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#### Resources tagged with Games similar to Twin Chute-swapping Sudoku:

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### There are 98 results

Broad Topics > Using, Applying and Reasoning about Mathematics > Games

### Wallpaper Sudoku

##### Age 11 to 16 Challenge Level:

A Sudoku that uses transformations as supporting clues.

### Pole Star Sudoku

##### Age 14 to 18 Challenge Level:

A Sudoku based on clues that give the differences between adjacent cells.

### Twin Corresponding Sudoku

##### Age 11 to 18 Challenge Level:

This sudoku requires you to have "double vision" - two Sudoku's for the price of one

### Twin Corresponding Sudokus II

##### Age 11 to 16 Challenge Level:

Two sudokus in one. Challenge yourself to make the necessary connections.

### Twin Corresponding Sudoku III

##### Age 11 to 16 Challenge Level:

Two sudokus in one. Challenge yourself to make the necessary connections.

### Seasonal Twin Sudokus

##### Age 11 to 16 Challenge Level:

This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?

### Corresponding Sudokus

##### Age 11 to 18

This second Sudoku article discusses "Corresponding Sudokus" which are pairs of Sudokus with terms that can be matched using a substitution rule.

### Games Related to Nim

##### Age 5 to 16

This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.

### Diagonal Sums Sudoku

##### Age 7 to 16 Challenge Level:

Solve this Sudoku puzzle whose clues are in the form of sums of the numbers which should appear in diagonal opposite cells.

### Quadruple Clue Sudoku

##### Age 11 to 16 Challenge Level:

Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.

### Sufficient but Not Necessary: Two Eyes and Seki in Go

##### Age 14 to 18

The game of go has a simple mechanism. This discussion of the principle of two eyes in go has shown that the game does not depend on equally clear-cut concepts.

### Intersection Sudoku 2

##### Age 11 to 16 Challenge Level:

A Sudoku with a twist.

### Pentanim

##### Age 7 to 16 Challenge Level:

A game for 2 players with similarities to NIM. Place one counter on each spot on the games board. Players take it is turns to remove 1 or 2 adjacent counters. The winner picks up the last counter.

### Intersection Sudoku 1

##### Age 11 to 16 Challenge Level:

A Sudoku with a twist.

### Behind the Rules of Go

##### Age 14 to 18

This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.

### Intersection Sums Sudoku

##### Age 7 to 16 Challenge Level:

A Sudoku with clues given as sums of entries.

### Online

##### Age 7 to 14 Challenge Level:

A game for 2 players that can be played online. Players take it in turns to select a word from the 9 words given. The aim is to select all the occurrences of the same letter.

### Ratio Sudoku 1

##### Age 11 to 16 Challenge Level:

A Sudoku with clues as ratios.

### Yih or Luk Tsut K'i or Three Men's Morris

##### Age 11 to 18 Challenge Level:

Some puzzles requiring no knowledge of knot theory, just a careful inspection of the patterns. A glimpse of the classification of knots and a little about prime knots, crossing numbers and. . . .

### Khun Phaen Escapes to Freedom

##### Age 11 to 14 Challenge Level:

Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.

### Diagonal Product Sudoku

##### Age 11 to 16 Challenge Level:

Given the products of diagonally opposite cells - can you complete this Sudoku?

### Winning Lines

##### Age 7 to 16

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.

### Nim-7

##### Age 5 to 14 Challenge Level:

Can you work out how to win this game of Nim? Does it matter if you go first or second?

### Ratio Sudoku 3

##### Age 11 to 16 Challenge Level:

A Sudoku with clues as ratios or fractions.

### Nim-7 for Two

##### Age 5 to 14 Challenge Level:

Nim-7 game for an adult and child. Who will be the one to take the last counter?

### Sprouts Explained

##### Age 7 to 18

This article invites you to get familiar with a strategic game called "sprouts". The game is simple enough for younger children to understand, and has also provided experienced mathematicians with. . . .

### One, Three, Five, Seven

##### Age 11 to 16 Challenge Level:

A game for 2 players. Set out 16 counters in rows of 1,3,5 and 7. Players take turns to remove any number of counters from a row. The player left with the last counter looses.

### Jam

##### Age 14 to 16 Challenge Level:

To avoid losing think of another very well known game where the patterns of play are similar.

### Ratio Sudoku 2

##### Age 11 to 16 Challenge Level:

A Sudoku with clues as ratios.

### FEMTO: Follow Up

##### Age 14 to 16 Challenge Level:

Follow-up to the February Game Rules of FEMTO.

### Making Maths: Snake Pits

##### Age 5 to 14 Challenge Level:

A game to make and play based on the number line.

### Fractions and Percentages Card Game

##### Age 11 to 16 Challenge Level:

Match the cards of the same value.

### Conway's Chequerboard Army

##### Age 11 to 14 Challenge Level:

Here is a solitaire type environment for you to experiment with. Which targets can you reach?

### Jam

##### Age 14 to 16 Challenge Level:

A game for 2 players

### Turnablock

##### Age 14 to 16 Challenge Level:

A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.

### FEMTO

##### Age 14 to 16 Challenge Level:

A new card game for two players.

### Learning Mathematics Through Games Series: 4. from Strategy Games

##### Age 5 to 14

Basic strategy games are particularly suitable as starting points for investigations. Players instinctively try to discover a winning strategy, and usually the best way to do this is to analyse. . . .

### Nim-interactive

##### Age 11 to 16 Challenge Level:

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.

### Low Go

##### Age 7 to 16 Challenge Level:

A game for 2 players. Take turns to place a counter so that it occupies one of the lowest possible positions in the grid. The first player to complete a line of 4 wins.

### Advent Calendar 2010

##### Age 5 to 16 Challenge Level:

Advent Calendar 2010 - a mathematical game for every day during the run-up to Christmas.

### Have You Got It?

##### Age 11 to 14 Challenge Level:

Can you explain the strategy for winning this game with any target?

### Got it for Two

##### Age 7 to 14 Challenge Level:

Got It game for an adult and child. How can you play so that you know you will always win?

### 18 Hole Light Golf

##### Age 5 to 16 Challenge Level:

The computer starts with all the lights off, but then clicks 3, 4 or 5 times at random, leaving some lights on. Can you switch them off again?

### Dominoes

##### Age 7 to 16 Challenge Level:

Everthing you have always wanted to do with dominoes! Some of these games are good for practising your mental calculation skills, and some are good for your reasoning skills.

### Sprouts

##### Age 7 to 18 Challenge Level:

A game for 2 people. Take turns joining two dots, until your opponent is unable to move.

### Nim-like Games

##### Age 7 to 16 Challenge Level:

A collection of games on the NIM theme

### The Triangle Game

##### Age 11 to 16 Challenge Level:

Can you discover whether this is a fair game?

### Slippery Snail

##### Age 7 to 16 Challenge Level:

A game for two people, who take turns to move the counters. The player to remove the last counter from the board wins.

### Tangram Pictures

##### Age 5 to 14 Challenge Level:

Use the tangram pieces to make our pictures, or to design some of your own!

### Going First

##### Age 14 to 18

This article shows how abstract thinking and a little number theory throw light on the scoring in the game Go.