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Resources tagged with Experimental probability similar to Distribution Differences:

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Broad Topics > Probability > Experimental probability

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Probability Resources

Age 14 to 16 Challenge Level:

This set of resources for teachers offers interactive environments to support probability work at Key Stage 4.

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Mathsland National Lottery

Age 14 to 16 Challenge Level:

Can you work out the probability of winning the Mathsland National Lottery? Try our simulator to test out your ideas.

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Taking Chances

Age 11 to 14 Challenge Level:

This article, for students and teachers, is mainly about probability, the mathematical way of looking at random chance and is a shorter version of Taking Chances Extended.

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Which Spinners?

Age 14 to 18 Challenge Level:

Can you work out which spinners were used to generate the frequency charts?

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Introducing Distributions

Age 14 to 16 Challenge Level:

When five dice are rolled together which do you expect to see more often, no sixes or all sixes ?

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Misunderstanding Randomness

Age 11 to 14 Challenge Level:

Which of these ideas about randomness are actually correct?

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Can't Find a Coin?

Age 11 to 14 Challenge Level:

Can you generate a set of random results? Can you fool the random simulator?

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Who's the Winner?

Age 14 to 16 Challenge Level:

When two closely matched teams play each other, what is the most likely result?

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Same Number!

Age 14 to 16 Challenge Level:

If everyone in your class picked a number from 1 to 225, do you think any two people would pick the same number?

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Last One Standing

Age 14 to 16 Challenge Level:

Imagine a room full of people who keep flipping coins until they get a tail. Will anyone get six heads in a row?

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Coin Tossing Games

Age 14 to 16 Challenge Level:

You and I play a game involving successive throws of a fair coin. Suppose I pick HH and you pick TH. The coin is thrown repeatedly until we see either two heads in a row (I win) or a tail followed by. . . .

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Taking Chances Extended

Age 14 to 18

This article, for students and teachers, is mainly about probability, the mathematical way of looking at random chance.

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Win or Lose?

Age 14 to 16 Challenge Level:

A gambler bets half the money in his pocket on the toss of a coin, winning an equal amount for a head and losing his money if the result is a tail. After 2n plays he has won exactly n times. Has. . . .

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The Random World

Age 11 to 18

Think that a coin toss is 50-50 heads or tails? Read on to appreciate the ever-changing and random nature of the world in which we live.

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Thank Your Lucky Stars

Age 14 to 16 Challenge Level:

A counter is placed in the bottom right hand corner of a grid. You toss a coin and move the star according to the following rules: ... What is the probability that you end up in the top left-hand. . . .

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Lottery Simulator

Age 7 to 16 Challenge Level:

Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.

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Flippin' Discs

Age 11 to 14 Challenge Level:

Identical discs are flipped in the air. You win if all of the faces show the same colour. Can you calculate the probability of winning with n discs?

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Interactive Spinners

Age 11 to 14 Challenge Level:

This interactivity invites you to make conjectures and explore probabilities of outcomes related to two independent events.

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Two's Company

Age 11 to 14 Challenge Level:

7 balls are shaken in a container. You win if the two blue balls touch. What is the probability of winning?

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Odds and Evens Made Fair

Age 14 to 16 Challenge Level:

In this follow-up to the problem Odds and Evens, we invite you to analyse a probability situation in order to find the general solution for a fair game.

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Stop or Dare

Age 7 to 16 Challenge Level:

All you need for this game is a pack of cards. While you play the game, think about strategies that will increase your chances of winning.

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Game of PIG - Sixes

Age 7 to 18 Challenge Level:

Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?

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Odds and Evens

Age 11 to 14 Challenge Level:

Is this a fair game? How many ways are there of creating a fair game by adding odd and even numbers?

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Investigating Epidemics

Age 11 to 16 Challenge Level:

Simple models which help us to investigate how epidemics grow and die out.

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Cosy Corner

Age 11 to 14 Challenge Level:

Six balls of various colours are randomly shaken into a trianglular arrangement. What is the probability of having at least one red in the corner?

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Football World Cup Simulation

Age 7 to 16 Challenge Level:

A maths-based Football World Cup simulation for teachers and students to use.

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Snail Trails

Age 11 to 14 Challenge Level:

This is a game for two players. You will need some small-square grid paper, a die and two felt-tip pens or highlighters. Players take turns to roll the die, then move that number of squares in. . . .

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Red or Black Spinner

Age 3 to 16 Challenge Level:

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

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What Does Random Look Like?

Age 11 to 14 Challenge Level:

Engage in a little mathematical detective work to see if you can spot the fakes.

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Sociable Cards

Age 11 to 14 Challenge Level:

Move your counters through this snake of cards and see how far you can go. Are you surprised by where you end up?

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Epidemic Modelling

Age 14 to 18 Challenge Level:

Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.