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#### Resources tagged with Practical Activity similar to Too Close to Call:

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### There are 60 results

Broad Topics > Using, Applying and Reasoning about Mathematics > Practical Activity

### Fractions Jigsaw

##### Age 11 to 14 Challenge Level:

A jigsaw where pieces only go together if the fractions are equivalent.

### Factors and Multiples Game for Two

##### Age 7 to 14 Challenge Level:

Factors and Multiples game for an adult and child. How can you make sure you win this game?

### Factors and Multiples Puzzle

##### Age 11 to 14 Challenge Level:

Using your knowledge of the properties of numbers, can you fill all the squares on the board?

### Making Maths: Equilateral Triangle Folding

##### Age 7 to 14 Challenge Level:

Make an equilateral triangle by folding paper and use it to make patterns of your own.

### Amazing Card Trick

##### Age 11 to 14 Challenge Level:

How is it possible to predict the card?

### Which Solids Can We Make?

##### Age 11 to 14 Challenge Level:

Interior angles can help us to work out which polygons will tessellate. Can we use similar ideas to predict which polygons combine to create semi-regular solids?

### Witch's Hat

##### Age 11 to 16 Challenge Level:

What shapes should Elly cut out to make a witch's hat? How can she make a taller hat?

### Making Maths: Clinometer

##### Age 11 to 14 Challenge Level:

Make a clinometer and use it to help you estimate the heights of tall objects.

### Well Balanced

##### Age 5 to 18 Challenge Level:

Exploring balance and centres of mass can be great fun. The resulting structures can seem impossible. Here are some images to encourage you to experiment with non-breakable objects of your own.

### Nine Colours

##### Age 11 to 16 Challenge Level:

Can you use small coloured cubes to make a 3 by 3 by 3 cube so that each face of the bigger cube contains one of each colour?

### First Forward Into Logo 11: Sequences

##### Age 11 to 18 Challenge Level:

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

### First Forward Into Logo 4: Circles

##### Age 7 to 16 Challenge Level:

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

### First Forward Into Logo 6: Variables and Procedures

##### Age 11 to 18 Challenge Level:

Learn to write procedures and build them into Logo programs. Learn to use variables.

### Plaited Origami Polyhedra

##### Age 7 to 16 Challenge Level:

These models have appeared around the Centre for Mathematical Sciences. Perhaps you would like to try to make some similar models of your own.

### Making Rectangles, Making Squares

##### Age 11 to 14 Challenge Level:

How many differently shaped rectangles can you build using these equilateral and isosceles triangles? Can you make a square?

### First Forward Into Logo 9: Stars

##### Age 11 to 18 Challenge Level:

Turn through bigger angles and draw stars with Logo.

### Tangram Pictures

##### Age 5 to 14 Challenge Level:

Use the tangram pieces to make our pictures, or to design some of your own!

### Attractive Rotations

##### Age 11 to 14 Challenge Level:

Here is a chance to create some attractive images by rotating shapes through multiples of 90 degrees, or 30 degrees, or 72 degrees or...

### Turning the Place Over

##### Age 11 to 18 Challenge Level:

As part of Liverpool08 European Capital of Culture there were a huge number of events and displays. One of the art installations was called "Turning the Place Over". Can you find our how it works?

### Tower of Hanoi

##### Age 11 to 14 Challenge Level:

The Tower of Hanoi is an ancient mathematical challenge. Working on the building blocks may help you to explain the patterns you notice.

### Drawing Celtic Knots

##### Age 11 to 14 Challenge Level:

Here is a chance to create some Celtic knots and explore the mathematics behind them.

### First Forward Into Logo 8: More about Variables

##### Age 11 to 18 Challenge Level:

Write a Logo program, putting in variables, and see the effect when you change the variables.

### Sociable Cards

##### Age 11 to 14 Challenge Level:

Move your counters through this snake of cards and see how far you can go. Are you surprised by where you end up?

### Observing the Sun and the Moon

##### Age 7 to 14 Challenge Level:

How does the time of dawn and dusk vary? What about the Moon, how does that change from night to night? Is the Sun always the same? Gather data to help you explore these questions.

##### Age 7 to 14 Challenge Level:

What shape and size of drinks mat is best for flipping and catching?

### Make Your Own Pencil Case

##### Age 11 to 14 Challenge Level:

What shape would fit your pens and pencils best? How can you make it?

### Constructing Triangles

##### Age 11 to 14 Challenge Level:

Generate three random numbers to determine the side lengths of a triangle. What triangles can you draw?

### Cool as Ice

##### Age 11 to 16 Challenge Level:

Design and construct a prototype intercooler which will satisfy agreed quality control constraints.

### Gym Bag

##### Age 11 to 16 Challenge Level:

Can Jo make a gym bag for her trainers from the piece of fabric she has?

### Straw Scaffold

##### Age 11 to 14 Challenge Level:

Build a scaffold out of drinking-straws to support a cup of water

### First Forward Into Logo 5: Pen Up, Pen Down

##### Age 7 to 16 Challenge Level:

Learn about Pen Up and Pen Down in Logo

### Celtic Knotwork Patterns

##### Age 7 to 14

This article for pupils gives an introduction to Celtic knotwork patterns and a feel for how you can draw them.

### First Forward Into Logo 12: Puzzling Sums

##### Age 11 to 18 Challenge Level:

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

### Making Maths: Celtic Knot Tiles

##### Age 7 to 16 Challenge Level:

Make some celtic knot patterns using tiling techniques

### Notes on a Triangle

##### Age 11 to 14 Challenge Level:

Can you describe what happens in this film?

### First Forward Into Logo 2: Polygons

##### Age 7 to 16 Challenge Level:

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

### Whirling Fibonacci Squares

##### Age 11 to 16

Draw whirling squares and see how Fibonacci sequences and golden rectangles are connected.

### Cunning Card Trick

##### Age 11 to 14 Challenge Level:

Delight your friends with this cunning trick! Can you explain how it works?

### Factors and Multiples Game

##### Age 7 to 16 Challenge Level:

A game in which players take it in turns to choose a number. Can you block your opponent?

### More Marbles

##### Age 11 to 14 Challenge Level:

I start with a red, a blue, a green and a yellow marble. I can trade any of my marbles for three others, one of each colour. Can I end up with exactly two marbles of each colour?

### Cubic Conundrum

##### Age 7 to 16 Challenge Level:

Which of the following cubes can be made from these nets?

### Getting an Angle

##### Age 11 to 14 Challenge Level:

How can you make an angle of 60 degrees by folding a sheet of paper twice?

### Making Maths: Archimedes' Spiral

##### Age 7 to 14 Challenge Level:

Make a spiral mobile.

### Making Maths: Snake Pits

##### Age 5 to 14 Challenge Level:

A game to make and play based on the number line.

### Making Maths: Double-sided Magic Square

##### Age 7 to 14 Challenge Level:

Make your own double-sided magic square. But can you complete both sides once you've made the pieces?

### Making Maths: Walking Through a Playing Card?

##### Age 7 to 14 Challenge Level:

It might seem impossible but it is possible. How can you cut a playing card to make a hole big enough to walk through?

##### Age 11 to 18

Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.

### Making Maths: Make a Pendulum

##### Age 7 to 14 Challenge Level:

Galileo, a famous inventor who lived about 400 years ago, came up with an idea similar to this for making a time measuring instrument. Can you turn your pendulum into an accurate minute timer?

### Back to the Practical?

##### Age 7 to 14

In this article for teachers, Bernard uses some problems to suggest that once a numerical pattern has been spotted from a practical starting point, going back to the practical can help explain. . . .