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Resources tagged with Experimental probability similar to Archery:

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Broad Topics > Probability > Experimental probability

Snail Trails

Stage: 3 Challenge Level:

This is a game for two players. You will need some small-square grid paper, a die and two felt-tip pens or highlighters. Players take turns to roll the die, then move that number of squares in. . . .

Interactive Spinners

Stage: 3 Challenge Level:

This interactivity invites you to make conjectures and explore probabilities of outcomes related to two independent events.

Flippin' Discs

Stage: 3 Challenge Level:

Identical discs are flipped in the air. You win if all of the faces show the same colour. Can you calculate the probability of winning with n discs?

Cosy Corner

Stage: 3 Challenge Level:

Six balls of various colours are randomly shaken into a trianglular arrangement. What is the probability of having at least one red in the corner?

Two's Company

Stage: 3 Challenge Level:

7 balls are shaken in a container. You win if the two blue balls touch. What is the probability of winning?

Football World Cup Simulation

Stage: 2, 3 and 4 Challenge Level:

A maths-based Football World Cup simulation for teachers and students to use.

Odds and Evens

Stage: 3 Challenge Level:

Is this a fair game? How many ways are there of creating a fair game by adding odd and even numbers?

Stage: 4 Challenge Level:

A counter is placed in the bottom right hand corner of a grid. You toss a coin and move the star according to the following rules: ... What is the probability that you end up in the top left-hand. . . .

Sociable Cards

Stage: 3 Challenge Level:

Move your counters through this snake of cards and see how far you can go. Are you surprised by where you end up?

Game of PIG - Sixes

Stage: 2, 3, 4 and 5 Challenge Level:

Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?

Stop or Dare

Stage: 2, 3 and 4 Challenge Level:

All you need for this game is a pack of cards. While you play the game, think about strategies that will increase your chances of winning.

Taking Chances

Stage: 3 Challenge Level:

This article, for students and teachers, is mainly about probability, the mathematical way of looking at random chance and is a shorter version of Taking Chances Extended.

Stage: 4 Challenge Level:

In this follow-up to the problem Odds and Evens, we invite you to analyse a probability situation in order to find the general solution for a fair game.

Lottery Simulator

Stage: 2, 3 and 4 Challenge Level:

Use this animation to experiment with lotteries. Choose how many balls to match, how many are in the carousel, and how many draws to make at once.

Misunderstanding Randomness

Stage: 3 Challenge Level:

Which of these ideas about randomness are actually correct?

Can't Find a Coin?

Stage: 3 Challenge Level:

Can you generate a set of random results? Can you fool the random simulator?

Red or Black Spinner

Stage: Early years, 1, 2, 3 and 4 Challenge Level:

A simple spinner that is equally likely to land on Red or Black. Useful if tossing a coin, dropping it, and rummaging about on the floor have lost their appeal. Needs a modern browser; if IE then at. . . .

Which Spinners?

Stage: 4 and 5 Challenge Level:

Can you work out which spinners were used to generate the frequency charts?

What Does Random Look Like?

Stage: 3 Challenge Level:

Engage in a little mathematical detective work to see if you can spot the fakes.

Last One Standing

Stage: 4 Challenge Level:

Imagine a room full of people who keep flipping coins until they get a tail. Will anyone get six heads in a row?

Taking Chances Extended

Stage: 4 and 5

This article, for students and teachers, is mainly about probability, the mathematical way of looking at random chance.

Probability Resources

Stage: 4 Challenge Level:

This set of resources for teachers offers interactive environments to support probability work at Key Stage 4.

Epidemic Modelling

Stage: 4 and 5 Challenge Level:

Use the computer to model an epidemic. Try out public health policies to control the spread of the epidemic, to minimise the number of sick days and deaths.

The Random World

Stage: 3, 4 and 5

Think that a coin toss is 50-50 heads or tails? Read on to appreciate the ever-changing and random nature of the world in which we live.

Win or Lose?

Stage: 4 Challenge Level:

A gambler bets half the money in his pocket on the toss of a coin, winning an equal amount for a head and losing his money if the result is a tail. After 2n plays he has won exactly n times. Has. . . .

Investigating Epidemics

Stage: 3 and 4 Challenge Level:

Simple models which help us to investigate how epidemics grow and die out.

Coin Tossing Games

Stage: 4 Challenge Level:

You and I play a game involving successive throws of a fair coin. Suppose I pick HH and you pick TH. The coin is thrown repeatedly until we see either two heads in a row (I win) or a tail followed by. . . .

Who's the Winner?

Stage: 4 Challenge Level:

When two closely matched teams play each other, what is the most likely result?

Introducing Distributions

Stage: 4 Challenge Level:

When five dice are rolled together which do you expect to see more often, no sixes or all sixes ?

Mathsland National Lottery

Stage: 4 Challenge Level:

Can you work out the probability of winning the Mathsland National Lottery? Try our simulator to test out your ideas.

Same Number!

Stage: 4 Challenge Level:

If everyone in your class picked a number from 1 to 225, do you think any two people would pick the same number?