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#### Resources tagged with Practical Activity similar to LOGO Challenge 8 - Rhombi:

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##### Other tags that relate to LOGO Challenge 8 - Rhombi
Working systematically. Angles. Rhombi. Recursion. Practical Activity. Programming. STEM - General. Circles. Investigations. Logo.

### There are 183 results

Broad Topics > Using, Applying and Reasoning about Mathematics > Practical Activity

##### Stage: 3, 4 and 5

Logo helps us to understand gradients of lines and why Muggles Magic is not magic but mathematics. See the problem Muggles magic.

### First Forward Into Logo 5: Pen Up, Pen Down

##### Stage: 2, 3 and 4 Challenge Level:

Learn about Pen Up and Pen Down in Logo

### Making Maths: Making a Tangram

##### Stage: 2 Challenge Level:

Follow these instructions to make a three-piece and/or seven-piece tangram.

### This Fencing

##### Stage: 2 Challenge Level:

Arrange your fences to make the largest rectangular space you can. Try with four fences, then five, then six etc.

### Making Maths: Equilateral Triangle Folding

##### Stage: 2 and 3 Challenge Level:

Make an equilateral triangle by folding paper and use it to make patterns of your own.

### Making Maths: Walking Through a Playing Card?

##### Stage: 2 and 3 Challenge Level:

It might seem impossible but it is possible. How can you cut a playing card to make a hole big enough to walk through?

### Making Maths: Make a Magic Circle

##### Stage: 2 Challenge Level:

Make a mobius band and investigate its properties.

### First Forward Into Logo 6: Variables and Procedures

##### Stage: 3, 4 and 5 Challenge Level:

Learn to write procedures and build them into Logo programs. Learn to use variables.

### Making Maths: Test the Strength of a Triangle

##### Stage: 2 Challenge Level:

Have you noticed that triangles are used in manmade structures? Perhaps there is a good reason for this? 'Test a Triangle' and see how rigid triangles are.

### Making Maths: Clinometer

##### Stage: 3 Challenge Level:

Make a clinometer and use it to help you estimate the heights of tall objects.

### First Forward Into Logo 4: Circles

##### Stage: 2, 3 and 4 Challenge Level:

Learn how to draw circles using Logo. Wait a minute! Are they really circles? If not what are they?

### Making Maths: Kites and Darts

##### Stage: 2 Challenge Level:

Using these kite and dart templates, you could try to recreate part of Penrose's famous tessellation or design one yourself.

### Making Maths: Archimedes' Spiral

##### Stage: 2 and 3 Challenge Level:

Make a spiral mobile.

##### Stage: 2 Challenge Level:

Make a cube with three strips of paper. Colour three faces or use the numbers 1 to 6 to make a die.

### Making Maths: Snake Pits

##### Stage: 1, 2 and 3 Challenge Level:

A game to make and play based on the number line.

### Amazing Card Trick

##### Stage: 3 Challenge Level:

How is it possible to predict the card?

### First Forward Into Logo 7: Angles of Polygons

##### Stage: 3, 4 and 5 Challenge Level:

More Logo for beginners. Learn to calculate exterior angles and draw regular polygons using procedures and variables.

### Making Maths: String and Circles

##### Stage: 2 and 3 Challenge Level:

You could use just coloured pencils and paper to create this design, but it will be more eye-catching if you can get hold of hammer, nails and string.

### Making Maths: Stars

##### Stage: 2 Challenge Level:

Have a go at drawing these stars which use six points drawn around a circle. Perhaps you can create your own designs?

### The Best Card Trick?

##### Stage: 3 and 4 Challenge Level:

Time for a little mathemagic! Choose any five cards from a pack and show four of them to your partner. How can they work out the fifth?

### First Forward Into Logo 12: Puzzling Sums

##### Stage: 3, 4 and 5 Challenge Level:

Can you puzzle out what sequences these Logo programs will give? Then write your own Logo programs to generate sequences.

### Making Maths: A-maze-ing

##### Stage: 2 Challenge Level:

Did you know mazes tell stories? Find out more about mazes and make one of your own.

### Back to the Practical?

##### Stage: 2 and 3

In this article for teachers, Bernard uses some problems to suggest that once a numerical pattern has been spotted from a practical starting point, going back to the practical can help explain. . . .

### First Forward Into Logo 9: Stars

##### Stage: 3, 4 and 5 Challenge Level:

Turn through bigger angles and draw stars with Logo.

### First Forward Into Logo 8: More about Variables

##### Stage: 3, 4 and 5 Challenge Level:

Write a Logo program, putting in variables, and see the effect when you change the variables.

### Making Maths: Be a Mathemagician

##### Stage: 2 Challenge Level:

Surprise your friends with this magic square trick.

### Making Maths: Triangular Ball

##### Stage: 2 Challenge Level:

Make a ball from triangles!

### Straight to Curves

##### Stage: 1 and 2 Challenge Level:

How can you make a curve from straight strips of paper?

### First Forward Into Logo 2: Polygons

##### Stage: 2, 3 and 4 Challenge Level:

This is the second in a twelve part introduction to Logo for beginners. In this part you learn to draw polygons.

### Making Maths: Celtic Knot Tiles

##### Stage: 2, 3 and 4 Challenge Level:

Make some celtic knot patterns using tiling techniques

### Order the Changes

##### Stage: 2 Challenge Level:

Can you order pictures of the development of a frog from frogspawn and of a bean seed growing into a plant?

### Counter Ideas

##### Stage: 2 Challenge Level:

Here are some ideas to try in the classroom for using counters to investigate number patterns.

### Celtic Knotwork Patterns

##### Stage: 2 and 3

This article for pupils gives an introduction to Celtic knotwork patterns and a feel for how you can draw them.

### Car Journey

##### Stage: 2 Challenge Level:

This practical activity involves measuring length/distance.

### Hoops/rope

##### Stage: 2 Challenge Level:

Ideas for practical ways of representing data such as Venn and Carroll diagrams.

### First Forward Into Logo 11: Sequences

##### Stage: 3, 4 and 5 Challenge Level:

This part introduces the use of Logo for number work. Learn how to use Logo to generate sequences of numbers.

### Plaited Origami Polyhedra

##### Stage: 2, 3 and 4 Challenge Level:

These models have appeared around the Centre for Mathematical Sciences. Perhaps you would like to try to make some similar models of your own.

### Making Maths: Five-point Snowflake

##### Stage: 2 Challenge Level:

Follow these instructions to make a five-pointed snowflake from a square of paper.

### First Forward Into Logo 10: Count up - Count Down

##### Stage: 3, 4 and 5 Challenge Level:

What happens when a procedure calls itself?

### Witch's Hat

##### Stage: 3 and 4 Challenge Level:

What shapes should Elly cut out to make a witch's hat? How can she make a taller hat?

### Notes on a Triangle

##### Stage: 3 Challenge Level:

Can you describe what happens in this film?

### Making Rectangles, Making Squares

##### Stage: 3 Challenge Level:

How many differently shaped rectangles can you build using these equilateral and isosceles triangles? Can you make a square?

### Straw Scaffold

##### Stage: 3 Challenge Level:

Build a scaffold out of drinking-straws to support a cup of water

### Whirling Fibonacci Squares

##### Stage: 3 and 4

Draw whirling squares and see how Fibonacci sequences and golden rectangles are connected.

### Making Maths: Snowflakes

##### Stage: 2 Challenge Level:

It's hard to make a snowflake with six perfect lines of symmetry, but it's fun to try!

### Making Maths: Make a Pendulum

##### Stage: 2 and 3 Challenge Level:

Galileo, a famous inventor who lived about 400 years ago, came up with an idea similar to this for making a time measuring instrument. Can you turn your pendulum into an accurate minute timer?

### Shaping Up

##### Stage: 2 Challenge Level:

Are all the possible combinations of two shapes included in this set of 27 cards? How do you know?

### Folding

##### Stage: 2 Challenge Level:

What shapes can you make by folding an A4 piece of paper?