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#### Resources tagged with Practical Activity similar to Maths Is Everywhere!:

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##### Other tags that relate to Maths Is Everywhere!
Maths Supporting SET. Programming. Practical Activity. Sport. Chemistry. STEM - General. Real world. STEM - living world. Biology. Logo.

### There are 63 results

Broad Topics > Using, Applying and Reasoning about Mathematics > Practical Activity

### First Forward Into Logo 5: Pen Up, Pen Down

##### Age 7 to 16 Challenge Level:

Learn about Pen Up and Pen Down in Logo

### Celtic Knotwork Patterns

##### Age 7 to 14

This article for pupils gives an introduction to Celtic knotwork patterns and a feel for how you can draw them.

### First Forward Into Logo 6: Variables and Procedures

##### Age 11 to 18 Challenge Level:

Learn to write procedures and build them into Logo programs. Learn to use variables.

### First Forward Into Logo 10: Count up - Count Down

##### Age 11 to 18 Challenge Level:

What happens when a procedure calls itself?

### First Forward Into Logo 12: Puzzling Sums

##### Age 11 to 18 Challenge Level:

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

### First Forward Into Logo 8: More about Variables

##### Age 11 to 18 Challenge Level:

Write a Logo program, putting in variables, and see the effect when you change the variables.

### Making Maths: Celtic Knot Tiles

##### Age 7 to 16 Challenge Level:

Make some celtic knot patterns using tiling techniques

### First Forward Into Logo 9: Stars

##### Age 11 to 18 Challenge Level:

Turn through bigger angles and draw stars with Logo.

### First Forward Into Logo 7: Angles of Polygons

##### Age 11 to 18 Challenge Level:

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

### Well Balanced

##### Age 5 to 18 Challenge Level:

Exploring balance and centres of mass can be great fun. The resulting structures can seem impossible. Here are some images to encourage you to experiment with non-breakable objects of your own.

### Straw Scaffold

##### Age 11 to 14 Challenge Level:

Build a scaffold out of drinking-straws to support a cup of water

### Turning the Place Over

##### Age 11 to 18 Challenge Level:

As part of Liverpool08 European Capital of Culture there were a huge number of events and displays. One of the art installations was called "Turning the Place Over". Can you find our how it works?

### First Forward Into Logo 4: Circles

##### Age 7 to 16 Challenge Level:

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

### Paper Folding - Models of the Platonic Solids

##### Age 7 to 16

A description of how to make the five Platonic solids out of paper.

### Cool as Ice

##### Age 11 to 16 Challenge Level:

Design and construct a prototype intercooler which will satisfy agreed quality control constraints.

### First Forward Into Logo 2: Polygons

##### Age 7 to 16 Challenge Level:

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

### Making Maths: Make a Pendulum

##### Age 7 to 14 Challenge Level:

Galileo, a famous inventor who lived about 400 years ago, came up with an idea similar to this for making a time measuring instrument. Can you turn your pendulum into an accurate minute timer?

### Making Maths: Walking Through a Playing Card?

##### Age 7 to 14 Challenge Level:

It might seem impossible but it is possible. How can you cut a playing card to make a hole big enough to walk through?

### Making Maths: Archimedes' Spiral

##### Age 7 to 14 Challenge Level:

Make a spiral mobile.

### Plaited Origami Polyhedra

##### Age 7 to 16 Challenge Level:

These models have appeared around the Centre for Mathematical Sciences. Perhaps you would like to try to make some similar models of your own.

### Making Maths: String and Circles

##### Age 7 to 14 Challenge Level:

You could use just coloured pencils and paper to create this design, but it will be more eye-catching if you can get hold of hammer, nails and string.

### First Forward Into Logo 11: Sequences

##### Age 11 to 18 Challenge Level:

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

### Attractive Rotations

##### Age 11 to 14 Challenge Level:

Here is a chance to create some attractive images by rotating shapes through multiples of 90 degrees, or 30 degrees, or 72 degrees or...

### Drawing Celtic Knots

##### Age 11 to 14 Challenge Level:

Here is a chance to create some Celtic knots and explore the mathematics behind them.

### Make Your Own Pencil Case

##### Age 11 to 14 Challenge Level:

What shape would fit your pens and pencils best? How can you make it?

##### Age 11 to 18

Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.

### Making Rectangles, Making Squares

##### Age 11 to 14 Challenge Level:

How many differently shaped rectangles can you build using these equilateral and isosceles triangles? Can you make a square?

### Amazing Card Trick

##### Age 11 to 14 Challenge Level:

How is it possible to predict the card?

### Notes on a Triangle

##### Age 11 to 14 Challenge Level:

Can you describe what happens in this film?

### Making Maths: Clinometer

##### Age 11 to 14 Challenge Level:

Make a clinometer and use it to help you estimate the heights of tall objects.

### Fractions Jigsaw

##### Age 11 to 14 Challenge Level:

A jigsaw where pieces only go together if the fractions are equivalent.

### Whirling Fibonacci Squares

##### Age 11 to 16

Draw whirling squares and see how Fibonacci sequences and golden rectangles are connected.

### Cubic Conundrum

##### Age 7 to 16 Challenge Level:

Which of the following cubes can be made from these nets?

### Back to the Practical?

##### Age 7 to 14

In this article for teachers, Bernard uses some problems to suggest that once a numerical pattern has been spotted from a practical starting point, going back to the practical can help explain. . . .

### Making Maths: Equilateral Triangle Folding

##### Age 7 to 14 Challenge Level:

Make an equilateral triangle by folding paper and use it to make patterns of your own.

### Nine Colours

##### Age 11 to 16 Challenge Level:

Can you use small coloured cubes to make a 3 by 3 by 3 cube so that each face of the bigger cube contains one of each colour?

### Observing the Sun and the Moon

##### Age 7 to 14 Challenge Level:

How does the time of dawn and dusk vary? What about the Moon, how does that change from night to night? Is the Sun always the same? Gather data to help you explore these questions.

### Making Maths: Snake Pits

##### Age 5 to 14 Challenge Level:

A game to make and play based on the number line.

### Gym Bag

##### Age 11 to 16 Challenge Level:

Can Jo make a gym bag for her trainers from the piece of fabric she has?

### The Best Card Trick?

##### Age 11 to 16 Challenge Level:

Time for a little mathemagic! Choose any five cards from a pack and show four of them to your partner. How can they work out the fifth?

### Making Maths: Double-sided Magic Square

##### Age 7 to 14 Challenge Level:

Make your own double-sided magic square. But can you complete both sides once you've made the pieces?

### Which Solids Can We Make?

##### Age 11 to 14 Challenge Level:

Interior angles can help us to work out which polygons will tessellate. Can we use similar ideas to predict which polygons combine to create semi-regular solids?

### More Marbles

##### Age 11 to 14 Challenge Level:

I start with a red, a blue, a green and a yellow marble. I can trade any of my marbles for three others, one of each colour. Can I end up with exactly two marbles of each colour?

### Witch's Hat

##### Age 11 to 16 Challenge Level:

What shapes should Elly cut out to make a witch's hat? How can she make a taller hat?

### Marbles

##### Age 11 to 14 Challenge Level:

I start with a red, a green and a blue marble. I can trade any of my marbles for two others, one of each colour. Can I end up with five more blue marbles than red after a number of such trades?

### Factors and Multiples Game

##### Age 7 to 16 Challenge Level:

A game in which players take it in turns to choose a number. Can you block your opponent?

### Tangram Pictures

##### Age 5 to 14 Challenge Level:

Use the tangram pieces to make our pictures, or to design some of your own!

### Constructing Triangles

##### Age 11 to 14 Challenge Level:

Generate three random numbers to determine the side lengths of a triangle. What triangles can you draw?