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#### Resources tagged with Games similar to Instant Insanity:

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### Low Go

##### Age 7 to 16 Challenge Level:

A game for 2 players. Take turns to place a counter so that it occupies one of the lowest possible positions in the grid. The first player to complete a line of 4 wins.

##### Age 5 to 16 Challenge Level:

Advent Calendar 2010 - a mathematical game for every day during the run-up to Christmas.

### Turnablock

##### Age 14 to 16 Challenge Level:

A simple game for 2 players invented by John Conway. It is played on a 3x3 square board with 9 counters that are black on one side and white on the other.

### 18 Hole Light Golf

##### Age 5 to 16 Challenge Level:

The computer starts with all the lights off, but then clicks 3, 4 or 5 times at random, leaving some lights on. Can you switch them off again?

### Sprouts

##### Age 7 to 18 Challenge Level:

A game for 2 people. Take turns joining two dots, until your opponent is unable to move.

### Wari

##### Age 14 to 16 Challenge Level:

This is a simple version of an ancient game played all over the world. It is also called Mancala. What tactics will increase your chances of winning?

### History Mystery

##### Age 7 to 16 Challenge Level:

Can you identify the mathematicians?

### Going First

##### Age 14 to 18

This article shows how abstract thinking and a little number theory throw light on the scoring in the game Go.

##### Age 14 to 16 Challenge Level:

Follow-up to the February Game Rules of FEMTO.

### FEMTO

##### Age 14 to 16 Challenge Level:

A new card game for two players.

### Slippery Snail

##### Age 7 to 16 Challenge Level:

A game for two people, who take turns to move the counters. The player to remove the last counter from the board wins.

### Cubic Net

##### Age 14 to 18 Challenge Level:

This is an interactive net of a Rubik's cube. Twists of the 3D cube become mixes of the squares on the 2D net. Have a play and see how many scrambles you can undo!

### Dominoes

##### Age 7 to 16 Challenge Level:

Everthing you have always wanted to do with dominoes! Some of these games are good for practising your mental calculation skills, and some are good for your reasoning skills.

### Diagonal Product Sudoku

##### Age 11 to 16 Challenge Level:

Given the products of diagonally opposite cells - can you complete this Sudoku?

### Wallpaper Sudoku

##### Age 11 to 16 Challenge Level:

A Sudoku that uses transformations as supporting clues.

### Games Related to Nim

##### Age 5 to 16

This article for teachers describes several games, found on the site, all of which have a related structure that can be used to develop the skills of strategic planning.

### Seasonal Twin Sudokus

##### Age 11 to 16 Challenge Level:

This pair of linked Sudokus matches letters with numbers and hides a seasonal greeting. Can you find it?

### Diagonal Sums Sudoku

##### Age 7 to 16 Challenge Level:

Solve this Sudoku puzzle whose clues are in the form of sums of the numbers which should appear in diagonal opposite cells.

##### Age 11 to 16 Challenge Level:

Four numbers on an intersection that need to be placed in the surrounding cells. That is all you need to know to solve this sudoku.

### Twin Corresponding Sudokus II

##### Age 11 to 16 Challenge Level:

Two sudokus in one. Challenge yourself to make the necessary connections.

### Fractions and Percentages Card Game

##### Age 11 to 16 Challenge Level:

Match the cards of the same value.

### Diagonal Dodge

##### Age 7 to 14 Challenge Level:

A game for 2 players. Can be played online. One player has 1 red counter, the other has 4 blue. The red counter needs to reach the other side, and the blue needs to trap the red.

### Sufficient but Not Necessary: Two Eyes and Seki in Go

##### Age 14 to 18

The game of go has a simple mechanism. This discussion of the principle of two eyes in go has shown that the game does not depend on equally clear-cut concepts.

### Behind the Rules of Go

##### Age 14 to 18

This article explains the use of the idea of connectedness in networks, in two different ways, to bring into focus the basics of the game of Go, namely capture and territory.

### Square It

##### Age 11 to 16 Challenge Level:

Players take it in turns to choose a dot on the grid. The winner is the first to have four dots that can be joined to form a square.

### Intersection Sudoku 1

##### Age 11 to 16 Challenge Level:

A Sudoku with a twist.

### Ratio Sudoku 2

##### Age 11 to 16 Challenge Level:

A Sudoku with clues as ratios.

### Twin Corresponding Sudoku III

##### Age 11 to 16 Challenge Level:

Two sudokus in one. Challenge yourself to make the necessary connections.

### Ratio Sudoku 1

##### Age 11 to 16 Challenge Level:

A Sudoku with clues as ratios.

### Ratio Sudoku 3

##### Age 11 to 16 Challenge Level:

A Sudoku with clues as ratios or fractions.

### Intersection Sudoku 2

##### Age 11 to 16 Challenge Level:

A Sudoku with a twist.

### Twin Corresponding Sudoku

##### Age 11 to 18 Challenge Level:

This sudoku requires you to have "double vision" - two Sudoku's for the price of one

### Corresponding Sudokus

##### Age 11 to 18

This second Sudoku article discusses "Corresponding Sudokus" which are pairs of Sudokus with terms that can be matched using a substitution rule.

### Intersection Sums Sudoku

##### Age 7 to 16 Challenge Level:

A Sudoku with clues given as sums of entries.

### Pole Star Sudoku

##### Age 14 to 18 Challenge Level:

A Sudoku based on clues that give the differences between adjacent cells.

### Squayles

##### Age 11 to 14 Challenge Level:

A game for 2 players. Given an arrangement of matchsticks, players take it is turns to remove a matchstick, along with all of the matchsticks that touch it.

### Snail Trails

##### Age 11 to 14 Challenge Level:

This is a game for two players. You will need some small-square grid paper, a die and two felt-tip pens or highlighters. Players take turns to roll the die, then move that number of squares in. . . .

### Flip Flop - Matching Cards

##### Age 5 to 14 Challenge Level:

A game for 1 person to play on screen. Practise your number bonds whilst improving your memory

### Nice or Nasty for Two

##### Age 7 to 14 Challenge Level:

Some Games That May Be Nice or Nasty for an adult and child. Use your knowledge of place value to beat your opponent.

### Nim-7 for Two

##### Age 5 to 14 Challenge Level:

Nim-7 game for an adult and child. Who will be the one to take the last counter?

### Patience

##### Age 11 to 14 Challenge Level:

A simple game of patience which often comes out. Can you explain why?

### Winning Lines

##### Age 7 to 16

An article for teachers and pupils that encourages you to look at the mathematical properties of similar games.

### Spiralling Decimals for Two

##### Age 7 to 14 Challenge Level:

Spiralling Decimals game for an adult and child. Can you get three decimals next to each other on the spiral before your partner?

### Jam

##### Age 14 to 16 Challenge Level:

A game for 2 players

### Fifteen

##### Age 7 to 14 Challenge Level:

Can you spot the similarities between this game and other games you know? The aim is to choose 3 numbers that total 15.

### Sliding Puzzle

##### Age 5 to 16 Challenge Level:

The aim of the game is to slide the green square from the top right hand corner to the bottom left hand corner in the least number of moves.

### Learning Mathematics Through Games Series: 4. from Strategy Games

##### Age 5 to 14

Basic strategy games are particularly suitable as starting points for investigations. Players instinctively try to discover a winning strategy, and usually the best way to do this is to analyse. . . .

### Conway's Chequerboard Army

##### Age 11 to 14 Challenge Level:

Here is a solitaire type environment for you to experiment with. Which targets can you reach?

### Making Maths: Snake Pits

##### Age 5 to 14 Challenge Level:

A game to make and play based on the number line.

### Diamond Collector

##### Age 11 to 14 Challenge Level:

Collect as many diamonds as you can by drawing three straight lines.