Can you explain the strategy for winning this game with any target?

A game that tests your understanding of remainders.

A game for 2 people. Take turns placing a counter on the star. You win when you have completed a line of 3 in your colour.

A game for two people, or play online. Given a target number, say 23, and a range of numbers to choose from, say 1-4, players take it in turns to add to the running total to hit their target.

First Connect Three game for an adult and child. Use the dice numbers and either addition or subtraction to get three numbers in a straight line.

A game for 2 players. Given an arrangement of matchsticks, players take it is turns to remove a matchstick, along with all of the matchsticks that touch it.

Here is a solitaire type environment for you to experiment with. Which targets can you reach?

There are nasty versions of this dice game but we'll start with the nice ones...

A game for 2 players. Can be played online. One player has 1 red counter, the other has 4 blue. The red counter needs to reach the other side, and the blue needs to trap the red.

Can you work out how to win this game of Nim? Does it matter if you go first or second?

Given the products of diagonally opposite cells - can you complete this Sudoku?

Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.

Spiralling Decimals game for an adult and child. Can you get three decimals next to each other on the spiral before your partner?

The idea of this game is to add or subtract the two numbers on the dice and cover the result on the grid, trying to get a line of three. Are there some numbers that are good to aim for?

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

A simple game of patience which often comes out. Can you explain why?

Basic strategy games are particularly suitable as starting points for investigations. Players instinctively try to discover a winning strategy, and usually the best way to do this is to analyse. . . .

This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.

This is a game for two players. You will need some small-square grid paper, a die and two felt-tip pens or highlighters. Players take turns to roll the die, then move that number of squares in. . . .

A game for 2 players that can be played online. Players take it in turns to select a word from the 9 words given. The aim is to select all the occurrences of the same letter.

The game of go has a simple mechanism. This discussion of the principle of two eyes in go has shown that the game does not depend on equally clear-cut concepts.

A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.

Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.

Use the tangram pieces to make our pictures, or to design some of your own!

Who said that adding, subtracting, multiplying and dividing couldn't be fun?

Two sudokus in one. Challenge yourself to make the necessary connections.

Here is a machine with four coloured lights. Can you develop a strategy to work out the rules controlling each light?

Advent Calendar 2010 - a mathematical game for every day during the run-up to Christmas.

Take turns to place a decimal number on the spiral. Can you get three consecutive numbers?

The computer starts with all the lights off, but then clicks 3, 4 or 5 times at random, leaving some lights on. Can you switch them off again?

Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.

Two sudokus in one. Challenge yourself to make the necessary connections.

A game for 2 or more people, based on the traditional card game Rummy. Players aim to make two `tricks', where each trick has to consist of a picture of a shape, a name that describes that shape, and. . . .

Practise your diamond mining skills and your x,y coordination in this homage to Pacman.

This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?

An ordinary set of dominoes can be laid out as a 7 by 4 magic rectangle in which all the spots in all the columns add to 24, while those in the rows add to 42. Try it! Now try the magic square...

Collect as many diamonds as you can by drawing three straight lines.

A game for 2 players. Take turns to place a counter so that it occupies one of the lowest possible positions in the grid. The first player to complete a line of 4 wins.

A game to make and play based on the number line.

This article supplies teachers with information that may be useful in better understanding the nature of games and their role in teaching and learning mathematics.

An activity based on the game 'Pelmanism'. Set your own level of challenge and beat your own previous best score.

A game for 2 players. Set out 16 counters in rows of 1,3,5 and 7. Players take turns to remove any number of counters from a row. The player left with the last counter looses.

A game for two people, who take turns to move the counters. The player to remove the last counter from the board wins.