Search by Topic

Resources tagged with Games similar to Hexagon Cut Out:

Filter by: Content type:
Age range:
Challenge level:

Conway's Chequerboard Army

Age 11 to 14 Challenge Level:

Here is a solitaire type environment for you to experiment with. Which targets can you reach?

Wari

Age 14 to 16 Challenge Level:

This is a simple version of an ancient game played all over the world. It is also called Mancala. What tactics will increase your chances of winning?

Khun Phaen Escapes to Freedom

Age 11 to 14 Challenge Level:

Slide the pieces to move Khun Phaen past all the guards into the position on the right from which he can escape to freedom.

Sprouts

Age 7 to 18 Challenge Level:

A game for 2 people. Take turns joining two dots, until your opponent is unable to move.

Diagonal Dodge

Age 7 to 14 Challenge Level:

A game for 2 players. Can be played online. One player has 1 red counter, the other has 4 blue. The red counter needs to reach the other side, and the blue needs to trap the red.

Cubic Net

Age 14 to 18 Challenge Level:

This is an interactive net of a Rubik's cube. Twists of the 3D cube become mixes of the squares on the 2D net. Have a play and see how many scrambles you can undo!

Online

Age 7 to 14 Challenge Level:

A game for 2 players that can be played online. Players take it in turns to select a word from the 9 words given. The aim is to select all the occurrences of the same letter.

Seasonal Twin Sudokus

Age 11 to 16 Challenge Level:

This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?

Going First

Age 14 to 18

This article shows how abstract thinking and a little number theory throw light on the scoring in the game Go.

Sliding Puzzle

Age 5 to 16 Challenge Level:

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

Turnablock

Age 14 to 16 Challenge Level:

A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.

Jam

Age 14 to 16 Challenge Level:

A game for 2 players

Diagonal Sums Sudoku

Age 7 to 16 Challenge Level:

Solve this Sudoku puzzle whose clues are in the form of sums of the numbers which should appear in diagonal opposite cells.

Games Related to Nim

Age 5 to 16

This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.

Jam

Age 14 to 16 Challenge Level:

To avoid losing think of another very well known game where the patterns of play are similar.

Winning Lines

Age 7 to 16

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.

Slippery Snail

Age 7 to 16 Challenge Level:

A game for two people, who take turns to move the counters. The player to remove the last counter from the board wins.

Corresponding Sudokus

Age 11 to 18

This second Sudoku article discusses "Corresponding Sudokus" which are pairs of Sudokus with terms that can be matched using a substitution rule.

Twin Corresponding Sudoku III

Age 11 to 16 Challenge Level:

Two sudokus in one. Challenge yourself to make the necessary connections.

18 Hole Light Golf

Age 5 to 16 Challenge Level:

The computer starts with all the lights off, but then clicks 3, 4 or 5 times at random, leaving some lights on. Can you switch them off again?

Low Go

Age 7 to 16 Challenge Level:

A game for 2 players. Take turns to place a counter so that it occupies one of the lowest possible positions in the grid. The first player to complete a line of 4 wins.

Nim-7

Age 5 to 14 Challenge Level:

Can you work out how to win this game of Nim? Does it matter if you go first or second?

Age 5 to 16 Challenge Level:

Advent Calendar 2010 - a mathematical game for every day during the run-up to Christmas.

Pole Star Sudoku

Age 14 to 18 Challenge Level:

A Sudoku based on clues that give the differences between adjacent cells.

Twin Corresponding Sudokus II

Age 11 to 16 Challenge Level:

Two sudokus in one. Challenge yourself to make the necessary connections.

Dominoes

Age 7 to 16 Challenge Level:

Everthing you have always wanted to do with dominoes! Some of these games are good for practising your mental calculation skills, and some are good for your reasoning skills.

Age 14 to 16 Challenge Level:

Follow-up to the February Game Rules of FEMTO.

Spiralling Decimals for Two

Age 7 to 14 Challenge Level:

Spiralling Decimals game for an adult and child. Can you get three decimals next to each other on the spiral before your partner?

Sufficient but Not Necessary: Two Eyes and Seki in Go

Age 14 to 18

The game of go has a simple mechanism. This discussion of the principle of two eyes in go has shown that the game does not depend on equally clear-cut concepts.

Have You Got It?

Age 11 to 14 Challenge Level:

Can you explain the strategy for winning this game with any target?

Squayles

Age 11 to 14 Challenge Level:

A game for 2 players. Given an arrangement of matchsticks, players take it is turns to remove a matchstick, along with all of the matchsticks that touch it.

Behind the Rules of Go

Age 14 to 18

This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.

First Connect Three for Two

Age 7 to 14 Challenge Level:

First Connect Three game for an adult and child. Use the dice numbers and either addition or subtraction to get three numbers in a straight line.

Spiralling Decimals

Age 7 to 14 Challenge Level:

Take turns to place a decimal number on the spiral. Can you get three consecutive numbers?

Snail Trails

Age 11 to 14 Challenge Level:

This is a game for two players. You will need some small-square grid paper, a die and two felt-tip pens or highlighters. Players take turns to roll the die, then move that number of squares in. . . .

Square It

Age 11 to 16 Challenge Level:

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

Diamond Collector

Age 11 to 14 Challenge Level:

Collect as many diamonds as you can by drawing three straight lines.

Making Maths: Snake Pits

Age 5 to 14 Challenge Level:

A game to make and play based on the number line.

Diamond Mine

Age 11 to 14 Challenge Level:

Practise your diamond mining skills and your x,y coordination in this homage to Pacman.

Domino Magic Rectangle

Age 7 to 16 Challenge Level:

An ordinary set of dominoes can be laid out as a 7 by 4 magic rectangle in which all the spots in all the columns add to 24, while those in the rows add to 42. Try it! Now try the magic square...

Fifteen

Age 7 to 14 Challenge Level:

Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.

Ratio Sudoku 2

Age 11 to 16 Challenge Level:

A Sudoku with clues as ratios.

Age 11 to 16 Challenge Level:

Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.

Nim-interactive

Age 11 to 16 Challenge Level:

Start with any number of counters in any number of piles. 2 players take it in turns to remove any number of counters from a single pile. The winner is the player to take the last counter.

Tangram Pictures

Age 5 to 14 Challenge Level:

Use the tangram pieces to make our pictures, or to design some of your own!

Intersection Sudoku 1

Age 11 to 16 Challenge Level:

A Sudoku with a twist.

Learning Mathematics Through Games Series: 4. from Strategy Games

Age 5 to 14

Basic strategy games are particularly suitable as starting points for investigations. Players instinctively try to discover a winning strategy, and usually the best way to do this is to analyse. . . .

Patience

Age 11 to 14 Challenge Level:

A simple game of patience which often comes out. Can you explain why?

Learning Mathematics Through Games Series: 1. Why Games?

Age 5 to 14

This article supplies teachers with information that may be useful in better understanding the nature of games and their role in teaching and learning mathematics.

One, Three, Five, Seven

Age 11 to 16 Challenge Level:

A game for 2 players. Set out 16 counters in rows of 1,3,5 and 7. Players take turns to remove any number of counters from a row. The player left with the last counter looses.