Taking Chances Extended.

Taking Chances Extended

Age 14 to 18

This article, for students and teachers, is mainly about probability, the mathematical way of looking at random chance.

Who's the Winner?

Age 14 to 16 Challenge Level:

When two closely matched teams play each other, what is the most likely result?

Win or Lose?

Age 14 to 16 Challenge Level:

A gambler bets half the money in his pocket on the toss of a coin, winning an equal amount for a head and losing his money if the result is a tail. After 2n plays he has won exactly n times. Has. . . .

Odds and Evens

Age 11 to 14 Challenge Level:

Is this a fair game? How many ways are there of creating a fair game by adding odd and even numbers?

Age 14 to 16 Challenge Level:

In this follow-up to the problem Odds and Evens, we invite you to analyse a probability situation in order to find the general solution for a fair game.

Two's Company

Age 11 to 14 Challenge Level:

7 balls are shaken in a container. You win if the two blue balls touch. What is the probability of winning?

Cosy Corner

Age 11 to 14 Challenge Level:

Six balls of various colours are randomly shaken into a trianglular arrangement. What is the probability of having at least one red in the corner?

Age 14 to 16 Challenge Level:

A counter is placed in the bottom right hand corner of a grid. You toss a coin and move the star according to the following rules: ... What is the probability that you end up in the top left-hand. . . .

Football World Cup Simulation

Age 7 to 16 Challenge Level:

A maths-based Football World Cup simulation for teachers and students to use.

Lottery Simulator

Age 7 to 16 Challenge Level:

Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.

What Does Random Look Like?

Age 11 to 14 Challenge Level:

Engage in a little mathematical detective work to see if you can spot the fakes.

Flippin' Discs

Age 11 to 14 Challenge Level:

Identical discs are flipped in the air. You win if all of the faces show the same colour. Can you calculate the probability of winning with n discs?

Sociable Cards

Age 11 to 14 Challenge Level:

Move your counters through this snake of cards and see how far you can go. Are you surprised by where you end up?

Interactive Spinners

Age 11 to 14 Challenge Level:

This interactivity invites you to make conjectures and explore probabilities of outcomes related to two independent events.

Snail Trails

Age 11 to 14 Challenge Level:

This is a game for two players. You will need some small-square grid paper, a die and two felt-tip pens or highlighters. Players take turns to roll the die, then move that number of squares in. . . .

Investigating Epidemics

Age 11 to 16 Challenge Level:

Simple models which help us to investigate how epidemics grow and die out.

Stop or Dare

Age 7 to 16 Challenge Level:

All you need for this game is a pack of cards. While you play the game, think about strategies that will increase your chances of winning.

Red or Black Spinner

Age 3 to 16 Challenge Level:

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .