This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.
Find out about Magic Squares in this article written for students. Why are they magic?!
Solve this Sudoku puzzle whose clues are in the form of sums of the numbers which should appear in diagonal opposite cells.
A Sudoku with clues given as sums of entries.
Can you put the 25 coloured tiles into the 5 x 5 square so that no column, no row and no diagonal line have tiles of the same colour in them?
Problem solving is at the heart of the NRICH site. All the problems give learners opportunities to learn, develop or use mathematical concepts and skills. Read here for more information.
The NRICH team are always looking for new ways to engage teachers and pupils in problem solving. Here we explain the thinking behind maths trails.
A particular technique for solving Sudoku puzzles, known as "naked pair", is explained in this easy-to-read article.
60 pieces and a challenge. What can you make and how many of the pieces can you use creating skeleton polyhedra?
Ben and his mum are planting garlic. Use the interactivity to help you find out how many cloves of garlic they might have had.
There are nine teddies in Teddy Town - three red, three blue and three yellow. There are also nine houses, three of each colour. Can you put them on the map of Teddy Town according to the rules?
Try this matching game which will help you recognise different ways of saying the same time interval.
Arrange the four number cards on the grid, according to the rules, to make a diagonal, vertical or horizontal line.
Use the information to describe these marbles. What colours must be on marbles that sparkle when rolling but are dark inside?
Find out what a "fault-free" rectangle is and try to make some of your own.
In this article, the NRICH team describe the process of selecting solutions for publication on the site.
A game for 2 people. Take turns placing a counter on the star. You win when you have completed a line of 3 in your colour.
First Connect Three game for an adult and child. Use the dice numbers and either addition or subtraction to get three numbers in a straight line.
The idea of this game is to add or subtract the two numbers on the dice and cover the result on the grid, trying to get a line of three. Are there some numbers that are good to aim for?
Try out the lottery that is played in a far-away land. What is the chance of winning?
My coat has three buttons. How many ways can you find to do up all the buttons?
Moira is late for school. What is the shortest route she can take from the school gates to the entrance?
Using the cards 2, 4, 6, 8, +, - and =, what number statements can you make?
What can you say about these shapes? This problem challenges you to create shapes with different areas and perimeters.
A merchant brings four bars of gold to a jeweller. How can the jeweller use the scales just twice to identify the lighter, fake bar?
In how many ways could Mrs Beeswax put ten coins into her three puddings so that each pudding ended up with at least two coins?
Nina must cook some pasta for 15 minutes but she only has a 7-minute sand-timer and an 11-minute sand-timer. How can she use these timers to measure exactly 15 minutes?
You cannot choose a selection of ice cream flavours that includes totally what someone has already chosen. Have a go and find all the different ways in which seven children can have ice cream.
Two children made up a game as they walked along the garden paths. Can you find out their scores? Can you find some paths of your own?
How many ways can you find to do up all four buttons on my coat? How about if I had five buttons? Six ...?
Tom and Ben visited Numberland. Use the maps to work out the number of points each of their routes scores.
This problem is based on a code using two different prime numbers less than 10. You'll need to multiply them together and shift the alphabet forwards by the result. Can you decipher the code?
These activities focus on finding all possible solutions so working in a systematic way will ensure none are left out.
How many different triangles can you draw on the dotty grid which each have one dot in the middle?
Have a go at this well-known challenge. Can you swap the frogs and toads in as few slides and jumps as possible?
These activities lend themselves to systematic working in the sense that it helps to have an ordered approach.
This challenge extends the Plants investigation so now four or more children are involved.
This tricky challenge asks you to find ways of going across rectangles, going through exactly ten squares.
This challenging activity involves finding different ways to distribute fifteen items among four sets, when the sets must include three, four, five and six items.
Can you put the numbers 1 to 8 into the circles so that the four calculations are correct?
Can you find all the different triangles on these peg boards, and find their angles?
This cube has ink on each face which leaves marks on paper as it is rolled. Can you work out what is on each face and the route it has taken?
These activities lend themselves to systematic working in the sense that it helps if you have an ordered approach.
Can you put the numbers from 1 to 15 on the circles so that no consecutive numbers lie anywhere along a continuous straight line?
Find all the numbers that can be made by adding the dots on two dice.
Choose four different digits from 1-9 and put one in each box so that the resulting four two-digit numbers add to a total of 100.
In this problem it is not the squares that jump, you do the jumping! The idea is to go round the track in as few jumps as possible.
An investigation involving adding and subtracting sets of consecutive numbers. Lots to find out, lots to explore.
Place the numbers 1 to 10 in the circles so that each number is the difference between the two numbers just below it.
Use the interactivity to help get a feel for this problem and to find out all the possible ways the balls could land.