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#### Resources tagged with Games similar to Which Spinners?:

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### There are 94 results

Broad Topics > Using, Applying and Reasoning about Mathematics > Games

### Football World Cup Simulation

##### Age 7 to 16 Challenge Level:

A maths-based Football World Cup simulation for teachers and students to use.

### Snail Trails

##### Age 11 to 14 Challenge Level:

This is a game for two players. You will need some small-square grid paper, a die and two felt-tip pens or highlighters. Players take turns to roll the die, then move that number of squares in. . . .

### Game of PIG - Sixes

##### Age 7 to 18 Challenge Level:

Can you beat Piggy in this simple dice game? Can you figure out Piggy's strategy, and is there a better one?

### Stop or Dare

##### Age 7 to 16 Challenge Level:

All you need for this game is a pack of cards. While you play the game, think about strategies that will increase your chances of winning.

### Property Chart

##### Age 11 to 14 Challenge Level:

A game in which players take it in turns to try to draw quadrilaterals (or triangles) with particular properties. Is it possible to fill the game grid?

### The Remainders Game

##### Age 7 to 14 Challenge Level:

A game that tests your understanding of remainders.

### Multiplication Tables - Matching Cards

##### Age 5 to 14 Challenge Level:

Interactive game. Set your own level of challenge, practise your table skills and beat your previous best score.

### Diamond Mine

##### Age 11 to 14 Challenge Level:

Practise your diamond mining skills and your x,y coordination in this homage to Pacman.

### Charlie's Delightful Machine

##### Age 11 to 16 Challenge Level:

Here is a machine with four coloured lights. Can you develop a strategy to work out the rules controlling each light?

### Dicey Operations

##### Age 11 to 14 Challenge Level:

Who said that adding, subtracting, multiplying and dividing couldn't be fun?

##### Age 11 to 14 Challenge Level:

A game for 2 or more people, based on the traditional card game Rummy. Players aim to make two `tricks', where each trick has to consist of a picture of a shape, a name that describes that shape, and. . . .

### Flip Flop - Matching Cards

##### Age 5 to 14 Challenge Level:

A game for 1 person to play on screen. Practise your number bonds whilst improving your memory

### Shapely Pairs

##### Age 11 to 14 Challenge Level:

A game in which players take it in turns to turn up two cards. If they can draw a triangle which satisfies both properties they win the pair of cards. And a few challenging questions to follow...

### Transformation Game

##### Age 11 to 14 Challenge Level:

Why not challenge a friend to play this transformation game?

### Fifteen

##### Age 7 to 14 Challenge Level:

Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.

### Nice or Nasty

##### Age 7 to 14 Challenge Level:

There are nasty versions of this dice game but we'll start with the nice ones...

### Patience

##### Age 11 to 14 Challenge Level:

A simple game of patience which often comes out. Can you explain why?

### Square It

##### Age 11 to 16 Challenge Level:

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

### Estimating Angles

##### Age 11 to 14 Challenge Level:

How good are you at estimating angles?

### Spiralling Decimals for Two

##### Age 7 to 14 Challenge Level:

Spiralling Decimals game for an adult and child. Can you get three decimals next to each other on the spiral before your partner?

### Squayles

##### Age 11 to 14 Challenge Level:

A game for 2 players. Given an arrangement of matchsticks, players take it is turns to remove a matchstick, along with all of the matchsticks that touch it.

### Spiralling Decimals

##### Age 7 to 14 Challenge Level:

Take turns to place a decimal number on the spiral. Can you get three consecutive numbers?

### Tower Rescue

##### Age 7 to 18 Challenge Level:

Help the bee to build a stack of blocks far enough to save his friend trapped in the tower.

### Lambs and Tigers

##### Age 11 to 14 Challenge Level:

Investigations based on an Indian game.

### Learning Mathematics Through Games Series: 4. from Strategy Games

##### Age 5 to 14

Basic strategy games are particularly suitable as starting points for investigations. Players instinctively try to discover a winning strategy, and usually the best way to do this is to analyse. . . .

### Ratio Sudoku 2

##### Age 11 to 16 Challenge Level:

A Sudoku with clues as ratios.

### Winning Lines

##### Age 7 to 16

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.

### FEMTO: Follow Up

##### Age 14 to 16 Challenge Level:

Follow-up to the February Game Rules of FEMTO.

### Turnablock

##### Age 14 to 16 Challenge Level:

A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.

### Conway's Chequerboard Army

##### Age 11 to 14 Challenge Level:

Here is a solitaire type environment for you to experiment with. Which targets can you reach?

### Behind the Rules of Go

##### Age 14 to 18

This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.

### Sliding Puzzle

##### Age 5 to 16 Challenge Level:

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

### Nim-interactive

##### Age 11 to 16 Challenge Level:

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.

### Intersection Sudoku 1

##### Age 11 to 16 Challenge Level:

A Sudoku with a twist.

### Diamond Collector

##### Age 11 to 14 Challenge Level:

Collect as many diamonds as you can by drawing three straight lines.

### 9 Hole Light Golf

##### Age 5 to 18 Challenge Level:

We think this 3x3 version of the game is often harder than the 5x5 version. Do you agree? If so, why do you think that might be?

### Advent Calendar 2010

##### Age 5 to 16 Challenge Level:

Advent Calendar 2010 - a mathematical game for every day during the run-up to Christmas.

### Tangram Pictures

##### Age 5 to 14 Challenge Level:

Use the tangram pieces to make our pictures, or to design some of your own!

### 18 Hole Light Golf

##### Age 5 to 16 Challenge Level:

The computer starts with all the lights off, but then clicks 3, 4 or 5 times at random, leaving some lights on. Can you switch them off again?

### Troublesome Triangles

##### Age 7 to 14 Challenge Level:

Many natural systems appear to be in equilibrium until suddenly a critical point is reached, setting up a mudslide or an avalanche or an earthquake. In this project, students will use a simple. . . .

### Have You Got It?

##### Age 11 to 14 Challenge Level:

Can you explain the strategy for winning this game with any target?

### First Connect Three for Two

##### Age 7 to 14 Challenge Level:

First Connect Three game for an adult and child. Use the dice numbers and either addition or subtraction to get three numbers in a straight line.

### Twin Corresponding Sudoku III

##### Age 11 to 16 Challenge Level:

Two sudokus in one. Challenge yourself to make the necessary connections.

### Quadruple Clue Sudoku

##### Age 11 to 16 Challenge Level:

Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.

### Domino Magic Rectangle

##### Age 7 to 16 Challenge Level:

An ordinary set of dominoes can be laid out as a 7 by 4 magic rectangle in which all the spots in all the columns add to 24, while those in the rows add to 42. Try it! Now try the magic square...

### Seasonal Twin Sudokus

##### Age 11 to 16 Challenge Level:

This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?

### Low Go

##### Age 7 to 16 Challenge Level:

A game for 2 players. Take turns to place a counter so that it occupies one of the lowest possible positions in the grid. The first player to complete a line of 4 wins.

### Sufficient but Not Necessary: Two Eyes and Seki in Go

##### Age 14 to 18

The game of go has a simple mechanism. This discussion of the principle of two eyes in go has shown that the game does not depend on equally clear-cut concepts.

### Twin Corresponding Sudokus II

##### Age 11 to 16 Challenge Level:

Two sudokus in one. Challenge yourself to make the necessary connections.

### Diagonal Dodge

##### Age 7 to 14 Challenge Level:

A game for 2 players. Can be played online. One player has 1 red counter, the other has 4 blue. The red counter needs to reach the other side, and the blue needs to trap the red.