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Resources tagged with Practical Activity similar to Circular Circuitry:

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Broad Topics > Using, Applying and Reasoning about Mathematics > Practical Activity

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First Forward Into Logo 5: Pen Up, Pen Down

Age 7 to 16 Challenge Level:

Learn about Pen Up and Pen Down in Logo

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First Forward Into Logo 12: Puzzling Sums

Age 11 to 18 Challenge Level:

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

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First Forward Into Logo 9: Stars

Age 11 to 18 Challenge Level:

Turn through bigger angles and draw stars with Logo.

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First Forward Into Logo 3: Repeat REPEAT

Age 7 to 16 Challenge Level:

More Logo for beginners. Now learn more about the REPEAT command.

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Fitting Flat Shapes

Age 16 to 18 Challenge Level:

How efficiently can various flat shapes be fitted together?

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First Forward Into Logo 6: Variables and Procedures

Age 11 to 18 Challenge Level:

Learn to write procedures and build them into Logo programs. Learn to use variables.

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First Forward Into Logo 7: Angles of Polygons

Age 11 to 18 Challenge Level:

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

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First Forward Into Logo 8: More about Variables

Age 11 to 18 Challenge Level:

Write a Logo program, putting in variables, and see the effect when you change the variables.

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First Forward Into Logo 4: Circles

Age 7 to 16 Challenge Level:

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

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Turning the Place Over

Age 11 to 18 Challenge Level:

As part of Liverpool08 European Capital of Culture there were a huge number of events and displays. One of the art installations was called "Turning the Place Over". Can you find our how it works?

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First Forward Into Logo 2: Polygons

Age 7 to 16 Challenge Level:

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

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First Forward Into Logo 11: Sequences

Age 11 to 18 Challenge Level:

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

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First Forward Into Logo 10: Count up - Count Down

Age 11 to 18 Challenge Level:

What happens when a procedure calls itself?

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Whirling Fibonacci Squares

Age 11 to 16

Draw whirling squares and see how Fibonacci sequences and golden rectangles are connected.

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Nine Colours

Age 11 to 16 Challenge Level:

Can you use small coloured cubes to make a 3 by 3 by 3 cube so that each face of the bigger cube contains one of each colour?

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Well Balanced

Age 5 to 18 Challenge Level:

Exploring balance and centres of mass can be great fun. The resulting structures can seem impossible. Here are some images to encourage you to experiment with non-breakable objects of your own.

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Paper Folding - Models of the Platonic Solids

Age 7 to 16

A description of how to make the five Platonic solids out of paper.

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Cool as Ice

Age 11 to 16 Challenge Level:

Design and construct a prototype intercooler which will satisfy agreed quality control constraints.

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Muggles, Logo and Gradients

Age 11 to 18

Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.

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Plaited Origami Polyhedra

Age 7 to 16 Challenge Level:

These models have appeared around the Centre for Mathematical Sciences. Perhaps you would like to try to make some similar models of your own.

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The Best Card Trick?

Age 11 to 16 Challenge Level:

Time for a little mathemagic! Choose any five cards from a pack and show four of them to your partner. How can they work out the fifth?

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Cubic Conundrum

Age 7 to 16 Challenge Level:

Which of the following cubes can be made from these nets?

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Making Maths: Celtic Knot Tiles

Age 7 to 16 Challenge Level:

Make some celtic knot patterns using tiling techniques

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Stonehenge

Age 16 to 18 Challenge Level:

Explain why, when moving heavy objects on rollers, the object moves twice as fast as the rollers. Try a similar experiment yourself.

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Ding Dong Bell Interactive

Age 16 to 18 Challenge Level:

Try ringing hand bells for yourself with interactive versions of Diagram 2 (Plain Hunt Minimus) and Diagram 3 described in the article 'Ding Dong Bell'.

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Factors and Multiples Game

Age 7 to 16 Challenge Level:

A game in which players take it in turns to choose a number. Can you block your opponent?

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Witch's Hat

Age 11 to 16 Challenge Level:

What shapes should Elly cut out to make a witch's hat? How can she make a taller hat?

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Gym Bag

Age 11 to 16 Challenge Level:

Can Jo make a gym bag for her trainers from the piece of fabric she has?

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Proof Sorter - Sum of an AP

Age 16 to 18 Challenge Level:

Use this interactivity to sort out the steps of the proof of the formula for the sum of an arithmetic series. The 'thermometer' will tell you how you are doing