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#### Resources tagged with STEM - General similar to Factors and Multiples Game:

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##### Other tags that relate to Factors and Multiples Game
Practical Activity. PrimaryGames-Number. PrimaryResilient. Resilient. Logo. Prime numbers. Interactivities. Factors and multiples. Collaborative. Games.

### There are 29 results

Broad Topics > Applications > STEM - General

### The Moving Planets

##### Age 7 to 14

Mathematics has always been a powerful tool for studying, measuring and calculating the movements of the planets, and this article gives several examples.

### Making Moiré Patterns

##### Age 11 to 18 Challenge Level:

Moiré patterns are intriguing interference patterns. Create your own beautiful examples using LOGO!

### First Forward Into Logo 4: Circles

##### Age 7 to 16 Challenge Level:

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

### First Forward Into Logo 8: More about Variables

##### Age 11 to 18 Challenge Level:

Write a Logo program, putting in variables, and see the effect when you change the variables.

### Eclipses of the Sun

##### Age 7 to 14

Mathematics has allowed us now to measure lots of things about eclipses and so calculate exactly when they will happen, where they can be seen from, and what they will look like.

### First Forward Into Logo 1: Square Five

##### Age 7 to 16 Challenge Level:

A Short introduction to using Logo. This is the first in a twelve part series.

### First Forward Into Logo 12: Puzzling Sums

##### Age 11 to 18 Challenge Level:

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

### First Forward Into Logo 11: Sequences

##### Age 11 to 18 Challenge Level:

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

### First Forward Into Logo 10: Count up - Count Down

##### Age 11 to 18 Challenge Level:

What happens when a procedure calls itself?

### First Forward Into Logo 9: Stars

##### Age 11 to 18 Challenge Level:

Turn through bigger angles and draw stars with Logo.

### First Forward Into Logo 2: Polygons

##### Age 7 to 16 Challenge Level:

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

### First Forward Into Logo 6: Variables and Procedures

##### Age 11 to 18 Challenge Level:

Learn to write procedures and build them into Logo programs. Learn to use variables.

### Maths Is Everywhere!

##### Age 11 to 16 Challenge Level:

Maths is everywhere in the world! Take a look at these images. What mathematics can you see?

### The Olympic LOGO

##### Age 11 to 18 Challenge Level:

Can you drive a pointer using LOGO to create a simple version of the Olympic Rings logo?

### Order the Changes

##### Age 7 to 11 Challenge Level:

Can you order pictures of the development of a frog from frogspawn and of a bean seed growing into a plant?

### STEM Clubs

##### Age 7 to 14

Details of our activities deigned for STEM clubs.

### First Forward Into Logo 7: Angles of Polygons

##### Age 11 to 18 Challenge Level:

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

### First Forward Into Logo 5: Pen Up, Pen Down

##### Age 7 to 16 Challenge Level:

Learn about Pen Up and Pen Down in Logo

### Shaping the Universe III - to Infinity and Beyond

##### Age 11 to 16

The third installment in our series on the shape of astronomical systems, this article explores galaxies and the universe beyond our solar system.

### In Order

##### Age 7 to 11 Challenge Level:

Can you rank these quantities in order? You may need to find out extra information or perform some experiments to justify your rankings.

### Order, Order!

##### Age 5 to 11 Challenge Level:

Can you place these quantities in order from smallest to largest?

### Troublesome Triangles

##### Age 7 to 14 Challenge Level:

Many natural systems appear to be in equilibrium until suddenly a critical point is reached, setting up a mudslide or an avalanche or an earthquake. In this project, students will use a simple. . . .

### Helicopters

##### Age 7 to 16 Challenge Level:

Design and test a paper helicopter. What is the best design?

### Temperature

##### Age 11 to 14 Challenge Level:

Water freezes at 0°Celsius (32°Fahrenheit) and boils at 100°C (212°Fahrenheit). Is there a temperature at which Celsius and Fahrenheit readings are the same?

### Shaping the Universe II - the Solar System

##### Age 11 to 16

The second in a series of articles on visualising and modelling shapes in the history of astronomy.

### Shaping the Universe I - Planet Earth

##### Age 11 to 16

This article explores ths history of theories about the shape of our planet. It is the first in a series of articles looking at the significance of geometric shapes in the history of astronomy.